[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Suggestions for LIFE TALENTS
Comments
I mean, come on, if you have to make 10 or more outfits to advance the skill, then we should have a greater variety of clothes to make along the way...preferably from patterns we can buy with gold in the game. Also, inventory bags should be r3-r1 craftables and wooden blades should be craftable through handicraft or carpentry. Just saying.
I think a handicraft kit should count as a bladed tool, a hammer, and a sewing kit. This means you can save space by carrying a handicraft kit instead of those other things. If you already have these things, then you don't need to carry a handicraft kit.
THIS!!! With the addition of more patterns that are not only nice-looking and/or practical, but also more diversified for both race and tailoring level, the talent would be sooo much more rewarding. Honestly, I wouldn’t even mind if the mats for it were demanding as long as the effort yields SOMETHING... anything... that’s different from what we have already (which has been that way forever)
Including more items that are only talent-obtainable or providing the option to craft practical items on the go, (in the case of handicraft) rather then having to look for an NPC to buy something as simple as a bottle, utensil, campfire kit (etc.) would really add to the DIY aspect of life talents themselves. Even if everything was purchasable through gold or money, there’s a reason why players choose to MAKE things
As a fellow, struggling life talentist, I just want the fun of crafting things without so many limitations
Also, a board with a nail in it weapon for handicraft...just saying...
There needs to be more goods and services to not only make life skills more useful but to create a healthy player economy where players rely on each other for goods and services rather than solely relying on the game's services and web shop items.
Sounds good, but I think that would fail HARD.
Well, it's going to be tough with a disgruntled player base that keeps spiraling down.
I have a few concerns:
1. most folks are so lazy they'll only be inspired to get off their duffs to gather raw materials only once the economy has gotten really bad.
2. rich players can make our lives even more miserable.
3. the amount of regulation required to make markets "honest" might take all the fun out of the game.
4. In real economies folks must eat. In mab you dont actually have to spend gold or ducats.
Don't get me wrong it'd be cool to accurate simulate a virtual ecomy from first order resource extraction to final resource disposal.
Indeed..... difficult to simulate an accurate economy considering how many aspects of the game aren’t really applicable irl (if only infinitely regenerating resources were a real thing) . However, providing more craftable options to encourage player output and involvement in life skills doesn’t seem like a far fetch
They programmed Mabi-novel into the game, although it's kind of lame and could be a LOT better, still there you go. Music in Mabinogi is still one of its strongest selling points with music composition and group performance. They probably could program the ability to create one-off clothing from the ground up and I think that would be AMAZING. Add in the ability to create choreography, and you'd have even more reasons to play other than beating things up.
I would most certainly love to see more crafting mats/recipes and etc. Ideally, I believe there should be one for every equipable item in the game with a few exceptions. It would also be great if manuals were changed to a one-time collectible; consolidated into a collector's journal or something. I understand this would affect the rarity of certain things, but there are other ways to rebalance that; make them harder or have some extra/more rare ingredients.
If making manuals one-time use is too much, I would love to see a scholar-like talent that could create/copy enchants and manuals and the like. Give it a couple of abilities like making and repairing spell books and the like.
They have very recently increased the stacking capacity for things like flour, right? Certain things like leather straps should have much higher stack capacities. More bags and pouches for specific things would be nice and I would love to see more ways to get cobwebs or another... give me a spider farm on my homestead pls... but I won't hold my breath for THAT one.
I would also like to be able to make things like base potions from their base ingredients. Never liked the idea that crafting something more or less required me to still buy something from a shop.