>Lack of preparation
33 soul stones
6 guardian stones
2 adv feathers
(That's...not asking much for a finale showdown. You can get like 20 stones a day if you really wanna try. 2 day's prep for a boss? Oldie G3 Final took more prep)
>Just take a day or two to better plan/train more
Translation: You didn't hydra spam? What s it rE?
(No one said that. buddy. Planning and getting used to the fight =/= cheese. Though did you try barrier spikes?)
>its only been out 4 hours!
Updates end at 12pm here, been throwing myself at it for more than 8 before I saw ANY progress
(4 hours, 8 hours...same thing. Still clearing content at race car speeds.)
>Just wait for the "talented" to make a comprehensive guide
Pretty strong implication that your saying everyone is just plain stupid and doesn't have the cognitive function to understand the complexities of the game, except for the wiki contributor that will just plagiarise what advice's, tips, hints, and tricks the launch crew painstakingly uncovers after the first few weeks have passed and everything's already laid out for them
(That's putting words in my mouth. Player guides will be up long before wiki, and wiki's important. Don't bash them.)
Its also nice that some can solo Rabbie Phantasm blindfolded, and even so much as look at a dragon before it melts, but the vast majority cannot inject that absurd amount of time if not money into a game.
The notion of "why aren't you using (insert skill here)?" goes against the entirety of player choice in favor of a strict "if you didn't raise these skills exactly right you wasted years of your life" and is an affront to why many people even approached this game in the first place
(Again, you're putting words in people's mouths. Also, assuming people who clear it are nolifers/p2win, classy. It's only a nerd when they're better than me, eh?)
Its not that people feel a sense of entitlement, its a sense of fairness, going back to the earlier posts example take the dungeon revamp
What did they do? Added a 0 to all enemy damage rolls and add two 0 to all enemies health, its an exaggeration, yes, but BARELY so
The results? New players cannot complete Alby Normal, the same dungeon they just completed in the tutorial without hitting a damage sponge,. Late game players ignore the dungeons due to not being fiscally viable, And dungeons are even deader than before
(I've seen new players beat the dungeons post-revamp. The key is not going in alone anymore, and forcing teamplay with other beginners.)
Its within my experience that people actually LIKE and actively will seek out a challenge, but if its unfair, frustrating, and stiflingly exclusive to the player it smothers any enjoyment and just leaves even the victory hollow and bittered in retrospect
(Personal opinions aren't objective facts. What you're trying to say is you think hard content is fine until it overpowers people. Then it's just dumb to a lot of people who don't wanna go the distance when they're already close to home plate. Which is 100% fair and a valid opinion. In fact, that opinion I can agree on somewhat. Still not a fact though, and the more veteran battlenogis are going to enjoy that 11th hour dash to the finish line that leaves most in the dust for awile.)