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nomigid15

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nomigid15
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May 20, 1990
  • New Talent: Fencing

    Well, since someone went through the trouble of reviving this topic, I went ahead and fixed the images (had to get a new host because the old one went belly-up, apparently). I also tweaked Stance Shift a bit.
    Darkpixie99
  • Wine Shop and Winemaking

  • New Alchemy Idea

    Well, several alchemy skills are already like that (ex. Fire/Wind = Shock, Wind/Water = Frozen Blast, Earth/Wind/Water = Rain Casting, Earth/Fire/Wind/Water = Life Drain & Summon Golem), but it certainly wouldn't hurt to introduce a few more combos.

    Earth/Fire - Sulfur Blast (inflicts sulfur poisoning on target)
    Earth/Wind - Dust Storm (Area of Effect, blinds affected enemies)
    Earth/Water - Mud Splash (reduces attack power and movement speed of target)
    Fire/Water - Steam Burst (Area of Effect, removes aggro for enemies in area)
    Earth/Fire/Wind - ?
    Earth/Fire/Water - Summon Sulfur Spider (summons a remote-controlled Sulfur Spider)
    Fire/Wind/Water - ?
    Hisame621
  • Update Suggestions of August

    For thief related stuff, what about utility-type abilities, like lock picking or bribery.
    Danievictria
  • Make Humans Unique Again

    A Spell-Blade talent similar to the one in Bravely Default (or a single race-exclusive skill that emulates it) would be great.

    For the record, this concept technically originated with the Mystic Knight job, which goes back as far as FFV.
    Danievictria