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Before initially gaining aggro, the Alban Knights Training Ground dungeon boss, the Alban Knight Golem, is colored white. It is invincible to almost all sources of damage. The golem is supposed to pick a weakness and fighting style, and players go from there.
Sometimes, the golem does not pick a weakness, but will still change fighting styles and attack as usual. This renders the monster functionally unkillable except for a few extremely slow methods of fighting (which also leave you no way to defend yourself: it can easily kill you instantly).
I highly doubt this hasn't been posted several times since release, but this is so gamebreaking and infuriating I am going to post this anyway. This dungeon often takes hours. Even a 1% chance of all that being wasted through no action of the players is unacceptable...
Edit: Old account is old and I apologize for my stupid forum name.
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