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Minor QoL tweak for Dan test: No more "Loser Pass"
Okay, so I get it. You finally found yourself a gold sink that we all gotta dump our fortunes into. We can improve ourselves once a day with a wide variety of skills. Then, you make us wait until the next day to pass another test. Nobody's rushing this content, which in some ways can only be a good thing.
There's a big problem with this of course: The "Loser Pass".
Let's be clear. Scrambling to hit the "exit" button so that you don't "Loser pass" by accident is NOT fun gameplay. For anyone. And I consider myself to have one of the better internet connections around here. The so-called "two little clicks" are all well and good unless you're not fast enough. And then, your day is entirely wasted.
So I have this suggestion: Do not count "Loser pass" as a pass. Simple. Efficient. To the point. Doesn't give us any unfair advantage. You don't even have to give us the medals. You simply say "you failed the test" and let us players burn our gold trying again.
Seriously, it sounds stupid but would be a very nice tweak.
Polychrome, Alexina
Comments
[I still want the difficulty for some tests to be made appropriate though, there is some stupid imbalance going on.]
Support.
At first, I thought it was just my reflexes messing with me since I often have problems with them. Then I'd go into missions and use the same skills and realize it was not me at all.
I'd like for dan testing to be fixed in general. Adding another 1 1/2 minutes to the timer even would be an improvement to the daily insanity of trying to pass these tests. Another alternative would be letting us get more A or S to move to the next rank. Maybe let us use our own gear since we can now solo these and not wait for a group.