[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
This thread has unfortunately gotten out of hand and will be locked. Civil discussion such as these are allowed on the forums as is criticism, but what is not allowed is non-constructive arguments between users.
This thread is no longer on the topic and I'll be locking it.
I believe what's been said to the OP has been great. Everyone plays games for different reasons and all of us our here to enjoy Mabinogi, or because we at one point did enjoy this game so much it's now still a part of our lives. Mental health is a very real thing in the world and it's not something to make light of. I hope all the encouraging and engaging posts at the beginning of this thread brightened some peoples days.
I'd support something like this, as long as certain skills weren't powered crept. A rebalance of this scale allows for better damage scaling as a whole. Some skills like Water Cannon and Flameburst already have great top-end damage values and don't need to be increased. That being said, creating multipliers that leave the top end damage where it is, but improve the scaling for players with less bonuses is what the game needs.