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Another bot thread huh?
If nexon doesn't care to do anything about gachas knowing the lootbox law is getting passed here and there.
What makes you think they care about doing something about bots?
Bots don't bother me, they never have. They have cheaper prices which I'll gladly take over some other greedy player's prices.
First off, I don't think lootboxes or gachas are ever going away to the point that Nexon will vastly change their pricing structure. If they ever do, the vast majority of "free" games that use this will simply close or worm their way around those laws.
Second off, assuming by some crazy situation lootboxes somehow become illegal or otherwise unworkable worldwide, reforges are the "next best" thing. And if they're only getting purchased by money launderers who are defrauding Nexon, the credit card companies, doing chargebacks, etc....where do you think Nexon is going to get the money to run the servers?
Like it or not, for all its "play for free" bait, Mabinogi was for all intents and purposes a "subscription" game at the start, where most of the content was hidden behind various paywalls. If it wasn't the generation quests, it was rebirths. If it wasn't rebirths it was spirit weapons. You get the idea. They have slowly removed the paywalls over the years as the gachas made them enough money to keep everything else free. (This was the point that I stopped taking issue with gachas. The paywalls were gone, so that balanced out any annoyance I had with the gambling.) Now I'm sure somebody's gonna gripe about how we don't have the "new" VIP yet and that's a fair criticism. But the fact is the gachas are keeping the doors open, like it or not.
TLDR: If we ever get to the point where mabi is, for some reason, not allowed to have gachas, the game will likely close. That's that.
I remember complaining/making a theory that the gacha prizes changed rates after a few hours and after a few days of its entire run in the shop. A GM actually had to clarify it wasn't like that at all. Yet I still have that gut feeling it is like that, regardless if the current percentages are shown.
RNG = random nuisance got'cha
The way it's done in many games involves ensuring a very low but guaranteed drop rate for any sort of "jackpot" items. Examples would be that y "jackpot" items drop per x number of total gachas opened per server, or y "jackpot" items drop per day/week/month that the gacha runs.
So let's say that guaranteed hard number is set to 1/1000. You open the second box in that thousand, and get that fancy new outfit. It means that 997 more gachas have to be opened before another one drops for anyone else. This is a rough example admittedly.
This guarantees that a popular gacha will drop the desired item the more people open them, making it obtainable by buying off other players. Unfortunately it also means that if the mid-range stuff isn't good, people won't buy at all, and it'll be much harder to get what you want. This also means you're most likely to get those jackpot items if you buy the gacha right away. What it does *not* mean is that the odds "change" in any way. It just means that the odds of getting one of those featured items is based on a different scale than the "trash" items.
Generally I buy each gacha at least once. If the mid-range items are good, I will almost always indulge again at a later point. If they aren't, I stop. I will then stash these items for later and sell when they're in higher demand. (Though some items will always pull a decent price.) I never base gacha winnings off the "jackpot", even if I do get one. This gives me a different view of what makes a gacha "good" than most. (For example, I love the beauty boxes.) Never buy gachas expecting a jackpot. Also, I felt the camping gacha was downright amazing, as the homestead decorations and "chairs" that were featured were downright numerous, and few if any probably cared that much about the outfits.