Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!

Clovis15

About

Username
Clovis15
Joined
Visits
926
Last Active
Roles
Member
Points
2,780
Badges
13
Posts
213
Birthday
February 27, 1982
Personal Quote
"There is no beauty in the flower not shared."
Facebook Page
https://www.facebook.com/clovis.dye
About Me
Lead Journalist for iFanzine.com
  • [ENDED] ♥ Screenshot Scavenger Hunt Giveaway ♥

    I don't see any questions, and I'm certainly not clicking a blind link.
    Sorica
  • A little too much ptw ?

    That said, rather than panicking about this item's power - what burns me the most - is that I'm currently lumping this item in with the Hamelin's Tuner.

    Tomorrow this item will be irrelevant, tomorrow this item won't be sought for, tomorrow people will consider it trash the next time it shows up again in a Gachapon. You know what else released to people fighting over it desperately, only to be fully deprecated in record time? The Hamelin Tuner, which allowed Bards - for the first time ever - to properly attempt group performances (or use stuff like the Piano at all). An item that people fought over, paid great money for, and was released roughly less than half a year before the Music Q update.

    I hope we're not going to start seeing OP cash grab items released before each major game changing update, where the items - previously valued for untold amounts - are made completely worthless by the very same update they barely prefaced.
    Bronzebreak
  • Price differences between servers.

    One thing you should keep in mind is that Alexina has a bunch of loonies - whom I sadly can't name - that consistently price things high, yet people rarely buy from them. These loonies on Alexina often get reported to other people as evidence of Alexina's broken marketplace, but no one ever reports how these items virtually never sell. The fact that you see an item - specifically the exact same item - sitting around forever on the Housing Board meant no one wanted it, especially at that price. Even more hilarious is the Auction House - which lists the average value for recent transactions - as it further proves this special subset will deliberately ignore market trends, even to their own detriment.

    I'm not sure why, but certain people regularly list items at over 5m - or more - even when there's multiple other people selling them at considerably lower prices (sometimes even concurrently on the Auction House). You then examine these items and there isn't even anything particularly special about them, they don't have more durability - interesting reforges (or often any at all) - or anything else special over the vast cadre of currently cheaper offerings. I'd nearly believe they were deliberately trying to give the server a bad name, since they're not really making much money this way, but it's lunacy to claim that's actually their agenda (I can't believe they'd spend so much effort just to do that).

    I'd like to say more on the matter, but that's pretty much as far as I can go without giving names.

    If I had any real advice for people on Alexina, it'd be to do their homework before buying something (although the Auction House has greatly simplified that for a good many things). Items can certainly be crazy when they first come out, but prices tend to drop very quickly. If you can wait at least a week, then things should often improve considerably. Most items are not nearly as bad as people regularly make out, and patience never killed anyone.

    As for advice to people of all servers: you don't HAVE to wear each new Fashionogi item, especially when you're just going to turn aound and sell it - often for far less than you initially spent - the moment the next pretty whatchamacallit releases. Buy things because you like them on a deeply personal level, not because everyone else is currently wearing them. You'll save so much money if you don't bulk up on clothing that won't be worth nearly what you paid for it after the fad period has ended, as the value of clothing can - and often does - tank hard after it's time has gone.
    Sherri
  • How about some positivity up in here

    I appreciate that I can become one with every single class, all while only ever using a single character (and even have the ability to mix and match skills however I see fit). I like that exploring new possibilities doesn't mean starting from the very bottom again.

    Oh, and especially the Bard System. I can't quite think of anything nearly like it in any other game. Some games feature much lesser systems, but only Mabinogi lets you do full songs - and even group performances - to such an extent.

    @Blissfulkill The few times I've had to contact them, they've been prompt and very helpful. The even once restored a priceless Damage Totem that had an unfortunate accident when trying to divide a stack of Garbage Herbs sitting right next to it (after which I completely rearranged my inventory so the totems were no where near things I should ever be clicking, furthermore in a bag I now keep eternally closed.)
    MizukiHayamaTwelie
  • Is it worth it?

    I did not lie, but you are twisting things to create the illusion otherwise.

    In reality it is smaller servers - not larger ones - where economies go evil fast. While I haven't been on Tarlach and Rauiri, and thus can't speak for what's going on (again, I'm not repeating rumors), I've been on other games before that weren't doing so well. More hands in the pot doesn't immediately generate evil as you claim, but actually make it harder for any one person to exert total control. In reality smaller market places quickly become over run by individuals dogged to fully exert their will on the place, and with less opposition having their own say they succeed easily.

    Now I am not saying this is how things currently are on other servers in Mabinogi, and I certainly hope that it hasn't happened yet, but Alexina is not inherently customer unfriendly because it's bigger. Your argument about goods production proves you don't know what's going on at all. You can find nearly any basic materials easily on Alexina, and at low prices, except for when certain training events create rushes upon them. This is because, despite Alexina's larger population, there are more people hunting/creating these goods as well

    We don't have only one person hunting down various materials on Alexina, because there's more than enough customers to satisfy multiple producers (and one producer can't possibly even try to satisfy them all). If anything, competition between them moves prices downwards as each are individually competing with each other to ensure you buy from them (rather than someone else). Now I'm not saying all of them appreciate this competition, and at times I've been yelled at for pricing things in ways that cause downwards pricing trends where everyone else was forced to catch up (not often, but it has happened that I was at times yelled at).

    Now admittedly smaller servers will usually have basic materials in ready supply as well, there will be enough people hunting out Holy Water - and the like - as well. Enough people will bother so long as it's profitable, and more people will join in so long as the current vendors aren't producing enough to satisfy the server population. Now I don't personally speak for Ruairi and Tarlach, and I certainly hope things are currently otherwise, but here's what quickly happens in other games with smaller servers. Fewer vendors are needed to satisfy a given demand, as there are fewer customers overall, and thus its easier for them to agree upon enforcing prices. Worse yet, if they are prominent people within certain circles, I've even seen them use their influence to ensure anyone under pricing them never receives aid and regularly becomes shut out of parties/raids/etc. While people can certainly try to do this on larger servers, the largeness of the population makes it far less likely to control everyone simultaneously. Eventually everyone slips through your fingers when people compete against everyone else for the same sales, and you also don't have the influence needed to control every last group playing every last bit of content anymore

    But we're talking about materials, because you brought up materials, which actually favor larger market places. Larger markets don't just mean more players trying to buy those goods, but they aditionally mean more players farming those same goods to serve those players. These two will generally remain even (in proportion) despite server size - high or low - but smaller markets, with fewer proportional venders, make it easier for all the vendors to potentially enter lock-step collusion.

    fennixfoxImaizumi