Aren't giants supposed to use stomp to get out of tough situations?
I don't know where you guys live, but I can't act after "rock throw". It doesn't "link" into anything. All I can do is take the hit unless it decides to strafe you instead of attacking you directly.
I am asking because of the several prerevamp variants that are far easier and which are required. I don't particularly see a need to make Alby Normal easier if there's no incentive to run it anyway; enchant training is the only reason why'd I ever run it.
There's Alby Beginner and Ciar Beginner but leaving Alby normal as is just because "no incentive to run it anyway" is just as bad as leaving untranslated text or glitches in the game imo. It's being apathetic and making a choice to ignore the problem. This isn't in Feedback and Suggestions since I just wanted to see what others thought about this.
But I'm not really convinced that there needs to be extra steps involved (getting beginner passes from Trefor) just to make Alby Normal easier. It makes sense with Ciar since the Golem is a challenge of a boss. Golem crits are where players used to get the "experienced Death" title so it makes sense to have a small golem for beginners.
I still don't understand why Giants can't at least use Throw Rock.
Rock Throw's description describes it as a taunt and Giants get their own race-exclusive AoE taunt as well as Throwing attack so it makes sense they don't get it. For play dead, I think it's because they wanted Giants to be tank focused at the time (Taunt, Vales Shield, Windguard. Stomp, etc.) and it's contradictory to give a Tank an aggro dropping action.