Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Hisame621

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Hisame621
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  • Introducing Community Manager Arciellia!

    Welcome! Assuming you are also a fan of Final Fantasy, its nice seeing a player from FF Online come to Mabi. The graphics here are nowhere near on the level of Final Fantasy but I hope you find Mabi's unique game style fun and worthwhile as many of us have.
    Arciellia
  • Allow Elf/Giant Marriage / Shoulder Riding

    Please allow marriage between elves and giants and allow elves to ride giants shoulders the same way humans can ride them.
    After checking the guidelines I realized I should add a detailed explanation of why I want to add/ change things.
    The reason why is because I believe it allows for a more harmonious community with less boundaries and less limits, thereby adding more freedom and removing in-game racism. Thats all :P
    Negumiko
  • Please Remake Ninja

    I think it's safe to assume that the developers at the time of making the new ninja class were in a rush, it seems everything was done for the sake of just adding a new talent and saying it is done. There are many things I feel are not only missing, but mabinogi's concept of a ninja is extremely lame compared to any other game or any media for that matter.

    First of all most people I have talked to about this have agreed that the idea that one can only equip a large shuriken which is used to be thrown infinitely is not only lame but lacks any beauty or art.
    Before going further, I would like to also point out that adding more graphical effects does not equate to increasing game quality, on the contrary. We are at a point where every time newer things are added with newer graphical effects, newer lag is also added so I am not looking for there to be a remake on the graphical side, though if it is done I don't think it'd be necessary to make them resource intense / eye candy as they have been doing with EK.

    Also important to mention before going further, that most of the ideas I'd like to share here would involve ninjas that use japanese style swords such as Tanto, Wakizashi, Ninjato, Katana rather than the big shuriken.
    Mabinogi in general has lost its touch where strategy could be employed in situations to make things more intricate and complex and fun, ever since they removed Mind Read. That said, I think what makes ninjas enjoyable from other games I have played is not hack and slash or a burst effect, but making use of speed, concealed weapons, sneak attacks, replacement techniques, smoke bombs, poison darts, etc.
    In real life, ninjas relied on strategy to make survival absolute. One of the things I found fascinating when I researched all things related to ninja, were the Shuko Claws. With these claws ninjas were able to embrace a landing hit from an incoming blade and by using both claws on each hand they would interlock the blade which could be used to disarm an enemy. I am not saying they should add this to the game but I like the idea of being able to counter a hit. I think the Martial Arts system would work very beautifully if it were used to employ Ninja combos.
    For example, you could have a combo that starts with a counter hit, the next attack could be either use a sword, or throw a smoke bomb or shuriken/kunai etc. I think the game also needs a class that would benefit from poison type attacks, Ninja's could work well with that I think.
    Another great follow-up combo could be something similar to FInal Hit.

    So far I think you could greatly improve the value and quality of what it means to be a Ninja in the game by simply adding these few things that should not require much more effort on the graphical end. Rather, making use of what is already done like the Japanese style swords, and Martial Arts type fighting system (aside from being able to use basic hits). A final-hit type attack where the ninja dissapears after each kill would also look great, the idea is the ninja attacks from the shadows or from within a smoke bomb (which could drop aggro or blind enemies)

    The most important thing though I think is the ability to weild a blade so that normal attacks aren't all the same boring ranged hit. Ninjas are masters at Tai Jutsu, they first master the body then follow through with learning fighting techniques with a wide variety of weapons usually starting with the small ones such as knives and tantos.
    Whats important when honoring the concept of ninjas, is
    expressing speed, concealment, stealth, tactics, strategy. more so than strength and explosiveness. For this reason I think (grandmaster/highest ranked) ninjas in mabi should be more focused on taking on large groups of enemies 1 by 1 quickly rather than just dumping tons of kunais and having a very cheap almost useless basic attack.
    For a better understanding anyone who has seen the last battles in Naruto Shippuden where Uchiha Madara takes on an army, this is what I expect a great ninja should fight like in a game. For those who have not seen it, basically it represents a ninja that focuses on his next moves and next attacks in order to close the gaps of time and distance between himself and the next foe/attack, while also being as resourceful as possible.
    One of the things that I was excited about when I began playing mabinogi was that I was able to dress like a ninja, however 11 years or more ago, there was no ninja class. When the update for ninjas was released, it was a big dissapointment but I understood that perhaps the budget was too low or simply things did not go entirely well for the devs. Now that people are coming back I just want to bring out something I have been wanting to see for years.
    Some things I'd love to see added to the game, even if ninjas are not remade, is Ninjatos, and the correction of Tanto/Wakizashis/Katanas. Which brings me to another suggestion, since now all the items that can be attained from NPC stores are entirely worthless and useless and obsolete, it would be nice if Appearance scrolls for these basic store bought items could be as easy to attain as the items themselves (meaning not something to greedily make more money off of by offering it only with NX lol). It would be nice to have the appearance of a short bow or composite bow on any bow for some downplaying fun. Not everyone wants to have the most flashiest weapons of the game. Also if this was done one could have the appearance of a katana / ninjato / wakizashi on any sword something I'd really appreciate seeing.
    One of the combo's can look like this: Charging Sword Strike> Throw Explosive Kunai Directly at other enemy>Assault Slash>


    I will leave a list below for inspiring some ideas:
    Tactical Items: Caltrops, Smoke Bombs (for blinding like Sand Burst, maybe also adding damage to attacks performed inside the smoke) , Poison Darts (Kunai Storm with an effect similar to Dischord perhaps?)

    Tactical Skills: Replacement Technique (when player is hit they dissapear and reappear elsewhere), Weapon Combos, Teleportation (similar to Final Shot/ Final Hit), Counter Attack, Disarm, Projectile-Counter hit / interception , Shuko-Interception,

    Aggressive Skills: (Similar to Shooting Rush that targets multiple enemies then performs the animation) Attack many enemies 1 by 1, Apply explosives (to a large group, one by one, then while moving out of the explosion-area he activates the explosives)

    Weapons: Ninjato / Tanto / Wakizashi / Katana /

    Other Ideas:
    Rather than equipping a large Shuriken, Equip a Sword on one hand and Kunai / Shuriken on the other

    The same way there is a concept / weapon for Magic+Fighter, allow for Ninja+Fighter or make a new Talent that requires both Ninja/Fighter
    This would be the solution to the combat system I am suggesting. This might mean that when loading Charging Strike, rather than with knuckles equipped, if a ninja talent type sword/weapon is equipped, the player charges with a sword rather than knuckles, and from there you would just need new combo chains added.
    You might need to allow this class to perform Fighter abilities with Ninja weapons/blades and simply re-implement new animations to the already existing fighter skill.

    Anyway I am out of time so I will come back every once in a while to update this.
    Sherri
  • REQUEST: Add Hugging to the game

    Years ago when they added "Couples Flight" I thought, "If they can add this, why can't they add Hugging?
    I know i'm not the only one, many friends agreed, and we feel we really want and need it.
    Sherri
  • Potion Making & Potions Obsoletion

    Potion Making Obsoletion has been real in my experience over the last 11 Years of playing Mabinogi. I have a few things to propose in order to make Potion Making feel less obsolete but before that, I would like to outline a few things.
    In the beginning of the game, rebirths were available after 3 weeks and reaching level 30 was not that easy for most people. Many players recommended rebirthing from level 30 to level 50 as long as it was possible to reach that level. At the time new players HP was very low, perhaps between 80-200 (probably less). At the time an HP 10 Potion could help recover a fair percentage of HP. HP 30 and HP 50 were very good and worth picking up from the ground and keeping in the inventory. Times have changed and HP has increased drastically even for the newest players. With Blaanid's quests, new players can easily reach level 200 and get extra HP from just their level. With renown, players can get additional HP. These are things that did not exist, and therefore make both Potions sold in healer NPC shops and ones obtained from Potion Making become seemingly obsolete.

    Furthermore, there have been many more additions to the game that should be placed into perspective and taken into consideration.
    First lets mention the easiest ways for players to recover HP by order of easiest and or most immediate to attain.
    1. Dorcha Explosion. I actually recommended a friend who was new to the game, to get Chain skills, only for the sake of getting Dorcha Explosions to recover quickly and easily (since any sort of combat, not related to chain will fill the gauge)
    2. Glyphs. A good Lvl 10 Glyph can restore 100 HP Per Second.
    3. Transformation. Although it won't necessarily heal 100% it certainly can help restore most of it plus add defensive stats and increase HP.
    4. Enduring Melody. This is the slowest method almost not worth mentioning but if used in combination with everything on the list, it can speed things up a bit.
    5. DemiGod. Although Slow, it gets the job done.
    6. Life Drain. Practical for alchemy users.
    7. Shield of Trust: Healing Hands. Another way of healing if one has given enough time to rank Crusader level and skills.
    8. Vital Surge. While this is not easily available to new players, as long as they reach G22 they can fairly be rewarded a 10 minute cooldown skill to restore all their HP immediately while also momentarily increasing their HP.
    9. Zone of Renewal. Another skill earned after G23.
    10. Summoning Nimbus / Other Pets. This is not a free method but worth mentioning.

    Next let's consider All of these things can be used in conjunction with each other.
    And here are the reasons why I personally rarely USE potions:
    - I make use of everything in the list.
    - My combat style tries to avoid getting hit rather than tanking (I am an elf).
    - Most of my skills can be used to keep enemies at bay ( I mention these because I think most people do the same )
    Next, the reasons I have almost never used Potion Making over the past 11+ years that I have played Mabinogi:
    - Events often give away great amounts of potions that heal more than what can be attained from NPC or what can be made using Potion Making
    - I would often store the superior potions from events and didnt need to make any for myself.
    - The method and interface does not feel practical and requires a lot of time. For example, making HP 300 and higher potions when inventory space is scarse (as it usually is for me), I have to not only make space for Empty Bottles, but fill them with water one by one. Considering the 10 Slots you can use for Potion Making minus 2 for Herb and HP 100 Potions, only 8x HP 300 Potions can made at a time. This makes things feel tedious.

    In all my time playing Mabinogi, I have felt a need to make potions for survival maybe twice at the most. The first time was when I was curious to see how long they would last me, then many years after when I ran out of event potions, I felt I needed some to fight against a boss from G22 or G23. Now that I have Techs and Life Drain I almost dont need potions at all and have even kept many potions stored in my inventory from events for more than 4 years.

    When I was new to the game about 11 Years ago, I remember being fascinated by being able to make potions, as well as Poison Bottles. Poisoning an Enemy has always been something I liked in games I even bought a Snake pet for this purpose, only to realize most monsters (at least important ones) are either immune to it, or hardly affected by it. Being poisoned was another thing I liked about games, since they add a sense of thrill and risk. After reaching Rank 4 Potion Making, I stopped ranking the skill, it seemed worthless (although this was long ago before Dan 1-3 Patches). Nothing I would be able to make with Potion Making would add more fun to the game for me, nor did i need it to help me survive a situation.

    The giving out pots during events is still an ongoing thing, it has become like a tradition in the game so I don't expect to need potions in the future either as I have many stored.

    My current HP is 2116 at level 126 including +530 from Edern Renown. Compared to what I have heard from Human characters, it is not that much, and since the majority of Mabinogi population are Human, I am trying to speak for the majority and saying, most people may have more than 2000 HP.

    Putting into perspective the time it takes to obtain Skills, Transformation, Techs, Glyphs, Dorcha Explosion, etc and the time it takes to recover HP, or simply wait for the next potion-giving event, compared to the time it takes to MAKE potions will that restore a decent amount of HP, hopefully make clear why I outline these things. I believe these things are important when deciding whether or not the Potions are useful and worth taking the time to make. In my opinion it is hardly worth it to make potions. Either it takes too long or its too tedious and impractical to make them, or they aren't required in many scenarios against other methods of HP recovery, plus add to this that a potion-giving event may come and one can stock up on potions for future use.

    That said, I believe Something must change and I propose many different approaches to be as flexible as possible.

    First off, I think any approach should include making things easier, such as adding a new item to the game called "Empty Bottle 10x"(Meaning 10x the Volume of normal Empty Bottles), able to fill up to x10 with 1 or 2 trips down the Water Well (if you must insist on not making things *too easy*)
    and this would be the most I ask for if nothing else I propose here can be done.

    (edit, I previously listed 2% and 3% pots but that was a terrible example. The number is not whats important but the concept of %)
    Approach 1. Allow making Potions that heal modest percentages of HP (example percentages: 5%, 10%, 15%, 20%) If necessary make them require more herbs, or some catalyst that wont require too much time to gather.
    Approach 2. Allow making most or ALL of the potions from https://wiki.mabinogiworld.com/view/Potions_List this page in the sections "Buff, Combat EXP, Tendering, Movement. These potions may be more worth the time making, if not others.
    Approach 3. Create scenarios either in new Shadow Missions, New Special Dungeons, or in new Generations that rely slightly more on potions to survive or complete. Or look forward to my next Post regarding a new Survival Area for scenarios like these.


    Kagenokami