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Owntrolf

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Owntrolf
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  • Is Mabi even worth coming back to?

    to talk to people sure, but the deeper you get in the game the more it drives you away due to being unrewarding
    ARandomGuyUDontKno
  • End Mage Oppression

    Putting the the best mage weapons behind content where magic defense and magic protection are significantly higher has been the best idea Nexon has ever come up with.


    Magic Defense and Magic Protection of enemies has skyrocketed since the implementation of splitting defense/protection into DEF/PROT + MDEF/MPROT due to MDEF and MPROT scaling with the enemies' INT and WILL on top of having it's hardcoded MDEF/MPROT boosts.

    On top of that the removal of the gains of Brionac on magic through cutting protection when there was only one protection stat for the pitiful technique Pragrach to cut magic protection being vastly inferior to it's older brother due to awful restrictions and requiring to use one technique slot.

    Pragrach lasts up to 3 minutes with a 10 minute cooldown and requires erg 25, Demigod active and other skill requirements meanwhile Brionac only needs a minimum of Shock being used to charge Brionac to cut protection which effectively makes Brionac on a 60 second cooldown.


    Other micros include Premium Service's Physical Power Potion vs Magic Power Potions being bad specifically Magic Power Potions providing a meager amount of magic attack of 80 meanwhile Physical Power Potion gives 20% on top of being able to farm a free variant of Bone Chips from Bone Dragons.
    Comparing the both, you would need 400 magic attack for the Magic Power Potion to provide 20% more magic attack having more than that would mean you're gaining less than 20% more magic attack.
    Other things include how on Saturday's for the premium item of the day is 1 Physical Power Potion(30Minute) + 1 Magical Power Potion(10Minute) why is the duration of the potions so different.


    One of the greatest offenders are bard buffs in general which include Battlefield Overture and Vivace.
    Battlefield Overture provides no magic attack and in the current system, it functions as a converter of your "Damage" stat into Enchant Damage which functions on some Bolt/Intermediate magics, very high on Firebolt and little to nothing on everything else which would mean missing out on a potential 20-50% damage gain buff.

    Vivace seeming good for magic is actually the opposite as being different scaling from BFO, without the specific Vivace Magic Speed reforges it is inferior to Battlefield Overture for Firebolt and has other inherent problems such as Intermediate magics having a hidden soft speed cap from cast speed buffs aside from the Erg cast speed buffs from staff. Advanced magics see little to no gain from cast speed such as Hailstorm affecting only the startup time and not the charge time, Lightning Rod being a flat 2 seconds maximum charge time, while it cast speed does shorten Meteor's cast time, the locking animation is significantly longer than the casting time and provides mediocre damage compared to Lightning Rod for over 60x the cooldown time.


    Food buff items are hard to farm as Hard Cider +4 Magic attack requires Apples which are not purchasable from NPCs unlike Hard Cider +2 Max Attack which requires Lemons which are NPC purchasable.


    Magic Attack enchants being worse than +Max Damage enchants specifically for skills such as Firebolt and Lightningbolt due to the the Magic Attack enchants being much worse than +Max Damage enchants.
    An example is:
    Firebolt scales 0.35-0.5 minmax/MA which means Firebolt gains 0.35 minimum damage, 0.5 maximum damage per magic attack.
    Firebolt scales 0.2-0.4 minmax/enchant which means Firebolt gains 0.2 minimum damage, 0.4 maximum damage per minimum/max enchant damage.

    An example of gear would be a glove using:
    Mana Hammer(5), Embracing(3) = 8 Magic attack
    Burlesque(15) Backbreaking(15) = 30 Maximum Damage Enchant

    Converting this into Firebolt damage would result into:
    Mana Hammer(5), Embracing(3) = 8 * 0.35min0.5max = 2.8min 4max
    Burlesque(15) Backbreaking(15) = 30 * 0.4max = 12max

    On top of this, BFO and Physical Power pot are able to increase the gains from using Maximum Damage enchants further and blows the effectiveness of using Magic Attack enchants out of the water for bolt magic.


    The current inherent nature of Magic is anti party because it prevents your party from mobbing multiple enemies because it launches them all far apart with mediocre damage and are very slow to operate such as Ice Spear's standby time of 3.5 seconds, Thunder's standby time of 3 seconds and Fireball's standby time of 3 seconds(changed to 1 in KR test server). Hailstorm's operation is very clunky to use due to not being affected by casting speed or any form of bard buffs with occasional bugs where the time before you start gaining charges again is significantly larger and times when you are at 5 charges but the damage comes out at 4 charges because client side is at 5 charges but server sided is at 4 charges. Lightning Rod sometimes aims in a direction completely different from where your mouse cursor was at.

    I bet if there was a skill called "Scan" which lets you view enemies' stats, mdef/mprot would easily be 2-3x higher than def/prot
    SherriLovePanda
  • Magic Speed

    4pluiw.png
    CrimsọnWolfsinger
  • Please make Brionac work on Magic Protection

    Brionac used to cut the unified stat known as protection before they split it into def/prot and mdef/mprot

    Because Brionac only reduces protection, some content is only clearable with physical damage such as Tagar in purification.

    Is it possible to make Brionac reduce both protection and magic protection?
    SpkrKalulahCMKyrios
  • Unpopular Opinion: Cancel the Legendary Item Event

    Alt abuse
    gotta pull the Hamlet Delegation event all over again
    PlatinaKokiDragoolfireFOXAssassin