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scorpin99

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scorpin99
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  • Potion Making & Potions Obsoletion

    Stormbeast wrote: »
    Just wanted to point a few things out. NOTE: I don't disagree that potion making is tedious.

    1) Summoning pets to heal actually is a free option. part of the dungeon guide gives a nimbus pet just for clearing Alby Normal, and you can also get another healing pet for doing the blaanid quests.
    Edit: although not cheap, players can get the better healing pets (catsidhe and whale) on the AH for gold without buying NX

    2) Grandmaster Apothecary effect actually increases your production without using extra mats (2-5 per craft). So 8 HP 300 crafts that succeed will net you 16-40 pots (usually closer to 20ish)

    3) the issue with empty bottle X10 would be everything else that empty bottles can be used for. It's impractical and is actually the least likely option for them to take.

    With all that being said, I'm sure most players would be happy to just let us craft comprehensive 500 pots. Add 1 new recipe : 1 HP 300, 1 Stam 300, 1 MP 300, and extras (pure white dust, refined catalysts, ect.) and suddenly Potion making becomes much more useful. Adding it as a Dan recipe will even make it more likely to invest in.

    comprehensive 500's 1000's and RE versions of 300-500s of hp/mp/stam are already a Dan 1+ recipie, you just need to use phantasmal sight active to make the comprehensive versions and they benifit from the GM bonus (I made a fair amount of money just grinding out comp 500s this way)

    I just also think that potion lore should be easier to rank up and/or the doubling effect should have a far higher chance to proc
    Stormbeast
  • Neamhain

    This could actually be a reason for irrind's curse breaking and the shylien nature reserve's appearance. With nemhian either dead or gone, her influnce over these areas are faulting and it could be that they're returning to their natural state, that being silva forest for vales and the shylien nature reserve for connous.
    Sherri