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Two threads of the same topic and from two different forum sections have now been merged into one. Thank you.
I noticed that we have up to 20 chances for an enchant to succeed versus the old 2008 days of mabi where all enchants only had 2 chances and that was it. That may be an improvement as the enchants become more numerous, but another issue persists. The % chance system remains the same. And even with enchant bonus weekends, or thursdays, it is possible for all 20 chances on the enchant to be used up, killing an expensive enchant. I propose that after each time the enchant fails, the % chance actually increases as it is being used over and over. Like if the enchant somehow failed 15 times and have 5 attempts left, the % chance goes up to a cap of 80-90 depending on the rank of the enchant skill. This way, it is still viable to use enchant protection potions and keep a healthy business going with that, but also satisfy the players with what is needed. As it is now, with a constant low chance with higher end enchants, people are not going for as many protections as they could be, because with such a low chance regardless of the rank of enchant skill, what's the point? Sure you will still have whales that will continue spamming until success, but what about those who are not? And would like to conduct business with enchants to improve their performances, but see no point in going for an expensive enchant if there is such a high chance for the entire scroll to die from all the attempts.
I just believe that not everything need to be overly geared around "luck." Because there are people who has nothing but bad luck, but would like to have a break of success here and there.
- Does this sound like a good idea?5 votes
Yes 80% (4 votes)
No 20% (1 vote)