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Kadalyn

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Kadalyn
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@MabiWorld
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About Me
Mabinogi World Wiki SysAdmin
  • An alternative to AFK events

    I've been in this community a very long time. And I remember the days we'd go for months without an event and the forums would be filled with complaints. The answer this was to constantly be running events, which has expectedly lowered the quality of events because they're low effort AFK events. Essentially, the same complaints have resurfaced.

    I don't think a game needs constant events or even frequent events personally but I wouldn't suggest removing them all so as an alternative solution I'd like to suggest making Mabi the gacha game it longs to be and take the typical attendance system from those games.

    To explain, there is always an attendance thing running. You log in daily, you get a stamp. It's some meager reward, like some of the cash shop currency once a week or some basic items like what you get from the service daily item thing, but maybe modernize it a bit. Then when there are events, sometimes they'll run and additional event-themed attendance card. (It checks off both the normal one and all the event ones.)

    This is an extremely low-effort one and done system. All the attendance cards could use the same thing. You could still run bingos and other half-AFK events that could have cards which give out spins or whatever but overall the goal would be to significantly reduce the amount of attendance events into just a normal system that doesn't need any special hype. This would allow event devs the time to focus on actually fun-to-do events, and maybe actually test that movement speed doesn't ruin them.

    If nothing else, it's a more honest system, I think. No one is hyped to do nothing and get items; they want the items, sure, but it's inherently unrewarding and doesn't bring people back to the game.

    Server: Alexina
    Character: Kadalyn
    SherrixSho76
  • Make the server tags render as cute emoticons

    People tend to not like their names being changed like that I think but of course we all know it's necessary, Mabinogi was built to require that names be unique.

    Instead, why not make the tags something nicer that people would like?

    I'm thinking, in all places where the name is displayed, the system could render the server tag as the face of the respective hero instead of as a gross-looking tag. It could be something like the second titles but probably a little bit smaller, and it would render right next to the name. It would also render the emote in chat, friends list/PMs, notes, mail, etc. If you mouse over it it could show "+Alexina" like second titles do. And when you need to enter in someone's name to add them as a friend, send a note, whisper them, etc. you would write out "Kadalyn+Alexina" to do so.

    I mocked some images but Alexina's face didn't scale well. I'm aware Alexina isn't merging but that's the server I'm on so I used her!!

    x2WgGzI.png

    S21fWK6.png

    Since if it was done right it would be cute and unique, and future people wouldn't be able to obtain them, they could actually be regarded as desirable this way.

    This could be done by amending the text renderer directly to do so, which would allow people to type +Mari or whatever in chat to show the emote normally, which could also be cool! And it could possibly be extended in the future (to cover more emotes) if devs felt like that would be a good idea. Alternatively, they could just be custom glyphs in the user area of the font, since Mabi has full unicode support now. They don't necessarily need to be graphical if it's easier to just do a textual glyph, but I think graphical would be preferable.
    THICCthighssavelivesAlexLightLadameAmarazAkkedoKensamaofmariKitinijustshowing
  • I cringe at puppeteer skills

    Think of it more like distance between the parts. Act 3 is the journey between when the hero starts her adventure (Act 2) and when she's reconciles her destiny (Act 4). Act 5 is the challenges she faces and overcomes until encountering her crisis in Act 6. Act 8 is the closure of the play, after overcoming her nemesis in Act 7. Essentially, they're the boring acts that take place over a long period of time which don't make for good skills. You could say it's the part of the performance your battle strategy fills in. :p
    WolfandWolfpawcalypse