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  • List of things that feel Outdated

    WallSeries wrote: »
    g24 max roll reforge fully es erg 50 step7 double ele ego weapons solve everything, yikes...
    hailstorm takes too long to cast??? no problem
    puppet cant tank, die too fast?? no problem
    knuckle long animation and cd??? no problem

    So the solution to a disbalance of talents in the game is to spend hundreds of dollars trying your best to fix it, and I say trying because it's all luck based, you could spend hundreds and never get the roll you want. Pretty sad if you ask me, you could probably buy a car and another computer, and a game console, and some games that might last you years without boring you. Just putting things into perspective here. Basically you don't mind that the game becomes Pay to Win. The money and time it takes to get to erg 50 is what im referring to and perhaps the reforges.
  • Revamp the [Obsolete] Summon Golem Skill

    I have another topic covering things that feel obsolete. Summon Golem is one of them, and I think all it needs is some revamping. I don't know about you NEXON devs, but I believe that all talents should be balanced and not that one is superior to another. I believe balancing talents is essential in games and makes them more fun and interesting. That said, here is my suggestion to make Golem not obsolete.

    First of all, make the Golem usable with WASD controls.
    Second, the Golem could have its own set of Hotkeys with the Same skills as the original Alchemy skills, but enhanced (Because its coming out of a golem who doesnt need cylinders if they're built in to his hands/arms). To keep things balanced, this golem could be exclusive to the Elemental Wave Golem.

    Flame Burst
    -FB Could cover a much longer distance or greater radius, but it should be superior to normal Flame Bursts coming from Cylinders.

    Water Cannon
    -Water Cannon can become more of a Water Beam cannon which reaches longer distances and maybe knocks back everything in its path.
    -Alternatively, how about adding charges to the golem's cylinder (Like 30) and then allowing them to be fired rapidly like an automatic machine gun

    Heat Buster
    -The Heat busting can be used to Rocket-Boost the Golem towards an enemy and cause damage somehow
    -Maybe have a much longer targetting range

    -How about allowing the Golem to be Shocked?
    -Another option can be controlling the flow of shock so that its one constant stream of electricity hitting nearby targets non stop, causing similar damage to the original shock, except condensing its power and duration into a smaller but more powerful burst.

    -Maybe instead of coming out of Hydras, it can come out of the Golems Mouth and directed at targets manually for enhanced damage or a powerful poison-like effect.

    Rain Cast
    -How about a cloud of Toxic Rain which requires both Hydra and Rain Cast.

    Sand Burst
    -Golem Spins around and hurls rocks in a 360 radius, or simply Sand Burst being spun around hitting and blinding every target in the AoE.

    Frozen Blast
    -How about the Ice is condensed into Ice Spears that freezes its targets or slows them down?
    -Another option can be to allow directing a much larger version of frozen blast in any direction (Like Lightning Rod)

    How about making 2 Obsolete things not obsolete in one go by combining Tower Cylinders with Golems?
    -This could be done by adding new Tower Cylinders to the game, each adding certain damage or skills to Golems, then they would need to be equipped on the Golem
    This would be extremely awesome in my opinion, having a Golem with a customized Tower Cylinder which can be
    -Attached to its back to be used like Jet Pack for charging or something?
    -Attached to its arm to use Alchemy?

    Of course it would be nice if the Golem had its own Special Skills, like using those Claws that are currently useless or maybe acting as a static shield wall to provide cover.

    I'll continue with more later.
  • Bachram Mini Gauge

    Good to see I'm not alone, I actually like the purple color better too. Our idea just makes so much sense, you'd think we wouldn't even have to mention it. Also the option to disable/enable bachram at any time would be good too for those training skills that require low stam/mp/hp.
  • Bachram Mini Gauge

    If we're not using the ridiculously big Dorcha Gauge, we don't get to see our Bachram meter. Why not make use of the rim of the mini gauge for Bachram?
  • No Dura lost making repair

    That's basically a 100% repair. .. .
    ... ?