Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Tolna

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Tolna
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  • Disregard this, didn’t know this was already possible. Sorry
  • I believe it follows the same rules as Chains and Control Bars in that damage even for basic attacks are only effected by the talent’s stats. (In this case Will.) I think combat mastery does effect it but only for basic attacks, everything els sc…
  • They’d need to make a lot of changes to some talents and really tweak the hp and damage they do if they go through with it. Right now NPC’s with player skills tend to glitch out a lot. Unknown Men and Succubus Fiends with No Cooldown Final hit an…
  • As others said, rank good ammount of skills in your most used talent. So for dualwielding, just work on maxing out all of your close combat skills and branch out to Lances for the str, and focus on str based skills. Then Ninja for even more str. …
  • What if Humans got a reworks to Alchemy Archery, and Cleric skills to drive home their whole support shtick? What if instead of damage, humans were an enabler of sorts? Best heals, lots of stuns and support shot effects. For example AR could beha…
  • With all the new content using stuff like Lightning Rod, Balor’s lava puddles, Song of Grief’s everything, Reaper Windmill etc. Humans really do have it rough now with their movespeed and biggest weapon being melee ranged. Why Final Hit when you can…
  • Yeah they need to be a LOT more forgiving. Or at least something to that effect. The Healing and Magnum Shot Dan exams are an absolute nightmare. I don’t understand why the times are so insainly tight and some rely on insainly derpy npc’s. It’…
  • Demigod + Wings of Eclips helps a lot. You can actually dodge his attacks for the most part assuming you react fast and/or are a non-human. Anything ranged tends to work best since you won’t have to worry about his tail whip attack. He has a l…
    in G22 Comment by Tolna February 22, 2019
  • For the most part anything will work, it just depends. Battle Short Swords or flutted short swords are surprisingly good due to thier normal attack speed. This makes them super cheap Final Hit and Bash weapons. Ideally you want to try to save …
  • Generally you want to aim for NO red, at all. Even a pixel of red counts severely against you. It’s a good reason to try to stick to Fangs Beaks, and Femures although Skulls can be easy too with practice. There’s two main methods. Using a mid-lar…
  • I created a wound % set specifically for this fight. It apparently helped a lot because I was able to slowly wound it to death. Killing the clones and hitting the orbs only really make it not spam Shadow Spirit, which it liked to do for me around t…
  • It’d be cool if they worked like Vindictis where they had thier own unique Crusader-esque skills and an attack boost. Kinda wish they were at least customizable. I love how my Nascent can instead of an angelic thing, can be a dragon instead. Woul…
  • Yeah this is a real issue for Metal Dyes. Normally the 5 choice or Direct ones have silver to a slightly off black or a pale blue/gold. Any other color is impossible without fixed ones and some (Like the orange) are incredibly rare. It’d be nice …
  • Yeah they both could use a serious buff. Rank 1 in both and at a good 1900 hp normally and it takes quite awhile to heal back up. With all the newer raids having attacks that poison, instantly Deadly, or just plain hit hard, I am surprised Healin…
  • If they made the actual item drops worth it and not just lots of gold it’d be pretty nice. Just honestly would like it fair, no adv heavy standard mage with snapcast that spams lightning rod and ice spear everywhere. Something with a clear method…
  • I think a lot of the flack elves get is exaggerated. They’re not exactly useless in melee, they just don’t have final hit. And their defence is roughly the same as humans. Their advantages make them surprisingly good for raids and bosses, and hid…
  • Bobbio wrote: » No idea who's telling you you'd be hitting 150k-300k. I noted several forum goers mentioned around 100-400k the norm endgame in that big “Future Giant Update and G22” thread. And a few others with unhelpful but maybe accurate “l…
  • Only the standard Fire Wand will get chain casting, the Pheonix Fire Wand gets a reduction in mp cost and cast time if I remember right, which is really bad compared too the standard fire wand. This is the same for all wand egos. Essentially Stan…
  • Shroomster wrote: » HP/MP/STAM boosts are also capped after 1500 (unless they revamped alchemy within the last 4 months), so it's actually completely useless. Alchemy is also not a great choice for a lot of late game, but it is certainly feasible …
  • Technically Paladin would be the best choice. It’s passives are RNG but it gives flat protection and defence other transformations do not give. Dark Knight falls off quite hard lategame unless you are a dedicated Alchemist. It’s passive is terrib…