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Let's make armors have poison resistance attribute
As you know we have all sorts of equipment listed as heavy, light and clothing categories, my suggestion is that the more armor you wear, the resistant you will be to poisoning. A full clothing set for example would give 10% resistance, light sets 60% and heavy sets 90%. This means that with a complete heavy armor set, you will have a 90% chance of not getting poisoned from poison attacks.
So for clothing the break down for poison resistance will be like this:
Equip slot: Clothing Light Heavy
Head: + 1% +6% +9%
Body: +5% +30% +45%
Hand: +2% +12% +18%
Feet: +2 +12% +18%
What do you think?