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Hovering cursor on Pet Icon
Notes for each pet is great and all, but over time the truthfulness of these degrades unless one is diligent to keep them up-to-date. Presently, hovering the cursor on the pet icon produces a context window that just shows their name. Why not have it show the inventory of the pet, or at least a schedule of the pets inventorys contents. The actual inventory window would be better of course. Make it display-only, as in you can't interact with it, unless the pet is summoned.
Helsa0151 of Alexina
Comments
Of course it would be the same size, and that's okay, since the only reason your cursor needs to be on your pet icon is to either summon the pet or see what it's carrying. It'll behave the same way as if you accidentally hover the cursor now over a skill icon and get the information window. If the window gets in the way, you just move your cursor off the pet icon. If your pet icon is in the middle of the screen, well you may want to consider moving it elsewhere.
Plus Id prefer to train my brain with memory and you should too. (cus technology had been my memory for too long and now I have like no memory when i do it myself....)
Don't turn out like me
It would be easy enough to implement; a lot of it would be already existing code. As for training my brain, my memory, like my ego, is doing just fine.
-loud cat hissing-
I just wish they can reduce delay on riding and dismounting on pets. (Since most endgame cases requires you to get exceedingly more movement speed to avoid being stun locked or one shot by some attacks.)
Don't worry dear, Granny Helsa still loves you. What about using a crystal deer?