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The cooldown need to be offset by a third set of a 1st, 2nd, and 3rd chain move at this point, or be shortened in endgame overall. I'd argue alchemy could use perhaps a DPS boost, given how slow Flameburst is, and Watercannon being rather impotent.
Though it's unreasonable for most people to achieve, watercannon has the potential for having DPs far higher than anything else in the game. Per hit, it's miles ahead of firebolt, but falls behind due to chain cylinder's 10 second cooldown making it hard to spam in the same way. With a level 50 Erg weapon (assuming this is accurate) and the chain cylinder master title, you have a zero second cooldown for a skill that's like firebolt but could hit for 200k in a single shot.
On the topic of fighter, it's a nice way to get will for ninja, but that's about it.
You probably shouldn't multi-point repair unless it's at 100%. From what I understand, multi-point repair odds are calculated as a string of 1 point repairs except you can't bless the item if it happens to fail, meaning that every point after that uses the unblessed repair rate.