oh my god oh my godThey shuld give us sliderz like they do with maid partners whenever we rebirth. It'll make our aesthetic life easier.
Yeah not possible with this engine. BUT what is possible is to have an item that transforms your avatar's body shape. It could be another option available in the beauty shop and for a premium it could override the appearance of weight gain or loss. We could have large figures, muscles, figures with smaller or bigger bewbs, big bewbs with big butt, no bewbs no butt, big butt small bewbs.
Bewbs.
Well, all this here evil plotting out in the open has pretty much guaranteed they'll never raise the housing cap. ^^;
all they have to do is take down all housing flyers when they make the changes, and if people don't read the announcements before pricing their items again and putting out flyers then that's their fault. Korean players went through the changes too somehow, right? I always read announcements and patch notes when we have a maintenance
Hardmuscle wrote: »@Tayloreski
What we have now could be this good if it were driven by a modern-day game engine. (eg. Pleione versus Unity3D is like Night versus Day, and Unity is cross-platform). Many people are turned off by this amazing album of Mabinogi in a modern-day engine, because they think it removes the cartoonish feel (and I agree, it does), but it's just an example and it can still be done in such a way (just as good) as to maintain that cartoon feel (obviously); plus get all of the modern-day extras, such as Gravity and Real-Time Physics (Jumping, Falling, Hair, Water, Sand, etc.).Tayloreski wrote: ».. Seems like they took more care in that game then this one xD. from the movement to npc's and the combat.. Its better then what we have now.
PS.. ~ And that technically is this (the video in the main post is technically what'll become of Mabinogi in the future; a global hit).