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Why did you turn on the servers on early
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I should totally be punished for not wanting to level right?
Why are people being so insistent on this?
You don't think people are gonna just grind to the level cap with alts for the prizes?
Your idea fixes nothing and prevents actual players from doing might as well be called content.
Simply because you're overwhelmed by the "bot community" and how its "ruining the game".
Remember those accounts are controlled by players. Players determined to get those rewards.
If they want it bad enough they will grind for the items. Limiting player level does nothing other than make people quit faster.
(especially when you start putting those levels in the thousands)
I don't think level 300 is too high, but specifics in my suggestion aren't as concrete to defend as the general notion of level restrictions. I accounted for the daily rebirths when thinking of a nice, easy number.
I also suggest the tier system of a separate set of tiers per level ranges, or to hearken back to an age old suggestion, make such items untradeable, which now that I think of it, the latter is probably for the best.
I merely entertained the idea of "entitlement", due to the notion that MMORPGs and such best work meritocratically. I cannot solo Phantasm or Alban Knight's Train ground SSS, but I won't chastise or envy those who can. They may be more stacked, or be better players. Depends on how it is done, I'd say they rightfully deserve their accomplishments and the titles that come from doing so.
It isn't discrimination to recognize achievement others do not achieve, which includes a minimum level, which isn't aggravating to grind to, mind you, unless people do so repeatedly. (I.E. Alternate accounts)
And yes @Opalthira , I think it would help. The idea is pretty simple. You offer a hindrance that becomes stifling the more times it is repeated, thus cutting down on abuse. Once? No problem. Several times? Uh oh. It is the same reason why bitcoin was so ingenious. It solved a similar problem where it was difficult to duplicate it coin by coin, and nigh impossible in large sums.
@ShouK You act as if participation in the Instaprize event is mandatory or an integral part of Mabinogi. It isn't, but I say leveling is consistently a major and integral part of the game, not the other way around. "Not get told"? No one is telling me to participate, or to solo Phantasm, or to solo White Dragon. I'd label such things periphery parts of the game, really.
Edit: I hope I do not come off as rude, as controversial as my ideas are. That is not my intention. My ideal is to stop alternate spam with the least hindrance to innocents.
To promote discussion, I would like to ask what you all think should be done to prevent alternate account spamming, first and foremost.
Maybe they could give a special title to those who have been around then since the first year. "so-and-so made it to year 10!", without any bonuses or something. It will acknowledge those who helped the game along the way but it wont be some special "n00b alert: you can't go any further cuz u no grindz" type thing.
The thing that I think should be done is us, the players, reporting them and the GM's ACTUALLY doing something to stop it. But why would they when it increases the numbers? They'd be out jobs if these people actually stopped multi-client and alt spamming players because the population would be so far down, so they don't care about the community.
The whole elitist mentality is a huge downer on lower level players. My highest total level character is like, 1700. There are times I'll spend a whole day playing, just using exploration and that's not going to increase my total level much, and just because I choose to explore the world instead of grinding missions or dungeons, does not make me less "worthy" of the "top tier prize".
Nexon just need to ban people who multi-clients to prevent alt spamming. Simple as that.
I do agree there. I don't feel entitled to any prizes, but I felt it just another alternative to other suggestions. In any case, I was entertaining the argument that older players do deserve something, in order to find yet another avenue to argue against prior suggestions against level requirements. I was arguing against that line of logic against "entitlement", if anything, by stating that in a way, older players are entitled to some things.
I honestly don't feel that level 300 is too big a deal for many reasons. First and foremost, daily rebirths were extended to till level 1k. 300 is chump change these days, and would require a few days of adamant play, which I felt would make using alternate accounts to such a number unwieldy.
Nx Credit obeys the same principle, with a requirement of level 100 before being able to use Paypal or Debit to pay for this. It is discriminatory in nature, but I understand the notion of wishing to prevent unauthorized transactions or otherwise.
I do find your jaded cynicism disheartening and full of assumptions. First off, how does one know if numbers in game have any bearing on any significant decision regarding Game Masters? Second, are we really to assume they're that irresponsible? I don't see your evidence, and many things point to the contrary.
As for the reporting, much of it is touch and go, and seem more akin to a witch hunt and rumor spreading than anything helpful. Some players are heavily suspected of this for logical reasons, but I am hesitant to use reports on those who may otherwise be legitimate players. I don't feel it would work as well as an encompassing level requirement, but perhaps there can be ways to bypass it, such as when accounts were made, which when combined with email renewal, may make the juggling of accounts too cumbersome to do it as efficiently.
In any case, here is one thing I think needs to be said. I believe people like you to be in the vast minority. Equally applied generalities always have their drawbacks. One cannot account for every single individual, yet by setting the bar at a right place, Nexon can effectively removed many alternate accounts while not being too burdensome on a great number of legitimate players.
To which I say, leveling up past a certain extent, or choosing not to, is your choice. Not being able to participate in content as a result of your choices isn't nonsense; it's how games generally function, and should function. Meritocratically, if anything.
I could also say not playing is mandatory, on the very same reason. Everything is only as "mandatory" as the goals one seeks to achieve. Not even playing the game at all is not mandatory.
Leveling is what I consider an integral part of this game, and much of it revolves around combat of some sort. My reasoning is that many functions involve leveling of some sorts. Leveling is the primary way to earn AP in the long run, event accounting for journal achievements. Take out leveling, and you take out the avenues opened up by leveling, which takes out many facets of Erinn that make up Mabinogi.
That is my reasoning for why I consider leveling to be an "integral" part. Because many of the goals most players have usually concerns the leveling system in a major way, and many concerns gaining experience that would make every attempt to not level a difficult task in itself. To which i also believe regardless of the path, leveling is first and foremost generally unavoidable.
I subscribe to preventative measures since it would put less of a bullseye on lower leveled players anyway. In any case, concerning your "They joined late" rationale, this could apply to any player of any level who logged in on the last few days of an event, lamenting how they cannot save up enough event currency, to which I say "Well, you should have kept up with the game then". It is a mark of merit to participate in an event, and if one logs in or creates an account too late, then so be it. There's always more events in the woodworks. To reiterate, I don't see why leveling leniency should be considered for events anymore than those asking for extensions because of their own failure to participate.
While I do actually like the idea of different tier rewards (it's a goal to strive for, provided the rewards are slightly better and not broken AKA tier 1 (1-1000) gets a free longsword while tier 5 (20k+) gets a enchanted, reforged celtic royal knight sword. But something like tier one getting an RB pot while tier 5 gets forgetful pot and an RB pot.
My two ideas that might help (maybe not and might cause problems in the end) are:
1) Make it MAC locked.
This may cause problems because if someone shares computers, they may be unfairly unable to play the event. An argument people may make also is that it gives people an advantage who have multiple computers and to that I mean, that's always been an advantage. An example is if you wanted to get more rewards in Phantasm or any dungeon. You could just bring alts using multiple computers and get more rewards even though it may take more work to clear the chest (it might not matter as if we think of getting a pass for Phantasm is somewhat expensive or it may be annoying to get an advanced pass rather than using alts to possibly get the item in one run, etc.). (Also I'm not sure if Nexon keeps MAC addresses or has them)
2) Make tiers but with the same items.
Just make it so it's the same rewards but for example level 1-1000 is one tier and 1000-2000 etc is another tier up to x amount (numbers can change). It gives those who have grinded more a higher or sometimes lower change depending on your server total level distribution but appeases those who may be unhappy that they are unable to get a reward because a bot spammed to get it.
Sorry if I repeated anyone's ideas, I tend to skim a lot.
But if you place limits and restrictions on yourself, you should be aware of the downside and not complain if something comes out that you can't do because of your own choices.
I'll wake up, get on and the wings will already be gone, cause everyone and their alts are gonna go nuts. (Joking obviously, but might not be the case for Alexina server..)
Can't wait.
I suspect sheer number of alternates are used for the least effort in mind.
They are not maximizing gains per account, but how many tries they'll get as quickly as possible. There is no real cost associated with an account.
How is any of this hard?
You just do all the cooking on one character and trade it all or just use the free moongate travel to make the dishes.
The only thing slightly difficult would be the fighting but from what i heard the enemy only has like 500 hp so its easy.
lol so it begins. I'm surprised Ruairi isn't out of prizes yet
Smh, when they end maintenance way too early and i wasn't expecting it to be back at least 30 minutes early...
My efforts for logging in and farming coins were all in vain...
Same though. On ruairi only 1 coin entry wing was gone by the time I started and with 400 coins I got 0 #3 prizes and out of 150 6th place boxes I got 0 homestead items