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Parry
Allows one to block a physical attack, putting the attacker into a vulnerable state for a few seconds. Could be integrated into defense. The description is already exactly what defense does. Maybe allow movement while defense is up while wielding a rapier, like shields do.
Well, what I had in mind was that A.) parry would use a "window of opportunity" system similar to Lance Counter, and B.) parrying enemies would not only stun them, but also make them take more damage (ala Support Shot).
Trompement
Used after a successful Feint. The enemy will be knocked down and stunned for a long period of time. I had to look up this term. "Trompement" seems like the technical term for any attack used after a feint. I like the skill thematically in the context of rapiers, but I think the actual gameplay effect could be improved.
Yeah, I'm not entirely sure if that was the term I originally used (I made this on the old forum, but neglected to back it up when Nexon moved to this version), but I couldn't find any other term in that fit with...whatever I had in mind when I designed that icon.
Appel
Stomp loudly to startle nearby enemies and disrupt their aggro. Sounds like the stomp skill if it had the taunt skill effect. Although, do you mean it will drop aggro or put aggro on the player?
Drop/reset aggro.
Chivalrous Spirit
While active, allows the player to teleport near an ally who's being attacked to aid them. Sounds neat. I'm guessing you meant teleport short distances and not across Erinn. Could also be implemented like charge where you run very quickly to a nearby ally. Or it could be a player-to-player divine link, where the chivalrous player takes all aggro and damage for the other player.
Yeah, this one's inspired by the "Cover" ability from certain Final Fantasy job classes (like the Knight and Paladin).
Stance Shift
Switch between a Low Stance and a High Stance. When in the Low Stance, the player's strikes will be faster and more precise. When in the High Stance, the player's defensive and evasive abilities will be quicker and more effective. I'm about 1 hour into a google dive reading about fencing. Where does the time go... I couldn't find high stance and low stance in regards to fencing, but I did find offensive stance and defensive stance (or "wards" or "guards" as they call them). I can't quite picture what they look like, because the descriptions of the foot placements are all text and have fencing jargon mixed in. In mabi, might it be simpler to determine rapier fighting styles by what is worn in the off hand? Rapier and free hand, rapier and dagger, rapier and small shield, or rapier and medium shield (giant-only).
Yeah, this one admittedly required a bit of artist license regarding proper fencing technique. Basically, the high stance would look kinda like a one-handed version of the German "Ochs" stance (and somewhat the Japanese "Ko Gasumi" stance). This pose, basically.
EDIT: It turns out this might actually be a real thing called "high ward".
TBH, some of my skill ideas might have been just filler/padding so that I'd have enough unique skills for my Talent concept to feel properly fleshed-out.
Concept: Fencing is a melee combat Talent built around quick strikes and combination attacks to keep foes on the defensive.
Talent Title: Duelist
Main Weapon: Rapiers
Talent Icons
Base Stat Bonus
+5 Health
+5 Strength
+10 Dexterity
Leveling Stat Bonus
+0.5 Dexterity
+0.25 Strength
Aging Stat Bonus
+2 Dexterity
+1 Health
Skills
Rapier Mastery
Passively increases one's Dexterity, Balance, and Critical chance when using rapiers.
Stance Shift
Switch between Forward Stance and Guarded Stance. When in the Forward Stance, the player's strikes will be faster and more precise. When in the Guarded Stance, the player's defensive and evasive abilities will be quicker and more effective.
Lunge
Pierce a target with the rapier, inflicting high damage and a short stun.
Parry
Allows one to block a physical attack, putting the attacker into a vulnerable state for a few seconds.
Riposte
Used after a successful Parry. Inflicts moderate damage and pushes the target back a distance.
Feint
Use a false attack to make an enemy waste a counterattack, leaving the target open to attack.
Trompement
Used after a successful Feint. The enemy will be knocked down and stunned for a long period of time.
Appel
Stomp loudly to startle nearby enemies and disrupt their aggro.
Chivalrous Spirit
While active, allows the player to teleport near an ally who's being attacked to aid them.