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Acquiring Chain Slash skills
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At one point I went over 140 end chests without a Dorcha 5.
I've farmed at least 10, and sold them all for 3-4m, farmed 2 for wife and I, and 1 for a friend.
That 140 chest marathon was over the course of 2 days and several hours.
Crystal 2? Killed 600+ ancient mobs and got nothing but junk weapons, upgrade stones, and pages nobody needs anymore. Yet within another 80 kills, I got all three.
Crystal 5? Never got one in 50 dungeon runs. Ended up buying one, and got two as pity gifts from friends who got spares.
Page 2? 13 tries at Nowhere to Run, over 10000 kills, 200 bears, no page. 14th run...3 pages. Seriously?
Everything else wasn't so bad, but those three things were just terrible and I'm glad I'll never have to look for them again.
*When you sold those pages for 50k cause you got 5 spamming nowhere to run with combat exp buff.*
If people can get the skills a few days after they come out, that's a pretty great drop rate compared to the time I hunted Scathach mobs for weeks to get Shock pages, because the past year of doing missions had yielded nothing, or the wrong pages at the wrong times (no expiration removals back then!). The drop rate for the chain stuff is good enough that prices are already falling.
> "shock is ez u can seal train it!!!"
Yes, that's why you don't have the perseverance to deal with even the slightest skill obtainment RNG now. All those "workarounds" for those skills came long after their releases. They were just as hard or even harder when they were new.
As far as I'm concerned, the last few talents (fighter onwards) were way too easy, giving newbies* a false belief that all skills should be just as easy to obtain. Chain slashing is a return to normal difficulty - it has both easy-to-get "basic" skills, and harder-to-get "advanced" skills, just like magic, archery and alchemy.
*I say newbies, but in reality fighter was released 5 years ago... so that includes a large number of players who would no longer consider themselves newbies.
Also I haven't even done the new gens to get the other skills. so.. whatever.
none of the chain stuff is harder than the other page quests, and on top of that they're really not that pricey. I've stated my opinion on it several times. Players are too used to being handfed new content.
RNG drops exclusively behind limited field monsters is something new and you can't grind them because you have to compete with the server. This doesn't really work well for the chain slash page items, because:
1) Polar hornets have an apparent hard spawn cap per time interval
2) Ancient monsters are a precious commodity
I'm honestly inclined to side with you on people wanting to be handfed, but that opinion promptly changed the second Nexon put Chain Slash up as a suggested first talent and hiding utility AoE skills behind mid-game content they cannot do.
I'm pretty sure they do that with all new talents to hype it, but yeah my opinion faltered a bit because of that.
Which reminds me I saw this ad on CR
Thats exactly what i thought when i saw this as a starter talent my only words were...."Seriously Mabinogi?"