Boss is not what Id call this thing, Id call it trash.
Its combat design is subpar to try to justify challenge in a way of breaking the foundation of combat leaving you desync from buggy petrification, continued knockbacks, stunlocks, and of course the fight itself.
If they are going to make bosses complex they should have the boss be ALONE so that resources can be focused on the boss and not the other unneeded use of resources to render in the ever counting black moon followers. It will become a laggy mess when the fight presses on long enough.
I appreciate the devs trying something new but tone it down to the game's design or overhaul the hell out of it to match the complex you want to add. Game is OLD, very DATED, as well as damaged by ever increasing new mechanics that the game can barely handle by design.
Easy? Hard? That has been the debate for more coming generations, you give what the players want, then they complain again, you give them what they want again, and still they complain. Perhaps it comes down to how it became hard? Or how players said it was easy? Generation 1 is Mabinogi's foundation for what gave it form. It was a start to limitless potential and players had fun. There were no unneeded mechanics that left it tasteless and sour only with enchant but that was only ONE.
The game became "Be everything you want" to "Become this else you lose" in coming years. A new player who had done Generation 1 up to 12 ask how did I beat G21? My simple answer was gear. This left that person to saying "Oh." I feel for this guy, You don't even NEED gear at all, you can be anything ever since Generation 1 up to 12 but G15 was a start to something different. More and more, new challenges are coming, they were good for a time till suddenly G21. This had suddenly skyrocket in difficulty that left not so very geared players suddenly questioning as to what just happen? I guess this was when Nexon finally thought "Lets finally give them something challenging." But this is not "ENDGAME" or anything, so why change so drastically? Was G21 suppose to be an end to Mabinogi? With that lackluster transformation? Never mind that anymore lets talk about real issues here.
The freaking power creeping! It began ALL from the power creeping your giving players. Ever since the "Talents" feature was added in, an influx of players had suddenly BOOSTED in ability leaving something like old Generation 1 final dungeon to being a cakewalk when it was once known to being hell with a lot of floors. Now that dungeon was made less long (Thank god) but still the power creeping still exist. Now players complain the game was too easy, like very easy due to the complete power creeping. You than made the game ever increasing complex as to needing some specific gear, new skills like "shield mastery", "Mastery for light and heavy armors", and "Shine of Eweca". So now, the game became ridiculously easy to something like the Black dragon being the massive raid boss to being too easy now.
STOP POWERCREEPING AND START BALANCING! Either keep the game in its former glory while leaving the power hungry players to keep complaining about the game being too easy because they reached "Endgame" Level as an "OPTION" while players who chose not to do that can enjoy the game to its old way of being challenging. The things a player had done, Finding the "Best" gear, normal upgrading, Gem upgrading, Special upgrading, Enchanting, Reforging, Echostones, Totems, Talents, Grand Master, Pets, Rank EVERYTHING to Rank1, Urg upgrades, techniques, and spirit weapons. Might I add? Loads of those are behind RNG and never a steady adventure you can or may not ever reach the goal.
Will the list of powercreeping go on? Will there ever be re balancing? Or with everything in the list of powercreeping going to lead to a much tedious, unfun, bullcrap of an excuse of "challenge" because you gave players that power creep to Generation 25+?
This game is not ACTION combat, its Tab targeting semi auto combat with rails you can freely break free from at your own volition. Redesign combat as a whole or re balance your crap Nexon/Devcat!
PS: Still waiting on a viable quality of life for players who want life to return to the game, like crafting, Part time jobs, questing, Commerce, Exploration, etc.
PSS: God forsake RNG.
and 4 others.