Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Carlize

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Carlize
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  • New Feature Not Mentioned in Patch Notes Found

    Hardmuscle wrote: »
    Are you sure this came with the latest patch, or could it be you just now found out about it?

    (the mechanic itself).

    Example: http://wiki.mabinogiworld.com/view/Rin_Tohsaka_Support_Puppet

    "Reveals the correct switch in dungeon switch rooms via a sparkling effect on the orb."
    Off-topic: I noticed a few patches back; the once removed "right-click-on-a-mimic-detection-method" has returned.

    I was doing iria dungeons as of a week or two ago with a support puppet on and definitely didn't get the sparkly indicator that uladh has. Glad we got these updates though! :)
    [Deleted User]Vitulapawcalypse
  • Questions about new Mabinogi

    If you came from EU you need to start over, otherwise we haven't had a merge.

    1. It's easier if you train them earlier, but while you're under 1k you get free resets from Duncan and can train all CP related skills easily. Even over 1k you can reset, it just costs gold. It helps to use this to get each talent to expert, and you end up with over 4k AP to play with before you're even level 1k.

    2. Nope, we still lost our story. You now get 7 characters when you make a new account, which can be upped to 9 by having one be human and becoming elf/giant aligned.

    3. No it's unnecessary. Chain mastery in the fighter talent did that by giving a bonus 20/30/40% depending on race, and I think that's stupid and unnecessary. Better to just have racial skills, as long as Nexon actually balances the stats accordingly. Elves shouldn't end up with only 20 more int than humans yet lose hundreds of strength by comparison. Also elves are the life skillers due to dex, not humans. Humans have had preferential treatment for way too long. We just got a giant revamp with more armor and weapons that allow giants to compete end-game with humans. Elves haven't gotten anything yet though.

    4. They seem to scale well from what I've seen, most people complain about G19 and the final of G20 but they're not that bad as long as you're prepared. The difficulties go off of your total level, with highest difficulty happening at 1k, so it's best to try to get them done early. I've spammed saga on all my alts just by pet spamming so I could get the free pegasi, I can't imagine people find saga hard at all.

    5. Yes it's true, what makes you think this would be terrible? It's a lot easier to actually fight using it. Maybe get online and try it out before having negative opinions on it. You can try out all the skill sets during a portion of the tutorial.

    6. No idea, but Mabi's director has honestly been pretty awesome. He's revamping all the old things that were neglected, like skills, Grandmaster, Dans, etc. We're even getting flight in Tir/Dunby, which people had given up on since it'd been years since Korea had gotten it. And we have a new skillset coming out soon, chainblade, that relies on dex and luck. Compared to how human obsessed and uncaring the older directors seemed to be, this one is a really nice breath of fresh air.

    7. You might be able to buy one off of a player and redye it but otherwise no. There's plenty of way nicer clothing options at this point though.

    Edit: With the Steam bit, the emails don't have to be the same. But it locks the account into your steam account, so you don't have to enter your Nexon information every time you login. If you're signing onto the game via launcher or trying to get into the forums and the email isn't working, that's not due to steam.
    [Deleted User]Rezi
  • Life Skill Rework

    I seem to be in the minority so I'll speak up. I love how grindy life skills are and I think they've been made too easy to reach r1 as is. It's very easy to get 8x for training (talent, 2x life skill pot, 2x all skill pot, event), or even 16x or 32x if you add in the returned title and the level 200 2x experience. Add in the numerous training seals we've gotten from events from the past couple years, and now AP training. It really feels too easy at this point. I'm r1 in all life skills, mastered Hillwen Engineering and I'm almost there with Magic Craft. When I saw how the dans worked, I honestly got really excited at the idea. People actually have to earn their way through the dans through hard effort. It gave me a reason to actually touch most of these skills again and start training them again. Not to sound like an old fart (especially since I wasn't really active back then) but it used to be horribly difficult to rank life skills since there weren't any bonuses, so when it was completed it was an actual achievement, not the lackluster cheesing it that it is now. Not to say that using seals is bad, by all means use what Mabi's given you to help catch up. But asking to lower the counts on skills on top of all this is a little over the top. While some skills definitely do have their negative quirks, making them easier in general just feels cheap. I'll go into detail with some of the skills you mentioned specifically:

    Blacksmithing

    At 8x those requirements are only about 150, which is more than doable. You can easily use synthesis to have pretty much endless ingots, and tailoring is relatively easy to get the materials for as well, so the only real issue is leather. I personally hate having to gather fine/finest leather. Even with the ingredient hunting title getting high grade leather is abysmally low. I pick up any I see drop while missioning, but having to spam dungeons just for leather is honestly rough. If Nexon decided to up the drop rate when the ingredient hunting title is equipped, that'd solve a lot of that issue though.

    Carpentry

    I agree it's super grindy, but for the most part the items required to craft stuff is extremely easy to get. Just stock up on lumber axes, go to a homestead with a ring of 8 chopping blocks, use harvest song, and gather while watching TV or something. I easy gather over 100 firewood within a 10 minute span. The success rate is painful, but again that's what production parties are for, and most of the materials used are easy replaceable in the grand scheme of things. As mentioned above, leather is the only thing I would agree should be changed.

    Cooking

    Cooking is by far my favorite life skill. The ratios are extremely simple. Each button is 30% and the spaces between are 5% The button can be broken up further by comparing it to the letters in the middle. So if you have a dish that's 30%, 50%, and 20% you'd put the 30% one in first and fill it as far as the first button goes, then the 20% one would go to the middle D in the middle button, and the last half would be the 50% item. It's very easy to get a hang of it, and tasting helps reduce the shaking to just about 0, and tasting is super easy to rank by either going alongside milking and drinking the milk or drinking water or certain NPC foods if you don't want your character to gain weight.

    And yes, everyone's aware it caps at 5. I completely agree they should give it the rest of the ranks, but even Korea has yet to do that. It's not NA's fault that we don't have it.

    Handicraft

    You're right in saying that handicraft relies on other life skills, and should probably largely be ranked later on as a result, but why shouldn't it incorporate other skills? It's nice to be able to take stuff from carpentry, tailoring, and blacksmithing and make more complicated items. And yes, I agree the items are pretty useless at this point, but even just at 8x you have to do less than 100 of the counts for r1, which is not bad at all. And nails can easily be gotten by hitting rocks in port Ceann. I get literally a few hundred within an hour.

    Hillwen Engineering

    The Celtic Dowra is 54% at r1 according to the wiki, and that's before the 15% bonus from production mastery and 5% from harvest song, so you're looking at 74% before a production party. Since each other r1 engineer gives 4%, you can get 98% with a party of 7. And again, it's tedious but extremely doable material wise, as you would be training with zeders so the rare celtic mats are irrelevant since you wouldn't want to craft them until at least getting the title, as you have a bonus for producing it with a better quality.

    Magic Craft

    Training-wise nothing that I can think of was below 95% success at r1, which becomes 99% with a harvest song. Everything that is required for crafting is actually very easy to get, it's possible to clear out a section of floor 2 and gather the herbs for hours, and the animal parts are just a cycle of killing bunnies and plants in floor 2 while you wait to meteor the sasquatches. Aside from a few days of dedicated gathering, there's nothing spectacular with the materials which is why I don't see the counts being too much.

    Tailoring

    The failing is extremely easy. If the rank of the manual is seen as too easy, it'll count as a fail. So just make hundreds of wizard hats or whichever rF item uses a material you have an excess of. Aside from that, it's just using raw material as mentioned below to craft the items.

    Weaving

    I honestly don't get why no one enjoys weaving. It's a very zen process for me. Especially with hide, enthralling, and kristell dolls, getting cobwebs is extremely easy. Even wool isn't bad. I recommend getting a normal sheep pet, as the cloud sheep only have 200 gathers a day. You could always gather from someone else's sheep too. I've also had friends ask if they could have the first gather of the day for the cloud sheep, which is a guaranteed huge lucky bonus, and since people rarely use it themselves they're likely to be happy to help if asked. You can also use someone else's normal sheep, just have a friend afk in the hot springs and gather to your hearts content. Again, the only issue is the leather. You can also fragment the silks and fabrics to get the raw materials to try again. And honestly if someone's trying to craft without r1 production mastery they deserve to have a hard time. Just make tons of paper cranes or gather materials for all these tedious life skills. r1 production mastery can easily be done within a day even without bonuses. And if you don't have r1 harvest song then just ask a friend, but it's easy enough to get and train that not having them shouldn't really be a consideration.

    Life skills really aren't bad when broken down like this and don't deserve to be made easier by any standards. Most skills are a joke, I literally got over 80 combat skills from rC or worse to r1 within a few weeks time. Life skills there's at least still some effort required to do them. And needless to say having friends helps, be it for the production bonuses or if they're kind enough to help gather. But yeah, life skills are honestly not for everyone, but they are definitely worth the effort.
    Opalthira[Deleted User]Kokoro
  • Players that went over 1k total level..

    ShouK wrote: »
    I haven't done these two things you mentioned, CP skills I haven't fully rank to R1 is taming, alchemy mastery, clay alchemy, knuckle mastery and mastering hydra. I'll probably finish clay alchemy and knuckle mastery before I go over 1k and I don't really care about taming since it's the most useless skill. For generations, I haven't done G7 and G8 yet, probably gonna skip G7 as I can't find the dang artifacts it wants.

    Alchemy mastery and mastering hydra is my concern. I resetted my skills quite frequently so I didn't focus on mastering since I always reset my training. I have -1000cp gear, how much total level would be considered too high that having a raccoon cub clothes would be useless?

    It seems like you got the important gens out of the way, so I wouldn't worry much about doing 7 and 8 before 1k since neither give any beneficial skills or anything. Also while taming has CP requirements, you can rank up the skill just using the other requirements, like specifically killing hippos. So that I wouldn't consider that a CP skill.

    If you only have a couple CP skills left, I wouldn't sweat it too much. Just prioritize it once you go over 1k. The kitchen dungeon is a great source of awful/boss monsters depending on your CP, and is great for training Hydra just due to their spawn patterns, and otherwise there's always shadow missions. It's hard to say a total that would make it difficult, as it depends more on your CP. If you are finding that you're having trouble even with the raccoon cub, there's tendering potions and other CP gear you could get as well. I used the raccoon cub along with headgear, footwear, and gloves that gave -200 CP each, so it was pretty easy to find a mixture that worked. I did rank Dance of Death after I went over 1k, since I went over before it came out, and didn't have too much trouble, I just had to use SM mobs instead of overworld monsters.
    ShouK
  • Dear GMs, Please extend the Mission Point event

    Sorry, but I can't see a reason this event needs an extension. It's already going on for a week longer than it did last time. They fixed issues like requiring 20 rebirths, and excluded the ridiculous dailies like defeating a white dragon. And we now get 5 resets per day instead of 3. The boxes even cost less, but that doesn't matter if you're after the wig. Considering diligent people are already getting 20k points during this event, it seems pointless to extend it. And you could always reset skills at Duncan, reranking also gives credit to the "level up a ____ skill". Events are meant to reward active players. I definitely think some events warranted an extension, like the sheep wolf event due to low drop rates, but this doesn't seem like a legitimate reason to extend this event.
    KarolinaGretaRheyShouKSliciaNekoLilyImaizumiDanievictriaTheNyanCat