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Rework Enchanting

BlortadBlortad
Mabinogi Rep: 2,490
Posts: 251
Member
in Feedback and Suggestions
This is one of the only skills in the game that has never been reworked and boy does it show. Enchanting is absolutely TERRIBLE. To get 2 good enchants on an item requires going through an insane number of either enchant protection potions or instances of the item itself. On top of that its one of the hardest, if not THE hardest skill to rank and the penalties for failure are INSANE. Starting at R6 scrolls, fails DESTROY THE ITEM COMPLETELY and anything below that lowers max durability dramatically. All of that would be excusable since they released items to circumvent most of those problems such as the protection potions I mentioned above, even though that's bordering on one of the worst ways to address a problem in a game, but the clincher to this suggestion for something that needs reworking lies in the absolutely asinine way Int works with enchanting. Int applied to enchanting caps at 200, that's right TWO HUNDRED! Seriously? It takes about an hour from a fresh lvl 1 character to obtain 200 Int, and I should know, I just recently got a friend started on Mabi for the first time. 2 hours into it his int was around 350 because he really liked magic. Why is Int even used at all at that point? Nobody who would actually be using enchanting and would care about any possible stat contribution would have WAY more then 200 Int. It would be impossible for that scenario to occur with a person who DOESNT have 200+ int. On top of that, according to calculations made and posted to the Wiki, if that success rate were uncapped to a reasonably level, enchanting would actually gain a reasonable success rate compared to the EXTREME penalties it suffers upon failure. Im not saying make all 1500 points of possible Int count, but maybe like 800 or 1000 might work. 800, according tot he enchanting calculator, would give a success rate of about 80%. I would even be satisfied with 600.
IAAWTHICCthighssavelivesBronzebreakYangKoete

Comments

  • THICCthighssavelivesTHICCthighssavelives
    Mabinogi Rep: 6,855
    Posts: 790
    Member
    edited September 25, 2018
    Enchants expire.
    Enchants require a specific sequence at r9 and higher.
    Enchants only come from scrolls and burns.
    Enchants have heavy penalties for failure.
    Enchants r5 and higher require r5 Enchanting Skill, which is very difficult to train.

    I totally agree, Blortad. If only 1 of the above difficulties were removed, enchants would be a whole lot easier and useful.

    Example, remove expiration from enchants altogether. That alone would totally increase enchant usage and revitalize the enchant economy. Imagine if all those enchants you see in the market were usable right away. I'd be buying enchants left and right.

    Another example of one change that could make enchant easier is to relax the enchant sequence. Allow 'skipping' one or more ranks of the enchant sequence at the cost of increased risk of failure. Imagine jumping from rA to r8 but at the cost of 5% to 10% reduced chance of success. This suggestion would pair well with Blortad's suggestion of raising the cap on Intelligence affect on Enchant. People with high enough Intelligence would be able to risk skipping ranks, and the practice of entrusting enchantment to high level mages (for payment) would return.
    YangKoete
  • BronzebreakBronzebreak
    Mabinogi Rep: 3,940
    Posts: 489
    Member
    Enchants expire.
    Enchants require a specific sequence at r9 and higher.
    Enchants only come from scrolls and burns.
    Enchants have heavy penalties for failure.
    Enchants r5 and higher require r5 Enchanting Skill, which is very difficult to train.

    I totally agree, Blortad. If only 1 of the above difficulties were removed, enchants would be a whole lot easier and useful.

    Example, remove expiration from enchants altogether. That alone would totally increase enchant usage and revitalize the enchant economy. Imagine if all those enchants you see in the market were usable right away. I'd be buying enchants left and right.

    Another example of one change that could make enchant easier is to relax the enchant sequence. Allow 'skipping' one or more ranks of the enchant sequence at the cost of increased risk of failure. Imagine jumping from rA to r8 but at the cost of 5% to 10% reduced chance of success. This suggestion would pair well with Blortad's suggestion of raising the cap on Intelligence affect on Enchant. People with high enough Intelligence would be able to risk skipping ranks, and the practice of entrusting enchantment to high level mages (for payment) would return.

    Not to mention that all of the powerful enchants released in the last few years are 'enchant enabled regardless of Rank'.
  • OrkaneOrkane
    Mabinogi Rep: 2,365
    Posts: 134
    Member
    Can we also talk about the concept of huge failures. Why was it even put into the game?
  • BronzebreakBronzebreak
    Mabinogi Rep: 3,940
    Posts: 489
    Member
    Orkane wrote: »
    Can we also talk about the concept of huge failures. Why was it even put into the game?

    Oh, that's another good point... that and Great Successes, which don't even guarantee a high roll/extra effects, just more training EXP lol.
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 34,745
    Posts: 7,909
    Member
    But why so much training?
    There's only so much one can enchant!
  • THICCthighssavelivesTHICCthighssavelives
    Mabinogi Rep: 6,855
    Posts: 790
    Member
    edited September 26, 2018
    Yeah, the training requirements are too grindy. They should be appropriate to the Enchant level, like having to successfully use a r9+ enchant 40 times instead of 1000 successful generic enchants like we have now. Burning too, I'd like more training exp for burning out enchants at my skill rank or higher.
  • OpalthiraOpalthira
    Mabinogi Rep: 7,595
    Posts: 943
    Member
    "training enchant is hard"
    Get beginner enchant bundles gg ez no profit loss.

    As for enchanting actual items i've yet to fail with r5 enchants.
  • BlortadBlortad
    Mabinogi Rep: 2,490
    Posts: 251
    Member
    Opalthira wrote: »

    As for enchanting actual items i've yet to fail with r5 enchants.

    This is a lie, period. The success rate for R5 enchants, even with all the best stuff and R1 enchanting, is less then 50%. Unless you have only done one enchant in your life and it succeeded, this is a lie, and if thats the case, if you actually have only done 1 enchant over R5 ever, use of the phrase "yet to fail" is extremely misleading.
    Arthenia