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Which Combat Talents Feel The Most Awesome to You?
Comments
Basically a walking kinetic-advantage whip-like tool wielded by in inhumanly strong alien from another dimension. The chains themselves sound clunky and heavy ingame, the puppets take slow large strides with their attack animations. And the results were lulzy with endgame catering buffs
Cooking and Fishing are my favorite non-combat skills.
Magic + Chain is my go-to for combat. I really wish we could mix and match talents.
Alchemy has one of the highest potential damage outputs in the game...
Chain slasher has succesfully re-created this feeling so there are my two favourite.
I can't say what I think of alchemy and magic, because I don't give a try at all the possibility they offer.
Martial art is really satisfying because of the animation and the system of combo that can be pretty fun and immersive, but the cooldown break the rythm, and it's not practical in case of multi-aggro
Ninja have pretty animation two, but I'm not a fan, and I am neutral about dual gun : I don't find it unpleasant to use, I'm not immerged in fun either.
But I'm biased : I do not have excellent reaction time and I my timing in general is mediocre (and probably that playing from France when the server are in the USA is an obstacle when timing is key ^^ ) so probably that I'm not in the optimal situation to appreciate the other combat skills ^^"