clonedstars wrote: »The main problem I have with the revamp is the drop rate of the mangled passes. Everything else is whatever, low material drop rates, money to craft the pass, worthless lower level dungeons, hp sponges, whatever. But the abysmal pass drop rate makes it so that even trying to run one to begin with becomes a stupid waste of time, time which you could be using to do basically anything else.
And having to grind out passes from normal all the way up to adv all in the same day cause they expired in 12 hours is better then having the option to do it gradually throughout the week is better how exactly? I get into WAY more adv hm dungeons now then I ever did before cause I could never get higher then int in 1 sitting, and it was 1 sitting or nothing.
clonedstars wrote: »clonedstars wrote: »I gave you my math so I kinda need clarification on who you're talking to right now.
The one that quoted you was directed at you. 99% success, or 1% fail, does not make for 1/1000, only 1/100.
I don't see where you got that from. Do tell.
Ok, I see, I misunderstood what one of the footnote lines meant. Your saying its 10/1000 at 99%, which is right. What I DONT see though, is where you accounted for the cost of getting and upgrading a new one when the old one breaks too many times to be reasonably used anymore. If you look over my numbers again you will see that I added an estimation for the cost of obtaining and upgrading a new crk from clean to replace the one that will eventually become broken until Its unusable.