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About Blunting Field technique.

AlshianAlshian
Mabinogi Rep: 7,065
Posts: 1,230
Member
in Feedback and Suggestions
Instead of 15 bonus protection and 58 bonus magic protection at level 10, make it +10% auto Melee Defense, +20% auto Range Defense, and +40% auto Magic Defense. This will give the Tech a chance to reduce damage by half more useful than its current state.

The 15 Protection and 58 Magic protection is effectively/sufficiently worthless due to diminishing returns with limited amount of five Tech slots to make use of. The Average amount of Magic protection is around 90 being about 61% magic protection while 58 would give around only 10% magic protection but Magic protection does not seem to serve much of a purpose at all as many of magic skills that are int to adv and above bypass the Magic protection by the looks of it. While just Protection many would have about 59 giving 50% protection while an extra 15 will give around 6%. Do you really think a lot of "Endgame" players would ever waste a slot to use blunting field with so little gain due to the diminishing returns?

Since we are left with five slots only, you would want each Tech to shine in their own way through different combinations in different active tabs without feeling like your doing something wrong, because I am seeing plenty of Techs that are mediocre or completely pointless all together.

So please look into Blunting field to serve A purpose instead of being pointless and a waste of a slot.
  1. Should Blunting field Technique get a change?4 votes
    1. Yes.
       50% (2 votes)
    2. No.
       50% (2 votes)

Comments

  • SqueeSquee
    Mabinogi Rep: 1,565
    Posts: 201
    Member
    Personally I think all the techniques need some work.