Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Orkane

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Orkane
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  • Let us hide status effect icons

    This would be nice.
    Jazmyn
  • Small Alchemy Tweaks

    Tropa wrote: »
    Chain Cylinder
    Cooldown is reduced depending on the number of charges added.
    - 5 Charges added = 0% Cooldown Reduction
    - 4 Charges added = 20% Cooldown Reduction
    - 3 Charges added = 40% Cooldown Reduction
    - 2 Charges added = 60% Cooldown Reduction
    - 1 Charges added = 80% Cooldown Reduction

    tropcat - Alexina

    Going from 4 - 5 doesn't even activate chain cylinder. It should really be this:
    - 5 Charges added = 0% Cooldown Reduction
    - 4 Charges added = 25% Cooldown Reduction
    - 3 Charges added = 50% Cooldown Reduction
    - 2 Charges added = 75% Cooldown Reduction

    Another thing, can golem just get dynamic combat already? And a huge boost to its damage.
    YangKoeteTropaTHICCthighssavelivesBlissfulkill
  • Delete secret shops

    FayeKaiba wrote: »
    'I don't like something so it should be removed so no one else can use it.'

    Ask yourself this; does anyone like it? I don't know anyone who thinks that secret shops are an enjoyable way to get/improve skills. As they are now, I really don't see why they're even in the game. If you'd like to make the case that the game is better off with secret shops (as they are now) I'd love to hear it.
    Ardawn
  • Inventory System Changes

    Mabi's inventory system is bad; or rather it has become bad. Inventory tetris can be a fine system to put hard limits on what players can carry and represent those limits in a way that's immediately visually clear to most people i.e. players can judge based on an item's size how much of their inventory it is using up without having to do any calculations based on carry weight or anything like that. The problem is, mabi's inventory tetris was designed for an inventory that looks like this:

    nJ5puNP.png

    It's easy to see where everything is, and it's easy to tell that a 2x4 armour is using more space than 1x3 sword for example. It also doesn't take up much space on the screen and everything is easy to find.

    With bags being made free for everyone and with larger and larger bags being released, inventories might now look more like this:

    6kF8R48.jpg

    This is a mess. It takes up the entire screen and is extremely unintuitive to use. The ability to tell at a glance how much of your inventory is being used by an item is gone because now it's hard to even tell how large the entire inventory is. It's unreasonable to keep it clean because looted items/ quest rewards/fishing/doll bags constantly add new clutter into unexpected places while potions/phoenix feathers are used in an order that's not at all obvious at a glance.

    The search feature is also pretty bad. The way it highlights an item is the same as a new item, and it's still hard to see for 1x1 items which tend to be the items that need to be searched for most often. As an example, in the second screenshot, I have searched for a Melodic Metal Board. See how long it takes you to find it.

    I suggest that there should be a way to browse through the inventory as a simple, scrollable list. In this list view, only the names of items would be visible and they would be sorted alphabetically (though other sorting options could be added such as by value). When a player uses the search bar in this list view, only items that match that search term will be shown in the list.

    The current, tetris view would still be usable, and players would switch between them using a toggle option in the inventory menu.
    Sebastian
  • Need some quick advice on skill resetting

    I second what Greta said; getting more AP is better than replacing old skills.

    Right now, the connous beach event lets you get 50 extra AP a day so it's a great time to build up a lot of AP.
    Pandaninja