Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Orkane

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Orkane
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  • Should Fighter skill be buffed?

    The cooldown need to be offset by a third set of a 1st, 2nd, and 3rd chain move at this point, or be shortened in endgame overall. I'd argue alchemy could use perhaps a DPS boost, given how slow Flameburst is, and Watercannon being rather impotent.

    Though it's unreasonable for most people to achieve, watercannon has the potential for having DPs far higher than anything else in the game. Per hit, it's miles ahead of firebolt, but falls behind due to chain cylinder's 10 second cooldown making it hard to spam in the same way. With a level 50 Erg weapon (assuming this is accurate) and the chain cylinder master title, you have a zero second cooldown for a skill that's like firebolt but could hit for 200k in a single shot.

    On the topic of fighter, it's a nice way to get will for ninja, but that's about it.
    BlissfulkillLialin
  • Are Smash and windmill forgotten by this server?

    Oh hey look, it's what the warrior revamp should have been.
    BlissfulkillSiodhanBronzebreakSherri
  • "New and Powerful Enchants"

    Buffalos wrote: »
    Honestly the game needs a fully required gold sink like repairs. We've had some monstrous inflation over the years and I'd much rather slowly fix that instead of having to continuously add more trade window capacity so that I can put 500 million in checks for a single item down the road.

    Alternatively, they could tone down the infinite sources of gold that are all over the place and stop releasing shadow crystals when they're obviously a huge part of the problem. Simply putting the option of spending 159k per point for 98% is unappealing to the point where that option might as well not exist. Especially since people tend to be loss averse.
    Goldtiger01
  • Post your biggest transactions on Mabinogi here :0

    You probably shouldn't multi-point repair unless it's at 100%. From what I understand, multi-point repair odds are calculated as a string of 1 point repairs except you can't bless the item if it happens to fail, meaning that every point after that uses the unblessed repair rate.
    courtneyyClovis15ImaizumiBronzebreakRhey
  • I'm officially coming back.... o -o

    And so the cycle continues...
    BuffalosZarozian