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The game saves and updates the fact if you've selected a main character for an event quest the moment you do so, but the game doesn't save a character until you change channels, relog into the game, maybe(?) when you change maps, and maybe(?) after a certain amount of time.
This is why pet inventories are so dangerous when the server is unstable; the pet's inventory is saved when it's unsummoned but your character's isn't.
It's hard to remember to do so, but if you get the chance change channels when you start an event questline. I usually forget to and I know I'm going to forget the one time a channel crashes.
The solution is to write a ticket every single time it does happen though, because only the mods can fix something like this.
If I remember correctly, unlocking the prerequisite on any character for Divine Knights enables it for all. I might be wrong though.
Also, G1 and the Lorna quest are now "sorta" the same thing. Lorna Tutorials->G1. Although I haven't checked to see if Duncan will let you start the generation like he does for any other if you meet the minimum level requirement.
Ironically, there's only one menu in the game that tells you how to collect Pet Points: the menu that opens when you convert them over to your character. So the only way to know how to earn Pet Points is to have already earned them :I
But yes, every 10 levels you get some, and I think it's 2x pet points right now. You're supposed to collect them on a pet and then convert them to your character so you can rebirth pets into new/upgraded benefits.
The most powerful skill under a bards toolkit in the meta(tm) right now is Battlefield Overture, which increases a player's maximum damage.
That said, going anything that doesn't benefit from this will put you at a major disadvantage late game. As bards build their music buffs up, you'll only be hurting your damage if you go something like Magic. Magic Attack does not get buffed by Battlefield, and Vivace only buffs the speed (arguably less so than a reforged weapon anyways).
Puppetry is difficult to use, and the puppet cannot really get enough stats to live for longer than a second in most late game dungeons. Unlike pets, which can be buffed by Divine Link in many ways, puppets lack the ability to be revived through normal means and their potion poisoning cannot be healed except at repair stations outside of dungeons. The talent's benefits are also bugged, meaning the cool-down that skills should receive from Control Marionette are not properly applied.
Battle Alchemy has the same problem that Magic Attack has.
Chain is viable, but it rewards late game players more because it depends on two stats.
Honestly for the time being Close Combat is probably the best option.