After hearing about the cross over of Card Captor Sakura I started to have an idea on a talent based around cards. Here's a brief description of my idea.
The Dealer controls magic through the use of cards, using their incredible intelligence and luck they call forth magic sealed in cards for devastating effect.
Technical details: Dealer scales its damage from Intelligence and Luck and uses the weapon "Deck of Cards" as their main weapon. Nearly every skill in the talent is customizable through obtaining cards scattered throughout Erinn to suit the Dealer's play style and preferences. Cards are broken up in 2 categories, primary, and secondary. Primary cards can be used by themselves and have an immediate effect that is independent of other cards. Secondary cards are used to enhance and further the abilities of primary cards, and must be used with a primary card. Primary cards are also further categorized into different skills used by the talent. Secondary cards may be used with any primary, or locked to a specific category.
Deck Mastery: This skill increases the efficiency when using magic cards, reducing their MP usage and cool down and increasing the effects of the cards. Higher ranks allow you to use more secondary cards with your primary cards. At rank 1, up to 5 secondary cards can be installed on any primary card.
Strike: Cards that can be placed in this skill are high damage single target attacks. Higher ranks increase this skill's damage multiplier. At rank 1 the multiplier is 500%.
Area Strike: Cards that be placed in this skill are skills that attack an area but have lower damage than a strike card. Higher ranks increase the skill's damage multiplier, at rank 1 it is 250%.
Defense: Cards that can be placed into this skill are defensive in nature such as setting up barriers, force fields, or fortifications. Higher ranks increase the card's effects, at rank 1 the a card will receive 100% bonus to its effect.
Summon: Cards that can be placed in this skill summon a creature to assist you in fighting. Higher ranks increase the stats of the creature summoned. At rank 1 the stats are increased by 100%
Enhance: Card that can be placed in this skill can be used to enhance the user and their party in some form, adding more damage, defenses, speed, etc. At rank 1 the effects are increased by 20%.
Card Throw: The user throws a card at an enemy causing moderate damage by stunning them with a chance of locking their magic and alchemy for 10 seconds.
Card Storm: The use creates a storm with their card swirling around causing damage and confusing enemies caught in it and making them lose their attention on the user.
Each card, on top of having a specific stat, also comes with a cost modifier. Each card has its own MP cost as well as a cool down. Secondary cards when installed modify these qualities. For example, a card "magic arrow" has an MP cost of 10, a cool down of 2 seconds, and 100 Damage. A card called "Increased power" has the effect of "+20% damage", "+4 seconds CD" and "cost 2x", installing "increased power" to "magic arrow" will modify the effect to be 120 damage, 20MP, and cool down for 6 seconds. There will be cards where their specific purposes are to reduce costs and cool down.
The damage formula for this skill set is as follows Damage = (Card Damage + Player Damage) * (1 + Modifier).
Magic Arrow - 100 damage, 10 MP, 2 sec CD, strike
Mjolnir - 800 damage, 50 MP, 6 sec CD, strike
Air Burst - 50 damage, 10 MP, 4 sec CD, Area Strike
Volcano Eruption - 500 damage, 80MP, 15 sec CD, Area strike
Barrier - Nulls 200 damage, 100MP, 30 secs CD, defense
Divine Aura - Prevents damage to HP for attack weaker than 400 damage, 400 MP, 3 min CD, 2 min duration, defense
Wolf - Summons a wolf to fight for you, 600 HP, 50-100 damage, basic combat skills. 6 Min summon time. 50MP, 1min CD, summon
Heroic Spirit - Summons a warrior from another time, 2000 HP, 400-600 damage, all combat skills, and int magic with chain cast enabled. 6 Min summon time, 600 MP, 6Min CD, summon.
Cheerful - Increases the the defensive stats of all nearby party members by 20%. 2min duration 20MP, no CD, enhance.
Divine Morale - Increases the damage by 30% and increasing attack/charging speed by 20%. 2min duration, 60MP, 20 sec CD Enhance.
Increased Power - Usable only on offensive cards, damage +20%, cost x2, +4 sec CD.
Reinforcement - Usable by all skills, card effects +10%, MP x2, CD x2.
Fortifications - Usable by Defense card, effect +40%, cost x3, +50 sec CD.
No time at all - Usable by any card, reduce CD by 50%
The Rich get Richer - Usable by any card, reduce MP costs by 50%
That's my idea. What do you guys think?