I know some lagless people who can get it to proc while fighting faster-attacking mobs and I've done it by accident a few times during actual combat. You can see from my video that a successful use occurs before you're knocked down, not after. Just have to practise getting the timing right.
I reckon this function of windmill dates way back when it was designed to be used as a defensive skill - sacrifice 10% hp to get i-frames + prevent yourself from getting knocked down (hence why it's called a counterattack). People just happened to use it as an offensive skill instead, so devcat tweaked it for its more popular usage.
Unknown methods for windmill from rD onwards are always "attack/defeat four strong enemies at once". This is also easily done in Their Method - set up the finish rule to "Anyone" and throw the zombies into a neat pile before finishing.
Was looking at Glenis' wiki and saw this.
Manus states that Glenis's husband passed away from eating a Mana Herb.
Uh, ok... so mana herbs don't always turn you into a bear.
Glenis does have a daughter Flora, who does most of the cooking and is never seen.
Permadeath clashes violently with basically every aspect of mabi; heck we even have quests that REQUIRE YOU TO DIE. With the amount of work it would take to alter mabi enough to make this anymore than a frustrating, senseless waste of time, you really could have just created a new game with permadeath in mind from the start.
If you're talking about G21 or G22, those deaths can be overlooked. Other than G21 and 22 that I haven't played yet, what are you talking about?
EDIT: Also EVERY ASPECT? Really? Death used to be the most punishing thing in this game with blessings and items lost and negative exp. Didn't you used to lose more exp when you were revived by someone much lower level than you?
With the amount of work it would take to alter mabi enough to make this anymore than a frustrating, senseless waste of time, you really could have just created a new game with permadeath in mind from the start.
This line specifically please explain. The changes I suggested it would take to make this work aren't that grand so I want to know what nonsense you're talking about.
Back in the day's the spirit weapons were the equivalent of S and R grade weapons in comparison.. It had it's own artwork and animation with the attacks and was an ally in combat as you can use their awakening attack a handful of times before charging again. Remember this was when windmill was the most powerful mobbing skill at the time....spirit weapon awakening was the next skill that could help demolish a roomful of formor hoards.
It is going through a revamp as we speak. KR already stating they are trying to figure out how to rework the spirit weapons.
Ur missing one other reason. Unique dye schemes. Some weapons uniqueness can only be obtain via this method and abusing the transfer method. ^_^
It's a way to individualize the player character in game. As any given character can only have 1 spirit it becomes a choice to what you want to work with.