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Let's do it! Time for us to declare our «Re-Vamps»

HabimaruHabimaru
Mabinogi Rep: 1,990
Posts: 335
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in General Chat
Pick a Card, any Card... I mean... pick a Skill, any Skill...!
I might recommend mentioning only one skill per post since the «dis-balance» has gotten far enough to warrant whole entire threads for each one.

I will start... Flame-Thrower, err, sorry, I mean Flame-Burst needs some serious re-vamping;
I now Declare to Make it go from Flame-Burst to Flame-Thrower : Does as name suggests. Its range now rivals that of Archery. Its damage is now comparable to the Burn-Effect left behind from Meteor-Strike. Applying Poison into the Fire-Crystals creates an additional Hydra-Transmutation-Like Effect. Flame-Thrower's direction can be changed during use (like a real Flame-Thrower). Causes both Scorch & Burn-Effect. Slows down Enemy-Movements. If a party member casts Fire-Ball and it lands into the middle of the Flame-Thrower Flames an additional «Blaze» Explosion-Effect is caused... ignoring all manners of «Protection» that targets within may have otherwise had (or maybe if you're fast enough you can launch the Fire-Ball yourself then whip out that Flame-Thrower immediately in the direction of the Fire-Ball... ;o).

Comments

  • GretaGreta
    Mabinogi Rep: 43,010
    Posts: 6,242
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    Re-Vampire?
  • MaiaMaia
    Mabinogi Rep: 6,645
    Posts: 869
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    Make attack speed/delay work on final strike please :)
  • WolfsingerWolfsinger
    Mabinogi Rep: 3,505
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    Greta wrote: »
    Re-Vampire?

    set that sucker on fire-
  • CrimsCrims
    Mabinogi Rep: 46,190
    Posts: 7,042
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    Maia wrote: »
    Make attack speed/delay work on final strike please :)

    Hell no lol.
  • MaiaMaia
    Mabinogi Rep: 6,645
    Posts: 869
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    Crims wrote: »
    Maia wrote: »
    Make attack speed/delay work on final strike please :)

    Hell no lol.

    Hey, this is a safe space for promoting constructive game ideas. You can't do that!
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 30,795
    Posts: 7,005
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    RE-Vampire the undead version of RE Zero
    SherriWolfsinger
  • GravitronGravitron
    Mabinogi Rep: 520
    Posts: 4
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    -Water Cannon/Rain Casting could apply a debuff that temporarily increases the stun and damage from Shock.

    -Flame Burst/Heat Buster could apply a stacking DoT status effect similar to Bleed and using Wind Cannon on Ignited targets deals bonus damage that scales with Ignite stacks.

    -Barrier Spikes should be able to be set ablaze; the fire slowly depletes the barrier health, but it counts towards setting arrows and similar projectiles on fire for bonus damage.

    -Mana Crystallization honestly needs a full on rework. The only way to give the players a satisfying variety of choices for the skill would be to allow Alchemists to create unique spells that could fuse aspects of current alchemist techniques: Singular Elemental Crafting for a more rounded version of the current crystals (damage that actually scales but still less efficient than full on magic) available for beginner alchemists, Dual Elemental Merging of alchemist techniques for unique combinations available for master alchemists, and one or two Tri-Elemental Merging that could serve as a pseudo-ultimate technique available to either master construct + battle alchemists or GM in one and master in the other.

  • IyasenuIyasenu
    Mabinogi Rep: 22,550
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    I can't see "Re-Vamp" without picturing Jade from Dragon Quest XI.
    Nilrem
  • HabimaruHabimaru
    Mabinogi Rep: 1,990
    Posts: 335
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    I'm all for it, but, for the sake of keeping everything Balanced (as we do all of these re-vamps together), I now declare that damage from Flame-Thrower does AoE-damage at a rate of 10-ticks-per-second instead of only 1 LoS-damage per second. Also, I think we need a Test-Server, or at least a Play-With-New-Ideas-Like-This Server, like how the Koreans have their Test-Server. Would be fun to see what these changes/re-vamps would be capable of pulling off !
    Maia wrote: »
    Crims wrote: »
    Maia wrote: »
    Make attack speed/delay work on final strike please :)
    Hell no lol.

    Hey, this is a safe space for promoting constructive game ideas. You can't do that!
  • SherriSherri
    Mabinogi Rep: 16,575
    Posts: 2,448
    Member
    Alchemy as a whole needs revamped. Also some magic skills could use a bit of love, like the bolts (ice and lightning, fire is OP enough).
    Puppetry also needs some love too. It's fun until you reach endgame, then it's just used (from what I've seen) to pull enemies in.
  • AlshianAlshian
    Mabinogi Rep: 6,420
    Posts: 1,142
    Member
    Allow us to make ice cream with the cooking skill! >w<
    KensamaofmariSherriFluoretteCaissa
  • MaiaMaia
    Mabinogi Rep: 6,645
    Posts: 869
    Member
    Alshian wrote: »
    Allow us to make ice cream with the cooking skill! >w<

    and chicken nuggets
    Radiant DawnSherriFluoretteOverlordGodWolfsinger
  • SebastianSebastian
    Mabinogi Rep: 6,120
    Posts: 394
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    Dual guns in their entirety
    Sherri
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 30,795
    Posts: 7,005
    Member
    Maia wrote: »
    Alshian wrote: »
    Allow us to make ice cream with the cooking skill! >w<

    and chicken nuggets

    What part of a chicken are nuggets? :)
  • FluoretteFluorette
    Mabinogi Rep: 3,455
    Posts: 426
    Member
    Alshian wrote: »
    Allow us to make ice cream with the cooking skill! >w<

    yes
    Maia wrote: »
    and chicken nuggets

    yes

    We have a Sundae Truck, but we can't make or sell ice cream; we have french fries and fatty burgers, but no chicken nuggets.
  • HelsaHelsa
    Mabinogi Rep: 12,990
    Posts: 2,707
    Member
    edited March 11
    Maia wrote: »
    Alshian wrote: »
    Allow us to make ice cream with the cooking skill! >w<

    and chicken nuggets

    What part of a chicken are nuggets? :)

    I believe it was the great nineteenth century Prussian statesman, Otto von Bismark that said: politics are like chicken nuggets; in both cases you don't want to know what goes into making them . . . or something like that.
    WolfsingerSherri
  • WolfsingerWolfsinger
    Mabinogi Rep: 3,505
    Posts: 747
    Member
    Helsa wrote: »
    Maia wrote: »
    Alshian wrote: »
    Allow us to make ice cream with the cooking skill! >w<

    and chicken nuggets

    What part of a chicken are nuggets? :)

    I believe it was the great nineteenth century Prussian statesman, Otto von Bismark that said: politics are like chicken nuggets; in both cases you don't want to know what goes into making them . . . or something like that.

    'e ain't wrong
  • SqueeSquee
    Mabinogi Rep: 1,315
    Posts: 165
    Member
    Redo ALL the skills except for Chain Slash's skills and Spirit Awakening skills. Most of them need major updates.
    Soll
  • ServilliusServillius
    Mabinogi Rep: 590
    Posts: 40
    Member
    Redo crafting recipes. Make it so that people who spend the time to rank up life skills can more easily sell their crafted things for money.
    Ninja: Just please make explosive kunai either throw out around 20 kunai, or make the explosions and debuffs bigger and better.
    Make gold strike deal much more damage, and able to be stacked faster and add more charges. I'd like to be able to throw a few million gold at a dragon to kill it. Make magic music better. Make all alchemy skills better. Wind and sand blast could be chain cylindered, alchemy could get faster loading with more dex, and stronger with int. Fix summon golem so it... functions like a regular enemy golem? Making them bigger again would be nice. Buff all support skills, maybe you can cast support multiple support shields on your allies. I'd like it if archery went back to loading time instead of cooldowns, it was a lot easier then. Actually, why do we have skill loading time AND cooldowns? I thought we scrapped loading time for cooldowns.
    Kensamaofmari
  • HabimaruHabimaru
    Mabinogi Rep: 1,990
    Posts: 335
    Member
    edited March 13
    Here is a Brief Description of my Re-Design of Summon-Golem...:

    ・Summon-Golem can be Max-Charged (determines total number of golems summoned)
    ・Golem-Crystals make a Come-Back (neutral-type, elemental, shadow-type, size, power/damage, etc)
    [Edit/Addendum : And ingredients to make these can be «farmed» from Dragons/Vet-Dungeons/etc]
    ・Passive Hidden-Tab Alch-Related Skill/Technique that auto-summons golems if hit when equipped with Cylinder+Guard.Cylinder
    ・Summon-Golem to make use of a «New A.I.» system that allows for «team-formation» & movement
    (i.e.: golems move along with you if you code them to move in such manner in your specified formation-pattern; example use is when you want to guard a particular location from letting opposing spawns get through the golems can be stationed in front of you with windmill loaded and on stand-by for approaching spawns)
    ・Depending on Elemental-Type of Golem summoned (if any), unleashes additional effects, such as Ice/Snow-Golem having a chance to Freeze (similar to Frozen-Blast) when attacking a target, Fire-Golem having chance to Ground-Scorch upon hitting target (similar to after-effect of Meteor-Strike), Earth-Golem having chance to Enclose target inside a Ring of Barrier-Spikes, Air/Wind-Golem having chance to create a mini-Hurricane Effect that pulls targets of a particular radius/diameter into a Whirl-Wind Vortex and spins them together up into the air for a few seconds at a time, Shadow-Golem having chance to Life-Drain targets surrounding it which replenishes both its health and the Master/Milletian (who summoned it out), etc.
    ・If Golems of Multiple Elements/Types are summoned out, then, similar to those shows like Ultra-Man, Power-Rangers, and/or whatever those cartoons were called, when all of the Summoned Solems reach max-level Energy-Charge, can all be combined into one big, huge, gigantic, MEGA-GOLEM!!! (Said «MEGA-GOLEM!!!»™ then takes on all of the Milletian's skills/abilities [ever wanted to see a «MEGA-GOLEM!!!»™ perform an Assault-Slash on a target ? ;o])
    ・Dan-Ranks introduced into Summon-Golem; the higher the Dan-Rank the more Human-Like the Golem's Appearance & stronger/more Abilities
    ・All Golems do a Minimum of 10K damage per hit, ignoring protection, starting at Rank Novice...

    Hey, if we're going to «Extreme Power-Gap-Jump» between Generations since at least a couple of Generations ago, may as well go all out !