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Commerce Upgrade brainstorm

GoddessFrostGoddessFrost
Mabinogi Rep: 620
Posts: 6
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in Feedback and Suggestions
During the campfire meet n greet/ Q&A someone asked if there would be any updates to the commerce system. Now i'd personally love to see some new mechanics worked into the commerce system like (A) An actual caravan system. Where a group of people can caravan together and receive an accumulated reward (For instance everyone takes the same stuff or even different stuff and the profit of all the combined players in the caravan is given to everyone, but not nccesarily shared so like if the profit for everyones stuff accumilated to 100k everyone would get 100k. and my other idea would be a (B) Body guard system. We already do body guarding, Why dont we get paid for it? So when someone runs a caravan or when someone begins a commerce theyre assigned a body guard if they Apply for one, and when that body guard shows up wthin proximity of the player and actually assists the player with the commerce to its completion the body guard gets a reward ...hopefully a worthwhile one. Maybe there can also be a grading system of some sort that tell's you the skill lvl of the body guard. We could even build on this idea and make it so we grade our body guards with its own system, And the higher the body guard lvl the better the rewards or the more opportunities are available to them

I'd like for us to discuss this if anyone else has any ideas please post your own or build off mine if you so wish
NegumikoGoldenGhoulash

Comments

  • LastSaturdayLastSaturday
    Mabinogi Rep: 1,215
    Posts: 90
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    Maybe if we want brand new content. Why not add a flying city or something like that trade entirely in ducats and add a flying mount that can trade with the below world.
    Or something like we have with the squires where we have a hub that can we send commerce partners out to run commerce with their success rate being driven by their level? I mean soul link kind of makes them weak in combat compared to pets now so it will give them something extra to do
    GoddessFrost
  • GTCvActiumGTCvActium
    Mabinogi Rep: 7,125
    Posts: 661
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    Maybe we could do something like a rail system in Iria where at a set time a caravan or train moves from one town to the next while players ride on top and repel bandit attacks (similar to rafting). When you arrive at the destination it calculates how much you defeated and rewards you based on that.
    LastSaturdayTwelieGoddessFrostZeoYangKoete
  • NegumikoNegumiko
    Mabinogi Rep: 9,775
    Posts: 1,309
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    add commerce in Iria. it is a huge area meant for traveling anyway. one of the biggest problems with commerce is after a while running the same trade routes over and over gets boring very fast. trading posts in Iria would finally bring some life back to that mostly dead and empty area.
    VrangoGoddessFrostYangKoeteGoldenGhoulash
  • GoddessFrostGoddessFrost
    Mabinogi Rep: 620
    Posts: 6
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    Wow all of these idea's are really great, if they began implementing things like this commerce would be a fun versatile pass time. My personal fav's were the Train idea lol and expanding trade posts to Iria. But i also recognize the potential and reward in giving our partners an actual usage. In the same realm of ideas maybe we can place our maid/butler partners in our homestead houses? and actually have them clean things xD or send them out on errand runs for mats or something that's a Really great idea for partners to be put to good use.
  • ZeoZeo
    Mabinogi Rep: 7,030
    Posts: 521
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    I am in love with the idea of implementing the commerce system in Iria and also the train in Iria! It would actually encourage some players to go and do things in Iria and the continent itself would have some uses again instead of being empty.
  • GiegueGiegue
    Mabinogi Rep: 2,975
    Posts: 215
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    edited December 6, 2018
    I'd like to put some thought towards brain storming a system like this.

    General:
    I think the Marks in Iria (Flower Mark, Human Mark, Flightless Bird Mark, Scorpion Mark, etc.) would make amazing places for trading posts. The Routes would be fairly short and straight forward but the further you go the better the profits. Since there can be quite the distance between certain areas, the profit margins could be quite large.
    Additionally, the other suggestions to allow players to group up into a Caravan would be nice.

    Bandits and Outlaws:
    I also think that, if Commerce were to be implemented in Iria, there should be new Outlaws, ones that match the races of the areas (like an Elf who frequently robs Vales, or a Giant that terrorizes Connous, or a Head Hobgoblin that harasses Cor residents). I also think, due to the short distance between certain marks, bandits should be stronger than they are in Uladh.

    Zardine has no Marks? Use Materials: A system similar to Belvast could be implemented up in Zardine to make up for the lack of Marks, where monster materials from all over Iria can be exchanged for commerce goods (Various hooves or horns from different enemies can be exchanged for, idk, a glue or medicine commerce item.), to give them an alternative use, and a reason for players to linger in the map areas outside of raids.

    NPC Caravan/Train?: An NPC caravan system would also be great, similar to the Smuggler, Life-Skillers can get an alert to say "The Caravan has arrived at Connous Fish Mark" or "The Caravan will be leaving Connous Fish Mark Shortly, and will be heading towards Maiz Prairie Human Mark.", if ambushed, a group of NPCs can aid players who might not be strong enough to commerce alone. This also allows newer players to group up and travel in their own groups, and keeps the market active. GTCvActium's suggestion is also good for this.
    KensamaofmariGoldenGhoulashGoddessFrostTHICCthighssavelives
  • ZuomoZuomo
    Mabinogi Rep: 2,015
    Posts: 150
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    With a iria update we can probably have new transport mounts, including flying ones, like up to a dragon.

    If we added a body guard system why not allow players to be a bit more evil as well,and have bandit outposts where you can go rob people and get a little money for robbing in the name of some bandit boss. (Of course you'd need a way to equalize the stats so massively power people can't just bully newbies.)

    I've always liked games with some randomness/chaos in it since its more immersive, so why not have random events for commerce? For example you step on the beneficial event spawn point and say a caravan of some wealthy merchant spawns and is being attacked by bandits, scaled to the players level/to however much they are carrying. After defeating the bandits, the merchant would offer decent ducat reward. (Again a scaleable/relative one)

    We can also add new titles you get for commerce which can give more carry weight, or a increase in ducats gained.

    Investing, add several new npc/groups around the world and some sort of grand exchange that allows you to invest ducats in these businesses, they can either make or lose money based on the activity of that business.

    Of course all these new ways to make ducats, there has to be a update to add more exclusive and expensive items. Maybe regional/cultural specific ones,
    GoldenGhoulash
  • BlissfulkillBlissfulkill
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    Do away with the trade enchants. I don't suggest this lightly, but such enchants just allow people to drive down goods to be unprofitable for those who don't have said enchants, while lowering prices to where they still profit.

    Another solution is to simply set a minimum for how prices should go, allowing for all goods to be always profitable, though I caution against basing the minimums on the trade meta.

    In regards to another problem, limited goods are too limited. While I adore the idea of competition, 200 Succubus Swimsuits is much too low. The usual max with an alpaca splits it up into 100 Swimsuits a piece. We ought to do away with this system, in some manner. Maybe have a certain amount be available to anyone player within a specific time interval.

    However, I would love a bulk caravan party bonus to be established. Commercing in groups just slows people done past a certain level of combat strength, and speed is the name of the game. Of course, you have bounty hunters willing to help, but honestly...the time spent looking for someone to do such a thing is astronomically low.

    My logic is that people are willing to pay more for rare goods in bulk. Have a unique party system where one can team up with players to transport goods from any single town, which offers a prospective percentage bonus in rewards. This can also be used to allow more dangerous spawns, such as multiple Ogre bandits, for example.
  • HelsaHelsa
    Mabinogi Rep: 23,380
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    edited December 6, 2018
    First and foremost the prices have to fall a LOT slower. This is why I prefer to commerce solo. If you go in groups, you get less runs. The caravan idea will put more pressure on the rate that prices will fall. I may be alone on this, but I fully expect the full server merge to happen in 2019, that will be additional pressure on the commerce system.

    Now on to idea's of what to add. Commerce in Iria means pirates, so a couple of ideas with that:
    1 We need more port cities. So "port" Ceann becomes a real town.
    2 If AH, removes the need for residential areas, then maybe the Dugal Residential area can be remapped to become a port.
    3 The giants and elves each gain a port city

    Traditionally, before railroads and airplanes, the fastest way to get around was by sailing ship. So having many ports has the opportunity of getting to markets quicker by sailing along the coast, say. To make it a choice, make Pirates stupidly dangerous: say either really strong or make pirate stolen goods irrecoverable. Then you have to decide whether to risk it.
  • GTCvActiumGTCvActium
    Mabinogi Rep: 7,125
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    You know let's just drop the pretense of trying to follow historical developments. If we do iria commerce I want to go all out. I want... ZEPPELINS. It'll be like hotair balloons with pirates jumping aboard and snipers firing at enemy ZEPPELINS to bring them down and prevent more pirates from jumping aboard. The ZEPPELIN will travel from one side of the map to the other. When you join a Zeppelin caravan you select a good to load the ZEPPELIN with, the more valuable the good, the bigger chance the pirates will steal it when they board. Higher ranks with that town allots more space/weight for you to load as well as higher tier goods. So you could be in a party and load the Zeppelin, each party member will load their own goods. The Pirates will attempt to rob the higher tier goods so the member with the less valuable goods are generally safe from robbery unless the high tier goods are gone.

    Then pirate hunters can join the caravan and have the REVERSE BOARDING action where they jump onto invading ZEPPELINS and fight through the pirates to get a "base map" which will teleport them and their party to a pirate base which they attack. Attacking a pirate base returns the goods like normal bandit hunting and has a chance at some rarer stuff like enchants, crafting materials, manuals. Like the normal bandit raids there will be a pirate boss that function like a raid boss and its quite powerful.
    GoldenGhoulashGoddessFrost
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 34,745
    Posts: 7,909
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    Still waiting for merger of all commerce idea threads.

    Reiterating a supply/demand functions that will give prices more flexbility, and events that cause surpluses and shortages that will give more realistic affects to the market.

    New idea: Escort caravan. Add a function where players can escort caravans set at certain times of the day going to certain towns and locations from bandit attacks. These attacks are not the normal ambushes and are larger and levels should be set like shadow missions. The actual bosses take part as well depending on how far the journey takes.
    GoldenGhoulashGoddessFrost
  • THICCthighssavelivesTHICCthighssavelives
    Mabinogi Rep: 6,855
    Posts: 790
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    What a marvel it is to see the commercialization of Iria. There's tourism, resorts, research, exploitation, you name it. You can choose to travel across land, through caves, or by ship. (Just a concept. The ship stops and commerce post locations are up for discussion.)
    BGYZXkC.jpg

    Karu Forest Treetop Village
    gHTL4eW.jpg

    Who could live here? I'm leaning toward goblins that have expanded from Lappa.

    Cenae Safari & Wildlife Reserve
    JjKfpdr.jpg

    Nestled in a valley surrounded by the Errans and Rupes mountain range, this for-profit Wildlife Reserve gives tours and organizes safaris, all for the benefit of visiting Uladh humans and their money. They also fervently protect the Cenae wildlife from poachers and hunters, who have the audacity to kill animals without first buying a hunting license from the Reserve.

    Longa Nomadic Traders
    mL1DVBf.jpg

    Always on the move, these nomads of the Longa Desert are very difficult to find. They live off the land and rarely buy anything from adventurers. They always have something interesting to sell, though.


    IyasenuKensamaofmariGoddessFrost
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 34,745
    Posts: 7,909
    Member
    What a marvel it is to see the commercialization of Iria. There's tourism, resorts, research, exploitation, you name it. You can choose to travel across land, through caves, or by ship. (Just a concept. The ship stops and commerce post locations are up for discussion.)
    BGYZXkC.jpg

    Karu Forest Treetop Village
    gHTL4eW.jpg

    Who could live here? I'm leaning toward goblins that have expanded from Lappa.

    Cenae Safari & Wildlife Reserve
    JjKfpdr.jpg

    Nestled in a valley surrounded by the Errans and Rupes mountain range, this for-profit Wildlife Reserve gives tours and organizes safaris, all for the benefit of visiting Uladh humans and their money. They also fervently protect the Cenae wildlife from poachers and hunters, who have the audacity to kill animals without first buying a hunting license from the Reserve.

    Longa Nomadic Traders
    mL1DVBf.jpg

    Always on the move, these nomads of the Longa Desert are very difficult to find. They live off the land and rarely buy anything from adventurers. They always have something interesting to sell, though.


    I don't think the current geography and technical abilities will allow Cor to develop a seaport in that bay up north.
    But, I would suggest that rafting route become a trade route that connects Vales up North to Cor with a redeveloped Lappa in between and Hobgoblin bandits after your goods from above.

    Make use of those dangerous cave routes like in Solea to become a worthwhile tradelane.

    Oasis should definitely be a trade stop and nomadic traders in Connous would work.

    Redevelop the fishing boat spot to be a trade port connecting somewhere along Connous Beach as a new port.
    Make a Renes and Hot Springs trade stops too, or maybe Calida covers the entire area?

    If crossing points for the river that runs right through the middle of the continent can be made trade stops too (it can be similar to American westward expansion across the Mississippi from the 19th C).
    THICCthighssavelivesGoddessFrost