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Earth element magic is element-less and deals ranged damage like Sand Burst.
[Bolt Magic] Earth Bolt - At 1 charge it can have Piercing Level 1 and at five charges it can have Piercing level 5. Deals low damage like Ice bolt. Deals physical ranged damage that can be blocked by Natural Shield.
[Intermediate Magic] Quagmire - An AoE attack that slows enemies and deals damage over time. Damage can be blocked by defense. AoE range increases with rank. Deals low damage.
[Advanced Magic] Quick Sand - Deals damage over time, and pulls enemies toward the center of the "sand whirlpool" . This skill is sort of support, crowd control magic. Has a long charge time like the other advanced magics. Lasts 10 seconds and is on a long cooldown like Meteor Strike. AoE range increases with rank. Deals moderate damage
This will let mages be able to fight against enemies that have complete resistance to magic.
IGN: Choten
Server: Mari
Comments
Also we can imagine a new skill-like Meteor Strike ... calling it Earthquake dealing massive dmg over a small period of time and ofc beeing an aoe skill. (Earthquake woud have a Meteor strike cooldown time as well ... or those 2 skills could even share their cooldown)
Giggity Giggity
.. on a serious note sounds like an interesting idea.
Let's make *Druid* an actual class.
Not like some;"I'M THE HIP MAGE!" sort of thing, more like making Transformation Mastery a part of it, make them have healing skills to give more variety, add their healing mastery and APPLY EARTH MAGIC! A spell to remove status ailments/debuffs would be good too to go with it!