[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
"New and Powerful Enchants"
Comments
Dunno how they compare to a fully upgraded Stiff Stimulating Bipennis though.... :^ )
Wow ok. That just sounds like a terrible economy design then.
Maybe the enchant is meant to boost up unpopular weapons, which has a much cheaper repair fee.
Someone help me math stuff.
The new enchants ONLY work on divine weapons, with the awful drop rates, and the not so amazing enchants it's nothing more than an ego thing. As in look at what I have and you don't. I'm pretty sure enchants that are already in game are actually better. If not though, it's a very small increase that doesn't mean much at all compared to the price.
Welp. Pass.
Let's look at the lance enchant for example. Compared at max rolls *which is pretty unrealistic but for the sake of argument we'll use them* Pillar has 10 max, and 5 strength more than the SAO enchant. The part that's really insane is Pillar has a 1-3 roll of penetration while 67th floor is always +3. You're paying a truckload for POTENTIALLY 10 more max at the cost of 10x repair fee instead of 5x. I'm not even sure people who min max are willing to roll that much rng tbh. Rift is a potential 10 more max at the cost of going from 3x repair fee to 7x repair fee.
#metoo