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https://forums.mabinogi.nexon.net/discussion/6544/possible-additions-to-alchemy
Not sure if they count as buffs per se, some of these involve Battle Alchemy.
Another suggestion for Throwing Attack: let giants use it with certain 1H melee weapons, like axes (bonus if related Spirit weapons also gain the ability to fly back to their wielder's hand, ala Mjolnir).
https://forums.mabinogi.nexon.net/discussion/19867/let-partners-join-in-rp-quests-dungeons
https://forums.mabinogi.nexon.net/discussion/1689/new-partner-type-sidekick
I hope it's okay if I leave these here.
Darkend wrote: »
nomigid15 wrote: »
Or a click-and-drag feature like most computer UIs.
Honestly, a click and drag isn't much different than the system currently in place where you click to pick up and then click again to drop. The only way f…
Helsa wrote: »
nomigid15 wrote: »
They should just do what Unison League (a mobile game I play) does: have login rewards be given each day you log in, consecutive or not, and even continue to give rewards for each login even after the event ends…
They should just do what Unison League (a mobile game I play) does: have login rewards be given each day you log in, consecutive or not, and even continue to give rewards for each login even after the event ends (even if that means carrying them ove…
Racial advantages and disadvantages are one thing, but I think the thing people are taking issue with are racial restrictions, I assume because they're harder to justify in-universe, particularly when one takes stats like STR and DEX into account.
…
More Ideas:
- Let elves dual-wield wands and have access to new, more advanced types of Magic Fusion.
- Have size-specific exceptions for race restrictions (i.e. Elves can only dual-wield 1 × 2 swords, and giants can only wield 1 × 4 or 2 × 4 …
Personally, I think they should entirely overhaul the dual-wielding system. Instead of it being purely race-based, make it STR based and/or size based:
[EX 1]
Elves: Very Fast - Fast
Humans: Fast - Slow
Giants: Slow - Very Slow
[EX 2]
…
Unpayed wrote: »
When Giants throw rocks, it should be a boulder. Or a Golem.
Ooh, that's an interesting idea in itself: give giants the ability to pick up and throw downed enemies at other enemies, dealing damage to both.