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Tailoring Frustration

Comments

  • CrimsọnCrimsọn
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    Gaea wrote: »
    It is difficult to find these patterns. Dare I say, it is like...finding a needle...in a haystack.

    More like finding a specific needle in a stack of needles

    That's sew many needles to sift through!

    Reel it back with the puns Bliss.

    Ah, but can't you say puns suit this thread? :D

    That's it, I am cutting you off.
  • FinityFinity
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    It wouldn't hurt anyone to increase drop rate of the patterns...
  • HelsaHelsa
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    Folks have talked about making patterns not expire. We do have the ability to revitalize expired pages. What if expired scrolls are akin to ink fading from over use, or some such thing. Maybe buying an inkwell-and-quill item and using it on the scroll could reset its uses? Or something like that?
  • KensamaofmariKensamaofmari
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    Helsa wrote: »
    Folks have talked about making patterns not expire. We do have the ability to revitalize expired pages. What if expired scrolls are akin to ink fading from over use, or some such thing. Maybe buying an inkwell-and-quill item and using it on the scroll could reset its uses? Or something like that?

    A new minigame?
  • CrimsọnCrimsọn
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    Helsa wrote: »
    Folks have talked about making patterns not expire. We do have the ability to revitalize expired pages. What if expired scrolls are akin to ink fading from over use, or some such thing. Maybe buying an inkwell-and-quill item and using it on the scroll could reset its uses? Or something like that?

    Patterns don't expire.
  • KensamaofmariKensamaofmari
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    Gaea wrote: »
    Helsa wrote: »
    Folks have talked about making patterns not expire. We do have the ability to revitalize expired pages. What if expired scrolls are akin to ink fading from over use, or some such thing. Maybe buying an inkwell-and-quill item and using it on the scroll could reset its uses? Or something like that?

    Patterns don't expire.

    Although now they have the idea to make them expire.
    Actually patterns expire after you completely use all the usages.
  • CrimsọnCrimsọn
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    edited May 2, 2019
    Gaea wrote: »
    Helsa wrote: »
    Folks have talked about making patterns not expire. We do have the ability to revitalize expired pages. What if expired scrolls are akin to ink fading from over use, or some such thing. Maybe buying an inkwell-and-quill item and using it on the scroll could reset its uses? Or something like that?

    Patterns don't expire.

    Although now they have the idea to make them expire.
    Actually patterns expire after you completely use all the usages.

    Expire is an indication of passage of time up until there is no time left.
    In this situation there are a number of words that can be used, such as consumed, depleted, or expended.

    Sorry my dad was english and his family was really strict on proper english. Like my grandfather would correct me if I said "did you know" and tell me "you say, do you know". My childhood was hell. XD
  • HelsaHelsa
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    Gaea wrote: »
    Gaea wrote: »
    Helsa wrote: »
    Folks have talked about making patterns not expire. We do have the ability to revitalize expired pages. What if expired scrolls are akin to ink fading from over use, or some such thing. Maybe buying an inkwell-and-quill item and using it on the scroll could reset its uses? Or something like that?

    Patterns don't expire.

    Although now they have the idea to make them expire.
    Actually patterns expire after you completely use all the usages.

    Expire is an indication of passage of time up until there is no time left.
    In this situation there are a number of words that can be used, such as consumed.

    Don't irk me, I am half brit. XD

    If you can spell Brit with a lower case 'b', then I can say expire! m'leh:P
  • CrimsọnCrimsọn
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    edited May 2, 2019
    Helsa wrote: »
    Gaea wrote: »
    Gaea wrote: »
    Helsa wrote: »
    Folks have talked about making patterns not expire. We do have the ability to revitalize expired pages. What if expired scrolls are akin to ink fading from over use, or some such thing. Maybe buying an inkwell-and-quill item and using it on the scroll could reset its uses? Or something like that?

    Patterns don't expire.

    Although now they have the idea to make them expire.
    Actually patterns expire after you completely use all the usages.

    Expire is an indication of passage of time up until there is no time left.
    In this situation there are a number of words that can be used, such as consumed.

    Don't irk me, I am half brit. XD

    If you can spell Brit with a lower case 'b', then I can say expire! m'leh:P

    See my updated comment. I am a rebel now. :D

    But I do have a thing for proper usage of words depending on their definitions. :)
  • HelsaHelsa
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    Ah good for you. You caught the lack of capital E thing; both of them! =b d=
  • CrimsọnCrimsọn
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    Helsa wrote: »
    Ah good for you. You caught the lack of capital E thing; both of them! =b d=

    smhlol.
  • PanPan
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    smh. There should be negative Mabinogi Rep for some people.
  • AlshianAlshian
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    Pan wrote: »
    smh. There should be negative Mabinogi Rep for some people.

    But then My rep would be bad because I had alot to say about this game that would offend so many LOL
  • GretaGreta
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    edited May 3, 2019
    Pan wrote: »
    smh. There should be negative Mabinogi Rep for some people.

    You would be in first place :)
  • PolicromaPolicroma
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    Eralea wrote: »
    Features that would make crafting more exciting but will never get implemented because they don't earn money:
    1) New clothes being released as tailoring patterns instead of gachapon

    To be honest, I'm surprised that they don't put tailoring patterns for rare new clothes in the gachapon. They used to do it way back in the days of the grace shawl dress. (Makes me feel old saying that.)
  • BlissfulkillBlissfulkill
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    edited May 3, 2019
    I think patterns should be...

    -Released as permanent content as common/uncommon drops

    -Function more like skill books, but instead of leveling up a rank, the recipe itself is permalearned and the scroll consumed. You can then choose to craft the armour from a dropdown list similar to the cookable food list without the scroll, with the list consisting of every pattern you have "learned".

    I don't want to bother hunting a new pattern alongside materials.
  • AlshianAlshian
    Mabinogi Rep: 7,065
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    Policroma wrote: »
    Eralea wrote: »
    Features that would make crafting more exciting but will never get implemented because they don't earn money:
    1) New clothes being released as tailoring patterns instead of gachapon

    To be honest, I'm surprised that they don't put tailoring patterns for rare new clothes in the gachapon. They used to do it way back in the days of the grace shawl dress. (Makes me feel old saying that.)

    What is the point to tailoring when we ever really find any much use for other than as stat filler for dex? They should either remove it or make it so training it was not a huge hassle with how unrewarding it is since most of the fashion is from gacha only as well as events. The old outfits are so ugly it shows age unlike the newly refined looking outfits that are realms better than the old.

    But hey...we all know Nexon ignores majority of old content and mainly focus on the new which was suppose to nab our cards, the fate of any game doomed from the start to be nothing more of a giant cash grab without so much of a good thought plan for a feature they placed in a game to make it WORTHLESS chore to do because we get it from a worst better source for the same goal.

    Dex filler is all it is...Needs a training nerf to compensate for the amount of needless effort for a skill we may never use ever again after ranking it to rank1.
  • CrimsọnCrimsọn
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    edited May 3, 2019
    Pan wrote: »
    smh. There should be negative Mabinogi Rep for some people.

    Yeah yours would be in the negatives, troller. :)
    I think patterns should be...

    -Released as permanent content as common/uncommon drops

    -Function more like skill books, but instead of leveling up a rank, the recipe itself is permalearned and the scroll consumed. You can then choose to craft the armour from a dropdown list similar to the cookable food list without the scroll, with the list consisting of every pattern you have "learned".

    I don't want to bother hunting a new pattern alongside materials.

    Why don't you suggest this?

    Unfortunately even if you could get this implemented it would end up being gacha.
  • BlissfulkillBlissfulkill
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    Gaea wrote: »
    Pan wrote: »
    smh. There should be negative Mabinogi Rep for some people.

    Yeah yours would be in the negatives, troller. :)
    I think patterns should be...

    -Released as permanent content as common/uncommon drops

    -Function more like skill books, but instead of leveling up a rank, the recipe itself is permalearned and the scroll consumed. You can then choose to craft the armour from a dropdown list similar to the cookable food list without the scroll, with the list consisting of every pattern you have "learned".

    I don't want to bother hunting a new pattern alongside materials.

    Why don't you suggest this?
    Because it's a good idea for once. :/
  • CrimsọnCrimsọn
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    Right...it's too logical.