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Suggestion: Minimap Improvement?
Hey there! So I was traveling around the good ol' Ant Hell/Connous Underground and stumbled upon a treasure room.
I know they're probably not worth it anymore but I still wanted to try my luck so I left and hunted some baddies.
Then I lost where it was cuz' I'm an idiot
My idea is just that maybe we could have some sort of system where we could place markers on the map? So we know where is what.
Of course it would be up to Nexon if they stayed there if we returned to the specific area or not, how it'll actually work, etc. to prevent 'cheating' or whatnot.
This is just one idea out of many that could improve the minimap though.
I can't think of anymore though.. maybe others can comment on some more features on the thread? o:
Thanks for reading!
IGN: Mizuli
Server: Nao (Formerly Mari)
Comments
I'm not too sure if having markers will actually be beneficial because it defeats the purpose and challenge of a maze.
However, that said I think having a marker of some sort would be helpful for those adventuring.
I suggest an action be added, which allows you to either to make a mark on the ground or a cave wall, etc. which would function like how arat berries used to be. It would mark that location for a time period before fading away. Maybe for about 15 minutes before it fades away?
Why not; my dad tells me that the original Doom had them. Until then, take a screen shot, put it in MS Paint and draw a big red circle around the spot.
This is a nice idea also.
Expired expensive items
Sketch the landscape and use it as notes to retrace your steps?