Kensamaofmari wrote: »I think the issues are occurring because they're trying to get this set up.
Blissfulkill wrote: »I like the introduction of a teamplay option. However, the teamplay element isn’t like Girgashiy or Glas so much that you have people performing different roles.
It’s really just a DPS fest.
I think that most bosses in Mabinogi should not be able to spam invulnerability moves like dragon meteor. It makes the move annoying, and not soul crushing terror that I imagine the developers want this move to be.
I remember running for cover during the old days of Red Dragon to a nearby dugout stomped by a giant. That was terrifying. This...
I mean, Girgashiy can only spam its meteor every 40 seconds. Why can’t we just limit the dragon here too?
It’s strange how all the recent mechanically viable bosses like apostles and Avalon bosses are optional, whereas generation bosses are just a DPS fest with garbage mechanics.
Like, what?
I do appreciate the scale they were going for, what with the battle actually feeling like an actual battle, as our waifus and husbandos fight by our side in an epic final battle.
It just isn’t working . They need to nerd mob summon numbers, and either change the dragon AI or change how dragons work.
Dragoolfire wrote: »Honestly, I joined someones party, and while I was getting my butt bounced around and trying to walk through fire... some just completely murdered the dragon... I think. I did not see what happen. All of a sudden, the cut scene went to play but then even that disappeared... I have no idea what happened. Of course that was the third try. First time I just took a peak as to whats what. Second time two people crashed and I was left alone getting bounced around by a big smelly lizard. So imo it was cake walk... Lesson is: if you don't have to solo something, don't.