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clonedstars

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clonedstars
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  • Guide to making End Game Gears (NX Edition)

    Why are you guys saying "chance of destroying item"? Rank 6 enchant or above will destroy the item on fail. Always. The item doesn't exist after that.

    RNG is RNG. Giving an anecdote of 2 bad enchant runs doesn't prove anything. Also enchant rank does nothing on enchant success rate, only the burn rate.
    Avan
  • Repeal the dungeon revamp

    Blortad wrote: »
    The main problem I have with the revamp is the drop rate of the mangled passes. Everything else is whatever, low material drop rates, money to craft the pass, worthless lower level dungeons, hp sponges, whatever. But the abysmal pass drop rate makes it so that even trying to run one to begin with becomes a stupid waste of time, time which you could be using to do basically anything else.

    And having to grind out passes from normal all the way up to adv all in the same day cause they expired in 12 hours is better then having the option to do it gradually throughout the week is better how exactly? I get into WAY more adv hm dungeons now then I ever did before cause I could never get higher then int in 1 sitting, and it was 1 sitting or nothing.

    You can also get adv passes from monkeys and maid boxes. Also there's the fact that enemies inside the HM dungeons dropped their respective adv passes, making it so that you can continuously run those dungeons over and over and over again until you stopped. Also you make it sound like it's hard to get an adv pass in the first place. Alby adv passes dropped from Alby normal end chests for crying out loud and that took like 30 seconds to run.
    Zeo
  • Important PSA: 100% repair is (kinda) VERY GOOD!

    Blortad wrote: »
    Blortad wrote: »
    I gave you my math so I kinda need clarification on who you're talking to right now.

    The one that quoted you was directed at you. 99% success, or 1% fail, does not make for 1/1000, only 1/100.

    I don't see where you got that from. Do tell.

    Ok, I see, I misunderstood what one of the footnote lines meant. Your saying its 10/1000 at 99%, which is right. What I DONT see though, is where you accounted for the cost of getting and upgrading a new one when the old one breaks too many times to be reasonably used anymore. If you look over my numbers again you will see that I added an estimation for the cost of obtaining and upgrading a new crk from clean to replace the one that will eventually become broken until Its unusable.

    Why would you have to when the money you save is more than enough to buy a platinum hammer/crystal hammer/Ferghus hammer instead? 2.1m you save from a blessed 97% is more than enough to buy any of those in the current economy. Not to mention that when boxes come out with repair protection potions, people have sold those for 500k in Alexina. Bring that repair rate up higher and you save even more. So my point still stands that with weapons such as CRK or anything higher, it isn't worth it to shell out that much money for a 100% repair. It is by far more economical to go for lower rates and fix it back up. The ONLY times I could think of to go for 100% repair is if you cannot find plat hammers, which I have been finding all over the place, or if you want to keep the durability above 20, which is simply nitpicking at that point anyways.
    ShouK
  • Before you guys babyrage about a broken event

    Gutted a lot of the good parts about that event (fishing, pons, potions). Oh well, have to make do with the fraction I suppose.
    Fweep