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Advancement Tests Need A Renewal
To take a break from constant life skill training, I decided I'd take any of my plethora of R1 skills and go Dan them, because why not? I started with Magic, because I genuinely love magic as a class, even if Lightning Rod seems to be the only good skill to use from it. It wasn't long before I realized how absurdly stupid these advancement tests are. My grievances are as follows:
-Crystals. Why are there crystals which take almost ten full seconds to destroy rather than switches like those found in dungeons? Or why don't they just have 1 hp? If they're going to continue to be as strong as they are, they need to award points for hitting them.
-Points themselves. Combat based skills need to be judged off of cumulative damage done, not 'points'. It took me a few runs before I realized it's wiser to fireball a singular enemy away from the bulk of mobs, rather than trying to kill them all at once. This doesn't even make sense. Who designed this and said "yeah, this is smart. I'm smart"?
-Boss. The boss for magic combat skills is a magic resistant golem. W h y? Why not a beefy version of a sprite, like from the wave previous (which is also a grievance - there shouldn't be multi-aggro mobs in a test for skills that take annoyingly long to charge)?
-Can't use my own gear. I still haven't been able to pass the firebolt test, yet I know if I could take in my chaincast wand it'd be done in a literal second, so why can't I? Why do I have to use the garbage provided equipment rather than my own? It doesn't make any sense.
-1 HP crystals or a regular switch. Seriously.
-Cumulative damage is the grade qualifier, not arbitrary points that make no sense.
-A boss that doesn't completely shrug off your fireballs with it's mana deflector and immediately come pimp hand you until the test is over, because good luck charging full fireball or waiting for snapcast to recharge.
- Let me use my own gear.
- Do Advancement Tests need a renewal?29 votes
YES! 72% (21 votes)
They're fine. 28% (8 votes)