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We should shift Magic Missile's main focus from straight damage to utility and convenience.
Option #1: Synergize MM with magic skills
Magic Missile can become a way to 'shoot' an already-charged bolt or intermediate magic using a bow. Thematically and graphically it would appear like the elf imbues elemental effects into their arrows. The benefits are 1) some extra range on the magic skill, 2) elves can cast int magic with a bow, and 3) maybe some extra effects (like the existing Magic Missile). Magic Missile basically becomes an (elf-only) improvement or add-on to the existing magic system.
I think meteor should cast quickly but take a long time (20 seconds?) to actually make impact, all the while your character can move around while the already-cast meteor is "falling" to Erinn. The longer meteor strike charges the stronger the initial impact and persisting flames should be, with the limit being the character's max mana.
Hailstorm could act like a minigun, firing a rapid stream of (relatively) low damage projectiles in the direction of the mouse cursor. The skill will drain a set amount of mana per second and can stay active as long as the player has the mana to support it. This skill will be useful to defeat low HP creatures with immunities or extreme resistences to damage, like kiwis and zombies.
Should magic bean tofu also allow a character to grow if they eat it?
I would love for all the different age potions (15 in total) to be deprecated by food items. The magic bean tofu can shrink us if eaten at night or grow us if it's eaten during the day. That's ONE food item for all our character/pet size-altering needs!
It has some amazing stuff, including rare boxers and briefs for 2x2 male clothes, primitive fox armor for giants, a BUNCH of saucy outfits for males and females, and some neat wings. Oh it also has teeny nao, raccoon cub pirate outfit, windmill/synthesis/enchant training pots. Very nice gacha.