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Post your favourite plot hole

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  • BlissfulkillBlissfulkill
    Mabinogi Rep: 16,825
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    Why cannot commerce transports travel via moongates? We can travel with horses, inventory bags filled to the brim, but someone, this is impossible. What is the lore reason for this?
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 7,495
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    For the purpose of not making everyone lazy.
    Also to prevent further botting on commerce.

    I've always disliked the changing of moongates to be used anytime anywhere.
    It defeats the purpose of travelling and enjoying the scenery and environment of the game.

    Originally moongates could only be used at night and 1 city per night.

    Right now, there are too many moongates and people just get lazier and lazier until their weight spills over into the ocean. (No offense intended)
    SherriLialin
  • BlissfulkillBlissfulkill
    Mabinogi Rep: 16,825
    Posts: 1,936
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    For the purpose of not making everyone lazy.
    Also to prevent further botting on commerce.

    I've always disliked the changing of moongates to be used anytime anywhere.
    It defeats the purpose of travelling and enjoying the scenery and environment of the game.

    Originally moongates could only be used at night and 1 city per night.

    Right now, there are too many moongates and people just get lazier and lazier until their weight spills over into the ocean. (No offense intended)

    I said Lore Reasons. As in...the in-universe explanation? Hence, plot holes. I of course think gameplay mechanics have to take precedence, but that doesn't mean they cannot be retconned in or explained. Just saying.

    This makes no sense, lore wise.
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 7,495
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    There is no lore behind it. They never bothered to think about that, like many other things.
    I'm not sure if the commerce tutorial says anything about it. Perhaps it is possible to link it to G15 as well.
    But it's not hard to come up with your own reason for lore of being unable to use them.
  • papatuluspapatulus
    Mabinogi Rep: 1,100
    Posts: 38
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    For the purpose of not making everyone lazy.
    Also to prevent further botting on commerce.

    I've always disliked the changing of moongates to be used anytime anywhere.
    It defeats the purpose of travelling and enjoying the scenery and environment of the game.

    Originally moongates could only be used at night and 1 city per night.

    Right now, there are too many moongates and people just get lazier and lazier until their weight spills over into the ocean. (No offense intended)

    I said Lore Reasons. As in...the in-universe explanation? Hence, plot holes. I of course think gameplay mechanics have to take precedence, but that doesn't mean they cannot be retconned in or explained. Just saying.

    This makes no sense, lore wise.

    Have you ever seen a Fomor use a moongate? Obviously products handled by the commerce fomors are tainted by them somehow, seeing as it's likely fomor have a weird relation to magic and mana compared to the natives of Iria who have always existed under the moon of Ladeca. It's why the commerce fomors only have very specific selections avalible to trade- if they diversified then suddenly a lot of people would find themselves unable to use moongates anymore. Essentially, you're doing the legwork for the fomor.

    Alternate reason: The fomors explicitly made it so you can't use moongates while trading their goods. After all, if their products could be traded to anywhere instantly via a moongate, then there would be no economy! No economy, no demand, no money for the fomors. Having to manually move them between each town creates a cycle of supply and demand.

    Alternate alternate reason: They're working with the bandits. Peaceful fomor get to work with humans for whatever reason they want to, fomor that like to kill things get to mess around with the commerce people by joining up with the bandits. It's like a big fun game, and they even have monopoly money (ducats) for you to play with!

    Actual reason: /shrug

    also, remember to not hold your breath as you go through the moongate
    KensamaofmariBlissfulkillLialin
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 7,495
    Posts: 1,236
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    papatulus wrote: »
    For the purpose of not making everyone lazy.
    Also to prevent further botting on commerce.

    I've always disliked the changing of moongates to be used anytime anywhere.
    It defeats the purpose of travelling and enjoying the scenery and environment of the game.

    Originally moongates could only be used at night and 1 city per night.

    Right now, there are too many moongates and people just get lazier and lazier until their weight spills over into the ocean. (No offense intended)

    I said Lore Reasons. As in...the in-universe explanation? Hence, plot holes. I of course think gameplay mechanics have to take precedence, but that doesn't mean they cannot be retconned in or explained. Just saying.

    This makes no sense, lore wise.

    Have you ever seen a Fomor use a moongate? Obviously products handled by the commerce fomors are tainted by them somehow, seeing as it's likely fomor have a weird relation to magic and mana compared to the natives of Iria who have always existed under the moon of Ladeca. It's why the commerce fomors only have very specific selections avalible to trade- if they diversified then suddenly a lot of people would find themselves unable to use moongates anymore. Essentially, you're doing the legwork for the fomor.

    Alternate reason: The fomors explicitly made it so you can't use moongates while trading their goods. After all, if their products could be traded to anywhere instantly via a moongate, then there would be no economy! No economy, no demand, no money for the fomors. Having to manually move them between each town creates a cycle of supply and demand.

    Alternate alternate reason: They're working with the bandits. Peaceful fomor get to work with humans for whatever reason they want to, fomor that like to kill things get to mess around with the commerce people by joining up with the bandits. It's like a big fun game, and they even have monopoly money (ducats) for you to play with!

    Actual reason: /shrug

    also, remember to not hold your breath as you go through the moongate

    I like your ideas lol
    But what about the human/giant bandits?
  • LeiliciaLeilicia
    Mabinogi Rep: 2,980
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    Why isn't there any elf bandits?
  • EraleaEralea
    Mabinogi Rep: 6,095
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    Yes, fomors can't use moongates.

    If we assume this to be true, then the reason why we can't use moongates while transporting goods is simpler than everyone thinks:
    We're "escorted" by an imp, remember? The chatty fella on the top left corner. He can't come through the moon gate with us.
    SherriLialin
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 7,495
    Posts: 1,236
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    edited October 9, 2017
    Leilicia wrote: »
    Why isn't there any elf bandits?

    @Leilicia Once upon a memory tower.
    LeiliciaSherrimechabreLialin
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 7,495
    Posts: 1,236
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    Eralea wrote: »
    Yes, fomors can't use moongates.

    If we assume this to be true, then the reason why we can't use moongates while transporting goods is simpler than everyone thinks:
    We're "escorted" by an imp, remember? The chatty fella on the top left corner. He can't come through the moon gate with us.

    Dun dun dun
  • SherriSherri
    Mabinogi Rep: 10,875
    Posts: 1,624
    Member
    edited November 3, 2017
    With the Erinn is flat thread over in general, we can now confirm that beyond the known parts of Uladh is an empty void.

    This is what I'd like to know more about. There are obviously other continents that can be discovered.
    though i would appreciate if Nexon/DevCat worked on fixing up Iria first.
    no music, empty looking places.. :/

    Eralea wrote: »
    Yes, fomors can't use moongates.

    If we assume this to be true, then the reason why we can't use moongates while transporting goods is simpler than everyone thinks:
    We're "escorted" by an imp, remember? The chatty fella on the top left corner. He can't come through the moon gate with us.

    I always liked the little guy. IDK why people find him annoying. :p
  • LeiliciaLeilicia
    Mabinogi Rep: 2,980
    Posts: 306
    Member
    My favorite commerce imp quote is " ...why does your gender keep changing each time we meet, what /are/ you?!" In my case, this is true. I swap a lot.
    Sherri
  • SollSoll
    Mabinogi Rep: 1,835
    Posts: 74
    Member
    Why are incubi inside castle dungeons? Where did they come from? Why do they live under player-owned castles only? Why aren't they found in Rabbie, with succubi? If there's a succubus queen, would there be an incubus king as well? (Duke is a vampire/undead king, that doesn't count.)
    Greta
  • GTCvActiumGTCvActium
    Mabinogi Rep: 3,675
    Posts: 291
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    Eralea wrote: »
    Yes, fomors can't use moongates.

    If we assume this to be true, then the reason why we can't use moongates while transporting goods is simpler than everyone thinks:
    We're "escorted" by an imp, remember? The chatty fella on the top left corner. He can't come through the moon gate with us.

    It could just be that the Moongates actually have a mass limit for a trip. Though it wouldn't really explain how it can transport a giant and not a 10-year old with a backpack of fomor goods, it does explain why massive transports like the Wagon and Elephant can't pass with their goods.
    For the purpose of not making everyone lazy.
    Also to prevent further botting on commerce.

    I've always disliked the changing of moongates to be used anytime anywhere.
    It defeats the purpose of travelling and enjoying the scenery and environment of the game.

    Originally moongates could only be used at night and 1 city per night.

    Right now, there are too many moongates and people just get lazier and lazier until their weight spills over into the ocean. (No offense intended)

    There is a lore reason for why the moongates can suddenly be active at day and be used like the mana tunnels. They explained that Professor J and Merlin modified them with that exact function. If you look at old mana tunnel images, they don't have the pillars with the mini Moons around them, so presumably they were added in to make them function during the day and modified using the same magic that lets the tunnels access other tunnels. Though this doesn't explain how these "new" moon gates with the modifications appear in ancient locations like Avalon. That part is laziness.
  • ReiKeimaReiKeima
    Mabinogi Rep: 400
    Posts: 2
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    GTCvActium wrote: »
    There is a lore reason for why the moongates can suddenly be active at day and be used like the mana tunnels.

    Yet Pets still use the old Moon Gates, where they're only active at night and only go to one location per night. And newer Moon Gates, like the current one at Alby Dungeon and Reighinalt, don't work at all.
    GTCvActium wrote: »
    Though this doesn't explain how these "new" moon gates with the modifications appear in ancient locations like Avalon. That part is laziness.

    Or why they're in Avalon at all... I'd imagine they were installed post-gate unlocking.
  • GTCvActiumGTCvActium
    Mabinogi Rep: 3,675
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    ReiKeima wrote: »
    GTCvActium wrote: »
    Yet Pets still use the old Moon Gates, where they're only active at night and only go to one location per night. And newer Moon Gates, like the current one at Alby Dungeon and Reighinalt, don't work at all.

    Well there is a section in the travel guide that actually mentions Prof J by name and stated that they modified them to function like this so its explicitly part of the lore. As for why pets still use the old system, who knows what crazy idea Merlin had that Prof J shot down in favor something more practical and useful.
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 7,495
    Posts: 1,236
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    If you look at the progression of the game, old lore is not updated. New lore is not added and thus there is confusion at times on what is and what isn't.
    There could have been new lore books sold and bookstores, but there hardly isn't.
    The difficulties of keeping players progressing the storyline while others are ahead or behind creates these issues.
  • BlissfulkillBlissfulkill
    Mabinogi Rep: 16,825
    Posts: 1,936
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    Certain fomor goods in bulk may not just be incompatible, but also concerning fomor transportation. It could also be that fomor made goods aren't necessarily incompatible, but that the ones we transport are.
  • lethalviruslethalvirus
    Mabinogi Rep: 2,270
    Posts: 149
    Member
    edited July 21
    the biggest plothole is ruairi, like he is supposed to be the protagonist of the mabi story ( along with your own character ) but the dude goes from G1 hero to G19 zero !

    P.S. i havent done g20 so I dont know if they solve ruairi's plot holes in g20
  • GTCvActiumGTCvActium
    Mabinogi Rep: 3,675
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    the biggest plothole is ruairi, like he is supposed to be the protagonist of the mabi story ( along with your own character ) but the dude goes from G1 hero to G19 zero !

    P.S. i havent done g20 so I dont know if they solve ruairi's plot holes in g20

    Nah, they left the giant gaping plot hole of Ruairi in the sky. So yes, Ruairi is still screwing us over even from beyond the grave.
    lethalvirusYorozuyaLialin