Why have they never added polearms to the game. The game started off as a hardcore fantasy MMO, but pretty grounded for the most part. Polearms where probably the most common weapon on the medieval battlefield, next to spears. Believe it or not, swords where not that common. Yet all we have is swords, blunts and axes. Lances do not really count as polearms, they are specifically meant for horseback combat, and the way they function in the game is just weird.
There actually is ONE pole weapon in the game, and that is an enemy only weapon. The shadow fighter uses a polearm; the bardice. I'm suprised that after all these years we still haven't seen a single polearm to use. It would be great if there was a Polearm and polearm mastery as well. They would function off of all the normal combat skills, though slightly differently. You would have an extended attack range on all of your moves (like lances), but you would still be able to attack if an enemy was too close to you; the damage however would be cut in half, as you are only striking them with the shaft, rather than the head of the weapon. I'll go through all the skills an create ideas on how they would differ from the current weapons.
Here's an idea for a Halberd:
Halberd Mastery: Increases min and max attack, balance, gives some armour pierce, increases chance for bleed on charge. At r1, hitting an enemy with the shaft of the weapon lets you do 75% damage rather than only 50%. Using 'Master of Halberds' title allows you to get up to 85% with shaft hits.
Combat Mastery (basic attacks): Normal 4 hit weapon. the first two attacks are side swipes from left, then to the right, following that up with an overhead, and finally ending with a stab from the weapon. If you where to N+1, you would perform another stab. The first two sweeping attacks hit multiple enemies, so think carefully before finishing the string!
Assault Slash: rather than jump to the target, you have to be next to them. You grip your weapon in a reverse grip and thrust the head of the weapon straight into the enemy. To compensate for having to be next to the enemy to perform the skill, the damage is increased by quite alot. Pairs well with sweep.
Charge: charge CAN be used with this weapon, but you run at only at elf running speed, and you only go half the distance of regular charge. For giants, they run at normal charge speed and normal charge distance. Rather than colliding with the enemy, you stop before them and thrust your weapon into them. Think of this as basically a spear charge, or the stinger attack from Devil May Cry (but with your character actually running not flying through the air). Stuns the enemy as charge normally does, while also having a chance to apply bleed. (due to the weapon having a sharp pointy spike on it's head.)
Counterattack: The animation is your character hopping backwards to dodge the attack, then they hold the weapon horizontially and PUSH the enemy away. Rather than the enemy being sent flying backwards, they slide back like as if you had just finished a basic attack string. This allows you to follow up with another attack as the polearm has extended range. Deals only half damage, as you are using the shaft to strike the enemy and not the head.
Defense: Functions as normal. Block an enemy attack by using the shaft of the weapon.
Final Hit/Final strike: This weapon is a two handed weapon and functions as any other two handed weapon.
Smash: The animation has your character jab the enemy with the butt end of the weapon to stun them, then they prepare a giant 'Home Run' Swing and send the enemy flying. Sends enemies further away than normal smash. Chance to cause enemies to get def. and prot. debuff, jsut like axe smashes. (due to the weapon having an axe on it's front side.)
Windmill: Character spins the weapon in a circle above their head. Uses a higher range than normal windmill (unless you are at r1 windmill, the range will be the same to keep it balanced).
Bash: Functions as normal.
The rest of the skills are skills that are not affected by weapons and they would just function as normal.
I however would like to create a unique skill to them: sweep. Sweep the enemies legs, causing them to fall down. The enemy must be at max range to perform the skill. It does minimal damage, it's mostly just for crowd control or to let another player follow up with something. Pairs well with assault slash.
To make up for the fact that they have an extended range, but not a minimum range (which makes it sound like "hey why should i even use any othe weapon?!") They will have only 'medium' damage, basically that of a one handed axe; despite being counted as a two handed weapon. Keep in mind that at normal range, they only do half damage; as you would striking the enemy with the shaft of the weapon rather than the head.
This could be a great weapon, and a fun new way to play melee.