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	<channel>
      <title>Bugs and Glitches - Forums | Official Mabinogi Website</title>
      <link>https://forums.mabinogi.nexon.net/</link>
      <pubDate>Tue, 27 Oct 2026 07:32:50 +0000</pubDate>
          <description>Bugs and Glitches - Forums | Official Mabinogi Website</description>
    <language>en</language>
    <atom:link href="https://forums.mabinogi.nexon.net/categories/bugs-and-glitches/p44/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>Energy Amplifier item text [bug]</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19812/energy-amplifier-item-text-bug</link>
        <pubDate>Sun, 14 Apr 2019 22:07:42 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>KingEphy</dc:creator>
        <guid isPermaLink="false">19812@/discussions</guid>
        <description><![CDATA[So, while conducting some Hillwen Engineering, I noticed a small text bug:<br />
<br />
<img src="https://i.imgur.com/SgckDEn.png" alt="SgckDEn.png" /><br />
<br />
For this 'recipe', it counts Energy converters as Emerald cores...as seen in the above screenshot.<br />
<br />
<img src="https://i.imgur.com/C0aasfS.png" alt="C0aasfS.png" /><br />
<br />
...and counts Emerald Cores as Energy Converters.<br />
<br />
It consumes them correctly though.]]>
        </description>
    </item>
    <item>
        <title>Coffee Coin Quest</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19803/coffee-coin-quest</link>
        <pubDate>Sat, 13 Apr 2019 06:52:17 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>ZombIELoovER</dc:creator>
        <guid isPermaLink="false">19803@/discussions</guid>
        <description><![CDATA[So I finished both the coffee coin daily quests requiring you to finish the dailies in tara and tail, but after I completed the second one I received an additional coffee daily quest? (A Coffee Coin (2)). I already completed the dailies and yet I received a third quest essentially. My total of coins is currently 10 and its only been the second day. Im not sure if this is going to mess with my dailies tomorrow.]]>
        </description>
    </item>
    <item>
        <title>GM Quest Not Completed</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19757/gm-quest-not-completed</link>
        <pubDate>Mon, 08 Apr 2019 16:41:29 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>azns</dc:creator>
        <guid isPermaLink="false">19757@/discussions</guid>
        <description><![CDATA[Hi Team,<br />
<br />
I recently received a GM quest which requires me to defeat a red dragon.<br />
I went ahead and solo'd the red dragon raid, however did not receive the quest completion.<br />
<br />
Unfourtnately, I did not realise the quest did not complete until I reached Lezarro (NPC) and so do not have any supporting screenshots.<br />
<br />
Is this something you can look into for me?<br />
<br />
Thanks!]]>
        </description>
    </item>
    <item>
        <title>Urgent Shot almost never counting</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19717/urgent-shot-almost-never-counting</link>
        <pubDate>Mon, 01 Apr 2019 20:05:04 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Wind_Caller</dc:creator>
        <guid isPermaLink="false">19717@/discussions</guid>
        <description><![CDATA[I'm unsure how much this bug has been reported but i've just discovered it and i find it rather annoying, 97% of the time it never counts towards the following skill training method;<br />
Use the skill successfully mediately after missing.<br />
<a href="https://www.youtube.com/watch?v=2nHz1PFRov0" rel="nofollow">https://youtube.com/watch?v=2nHz1PFRov0</a><br />
Here is a quick video in 1280p 60FPS demonstrating this.]]>
        </description>
    </item>
    <item>
        <title>In-game Report Function not working</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19770/in-game-report-function-not-working</link>
        <pubDate>Wed, 10 Apr 2019 00:30:51 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>XCalibie</dc:creator>
        <guid isPermaLink="false">19770@/discussions</guid>
        <description><![CDATA[<b><span style="text-decoration: underline;">How to reproduce:</span></b><br />
<br />
1. Open the Report interface in-game.<br />
2. Select the name you wish to report, and the reason for the report.<br />
3. Optionally, hit the &quot;Take Screenshot&quot; button. (Although the game takes a screenshot by itself when you hit &quot;Send&quot;)<br />
4. Error message &quot;Please take another screenshot before transmitting&quot;.<br />
<br />
I believe this issue started happening 3-4 weeks ago, when the screenshot feature was updated to save .png files (much larger in size) instead of .jpg files.<br />
<br />
<b><span style="text-decoration: underline;">Example of issue below:</span></b><br />
<br />
<img src="https://i.imgur.com/aNaG4uP.jpg" alt="aNaG4uP.jpg" /><br />
<br />
IGN: XSnowie<br />
Server: Tarlach<br />
<br />
(Target used for reporting test was a gold-selling bot in Dunbarton, no actual players were harmed)]]>
        </description>
    </item>
    <item>
        <title>Graceful Long Wave Hair Clipping</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19729/graceful-long-wave-hair-clipping</link>
        <pubDate>Tue, 02 Apr 2019 22:26:46 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Kambii</dc:creator>
        <guid isPermaLink="false">19729@/discussions</guid>
        <description><![CDATA[<img src="https://i.imgur.com/876zQy1.png" alt="876zQy1.png" /><br />
The new hair seems to clip with a lot of the items I am trying to wear, including:<br />
Casual Date Bunny Ear and Bow Headband<br />
Antler Headband<br />
<br />
A lot of pin/headband related items tend to clip easily. Is it possible for headbands to have it cover the headband (in the example image posted above) instead of semi-clipping?]]>
        </description>
    </item>
    <item>
        <title>Battle Tab of Journal is impossible to get to 100%</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19706/battle-tab-of-journal-is-impossible-to-get-to-100</link>
        <pubDate>Sun, 31 Mar 2019 17:27:57 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Zairak</dc:creator>
        <guid isPermaLink="false">19706@/discussions</guid>
        <description><![CDATA[The Battle Tab of the Journal, as of the date of this thread's posting, has <b>7,710</b> total points. Despite having done most of the game content, I only have 3,540 points. This is an issue, as players should be able to get a 100% rating on every tab of the Journal, with the exception of Race-specific Journal Entries under the Skill tab and the Seal Stone Breaker entries under the Exploration tab. Shown below is a screencapture of the Battle Tab for verification.<br />
<br />
<a href="https://s757.photobucket.com/user/Booyakana/media/Mabinogi/Battle%20Tab%20Points_zpsma6rmfe6.png.html" rel="nofollow"><img src="https://i757.photobucket.com/albums/xx211/Booyakana/Mabinogi/Battle%20Tab%20Points_zpsma6rmfe6.png" alt="Battle%20Tab%20Points_zpsma6rmfe6.png" /></a><br />
<br />
I have played around with some assumptions and created a spreadsheet to find the issue, and I finally managed to come up with 7,710 points based on those assumptions, and the publicly known Journal Entries.<br />
<br />
I believe there are two main reasons for the missing points. The first is that the Journal's 'maximum possible points' is counting entries that reset when you get the 'Complete' and, in the case of Shadow Missions, 'Perfect Complete' entries. The second is that, for whatever reason, there exists an Elite entry for the 'Protect Corrib Valley' and 'The Smell of Wine' Shadow Missions, and as such, a Perfect Complete Entry for both, and the same for each of the four Theatre Missions. The issue with that is that no such content exists; I would assume that whoever programmed that part of the Journal was in a rush and simply copying over code from prior Shadow Missions, which do have Elite/Perfect Complete, without considering that some Shadow Missionss, and the Theatre Missions themselves, are different.<br />
<br />
I will showcase my math below.<br />
<br />
If we assume that every Shadow Mission has an Elite and Perfect Complete Entry, that means each Shadow Mission contains 170 total points worth of entries (10 points each for Basic, Intermediate, Advanced, Hard, and Elite (50 total), 50 points for Complete, and 70 points for Perfect Complete). There are 25 Shadow Missions that have varying levels of difficulty, so 170 multiplied by 25, or <b>4,250</b> points worth of entries.<br />
<br />
Under the same assumptions, each Theatre Mission would contain 170 total points worth of entries. There are 4 Theatre missions, so <b>680</b> points.<br />
<br />
Some Uladh Dungeon difficulties have not been implemented in game yet either, but if we assume the entries are there, each Dungeon should have 90 points worth of entries (10 points each for Normal, Basic, Intermediate, and Advanced, and 50 points for Complete). There are 9 normal dungeons and 3 HM dungeons that this applies to, so 90 points multiplied by 12 dungeons, or 1,080 points. If we count in the 10 points from each of the Castle Dungeons (Which lack varying difficulty), or 40 points, that brings it up to <b>1,120</b> points.<br />
<br />
The Iria Dungeons work similarly to Uladh, only Maiz, Karu, and Longa only have 3 individual entries, and Par has 2 individual entries. That means 80 points for each of Maiz, Karu, and Longa, and 70 points for Par, or (80 X 3) + 70 = <b>310</b> points.<br />
<br />
The Finnaichaide Dungeon has 3 different settings (Curiosity, Fear, Sorrow) each with 3 levels of difficulty (Beginner, Intermediate, Advanced, each worth 10 points), and a Complete Entry. That means 80 points each, or <b>240</b> points.<br />
<br />
The Alban Knights Training Grounds has 5 different difficulties, each worth 10 points, and a Complete entry worth 50 points. That means <b>110</b> total points.<br />
<br />
Rabbie Phantasm is not included in with the Rabbie Dungeon difficulty set, and its entry is worth <b>10</b> points.<br />
<br />
In the Martial Arts Tournament, there are 8 possible teams you can face in the Final, and you get 30 points for each entry. Additionally, you get 50 points for defeating Fleta in the Final Round. So, 8 multiplied by 30 is 240, plus 50 points for Fleta is <b>290</b> points.<br />
<br />
There are 7 Bandits you can hunt, and each of their entries is worth 20 points. That works out to <b>140</b> points.<br />
<br />
There are 3 S Rank SM entries (Guardian of Parthalon, Red Dragon, and Underground Waterway. Each are worth 30 points, for a total of <b>90</b> points.<br />
<br />
There are 3 Lord-rank SMs, each worth 30 points, for a total of <b>90</b> points.<br />
<br />
There are 6 Baltane Missions, each worth 10 points. Only the regular difficulty gives points, not the Elite. So, <b>60</b> total points.<br />
<br />
100 PvP Wins is an entry worth <b>20</b> points.<br />
<br />
A Born Gladiator is an entry worth <b>10</b> points.<br />
<br />
There are 5 different Raids you can undertake in Avalon, each of which has a Journal entry worth 10 points for a total of <b>50</b> points.<br />
<br />
There are 3 Tech Missions, each with 3 difficulty levels worth 10 points each, and a Complete entry worth 50 points. This means 80 points per Tech Mission, multiplied by 3 missions for <b>240</b> points.<br />
<br />
Altogether, this is 4,250 + 680 + 1,120 + 310 + 240 + 110 + 10 + 290 + 140 + 90 + 90 + 60 + 20 + 10 + 50 + 240, or <b>7,710</b> points on the dot.<br />
<br />
I can't verify this myself, obviously, but it seems very unlikely that this would just happen to add up to the total points that the Battle Tab displays in the Journal.<br />
<br />
It is my suspicion that the Journal was programmed this way to introduce parity in the Royal Alchemist competition, such that someone couldn't simply complete their Journal to gain a massive advantage in scoring, but there is no reason for the Journal to calculate a 'maximum point total' in such a way that nobody can reach it. I would expect that maximum point total to be set to a static value, not a summation of all existing Journal Entries' value.<br />
<br />
My character is Zairak on the Tarlach Server.]]>
        </description>
    </item>
    <item>
        <title>A white/grey screen pops up when I do things</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19697/a-white-grey-screen-pops-up-when-i-do-things</link>
        <pubDate>Fri, 29 Mar 2019 23:13:49 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Mannizle66</dc:creator>
        <guid isPermaLink="false">19697@/discussions</guid>
        <description><![CDATA[When I click on options,log on(secondary password),when I go in &amp; out buildings &amp;<br />
when I'm choosing a character &amp; I click start a white &amp; grey screen pops up; the screen stays like that for about<br />
10 seconds.. When I press the + or - keys on the numpad  a white &amp; screen pops up.<br />
The screen stays like that for about 33 seconds. I haven't  played in long time, I started playing again yesterday &amp; this happened.<br />
I reinstalled the game &amp; that didn't help..]]>
        </description>
    </item>
    <item>
        <title>Cooking Journal Bug doesn't update collected dishe</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19389/cooking-journal-bug-doesnt-update-collected-dishe</link>
        <pubDate>Fri, 15 Feb 2019 17:44:18 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Narutofire18</dc:creator>
        <guid isPermaLink="false">19389@/discussions</guid>
        <description><![CDATA[The issue:<br />
If you eat a 4* food as a newly collected dish, the Cooking Journal should then update itself when you eat a 5* version of the same food. It doesn't (similar to the current Taming Journal bug). This is an issue because... it defeats the entire purpose of the Cooking Journal and potentially locks the player out of two quests, The Defined Palette and The Epicure.<br />
To recreate the issue:<br />
This is most easily done in some sort of dev environment where one can spawn in foods and otherwise enable direct viewing and manipulation of the foods that are collected in the journal. Most simply, make a fresh character, spawn in 150+ foods that are 4*, have the character collect all 150 of them, then have the character eat the same 150 foods but in 5*. They should complete the first two Cooking Journal quests, but then not be able to complete The Defined Palette, because the Journal will not have updated the 4*s into 5*s.<br />
What I expect to happen:<br />
The journal to update itself.<br />
<br />
Evidence:<br />
See this youtube video: <a rel="nofollow" href="https://www.youtube.com/watch?v=YmSdTp1Cvhs"><img src="https://img.youtube.com/vi/YmSdTp1Cvhs/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br />
<br />
IGN: Yamanoki<br />
Server: Ruairi]]>
        </description>
    </item>
    <item>
        <title>Animation lock with Elven ranged skills</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19651/animation-lock-with-elven-ranged-skills</link>
        <pubDate>Sun, 24 Mar 2019 15:34:51 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>XCalibie</dc:creator>
        <guid isPermaLink="false">19651@/discussions</guid>
        <description><![CDATA[...Ranged Attack and Support Shot, to be more precise, this has been an issue for years.<br />
<br />
How to reproduce:<br />
1. Fire a basic Ranged Attack<br />
2. immediately start another Ranged Attack / Support Shot and wait for the aiming animation to begin (you can hear the sound of the bowstring being pulled if you listen closely)<br />
3. Click like your life depends on it, try it!<br />
<br />
Demonstration Video:<br />
<br />
<a rel="nofollow" href="https://www.youtube.com/watch?v=su_gDusnfFk"><img src="https://img.youtube.com/vi/su_gDusnfFk/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a><br />
<br />
You can see here that if I fire before the animation begins, there is no issue, but if I wait for the animation to begin and click like my life depends on it, I can't fire!<br />
(You can tell I'm clicking by the fact that the indicator on the enemy is twitching)<br />
<br />
IGN: XElsie<br />
Server: Tarlach]]>
        </description>
    </item>
    <item>
        <title>New facial cosmetics missing highlight</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19640/new-facial-cosmetics-missing-highlight</link>
        <pubDate>Fri, 22 Mar 2019 07:24:01 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Daktaro</dc:creator>
        <guid isPermaLink="false">19640@/discussions</guid>
        <description><![CDATA[All of the facial cosmetic options that require a beauty coupon to use are missing their highlight (including the ones from previous beauty gacha, not just the current one). The older options that you can apply for free or with pon don't have this issue.<br />
It makes the face look flat compared to the rest of the skin on the body, which has highlight and shadow together.<br />
<br />
The new cosmetics should just be added on without removing the highlight from the face, like the elf henna seen in example 4 below.<br />
All pictures in each example are taken with the same skin colour selected and within seconds of each other, so the issue isn't the time of day.<br />
<br />
Example 1:
<div><img src="https://i.imgur.com/djtpFgI.png" alt="djtpFgI.png" /></div>
<br />
Example 2:
<div><img src="https://i.imgur.com/Vn1RpoD.png" alt="Vn1RpoD.png" /></div>
<br />
Example 3:
<div><img src="https://i.imgur.com/hSq3WtN.png" alt="hSq3WtN.png" /></div>
<br />
Example 4:
<div><img src="https://i.imgur.com/FxYZDJJ.png" alt="FxYZDJJ.png" /></div>
<br />
It's hardly noticeable in direct light but shows up clearly when facing away from the light source, as seen here:
<div><img src="https://i.imgur.com/mjrC7Kd.png" alt="mjrC7Kd.png" /></div>
<br />
Example at night:
<div><img src="https://i.imgur.com/wAxVqiz.png" alt="wAxVqiz.png" /></div>
<br />
IGN: Daktaro<br />
Server: Alexina]]>
        </description>
    </item>
    <item>
        <title>Auction House bug</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19564/auction-house-bug</link>
        <pubDate>Wed, 13 Mar 2019 17:08:30 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Nonsenseuser</dc:creator>
        <guid isPermaLink="false">19564@/discussions</guid>
        <description><![CDATA[Can't see my own itens on auction,why?<img src="https://media.discordapp.net/attachments/489627973662670851/555092207300902912/mabinogi_2019_03_12_002.jpg?width=832&amp;height=427" alt="mabinogi_2019_03_12_002.jpg?width=832&amp;height=427" /><img src="https://cdn.discordapp.com/attachments/489627973662670851/555092229216010252/mabinogi_2019_03_12_001.jpg" alt="mabinogi_2019_03_12_001.jpg" />]]>
        </description>
    </item>
    <item>
        <title>Mafia Mini-game Curtain doesn't fall at night</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19557/mafia-mini-game-curtain-doesnt-fall-at-night</link>
        <pubDate>Tue, 12 Mar 2019 05:19:03 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Narutofire18</dc:creator>
        <guid isPermaLink="false">19557@/discussions</guid>
        <description><![CDATA[4a. When playing the Mafia mini-game, the curtain that blocks player interaction with the game does not fall at night (though the Night Time pop-up does occur). All players remain able to see each other/the game room, and can chat normally if they are still alive. This is primarily a visual issue, but does have gameplay ramifications: i.e., players can still discuss things with each other in the middle of the night when they wouldn't normally be able to. This means that roles which gather information in the night can immediately dispense that information to other players, even if they die in the same night (death prevents players from speaking in general chat from that point forward, as they are moved into Spectator chat). Normally, they would not be able to reveal this information until the morning and only if they survive the night.<br />
<br />
4b. Play a game of Mafia (via Minigame Party with at least 6 players).<br />
<br />
4c. The curtain should fall and obscure view of the room that the game takes place in (but not of the game windows). Players should be unable to use normal chat (Mafia members and Spectators can still chat via the Mafia and Spectator chat tabs in the game window, respectively)<br />
<br />
6. Server: Ruairi<br />
IGN: Yamanoki]]>
        </description>
    </item>
    <item>
        <title>The White Dominator Wings Positioning Issues</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19531/the-white-dominator-wings-positioning-issues</link>
        <pubDate>Fri, 08 Mar 2019 16:23:09 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Momma_Sophie</dc:creator>
        <guid isPermaLink="false">19531@/discussions</guid>
        <description><![CDATA[a. <i>What is the issue?</i><br />
-The axes are off when in combat mode in comparison to the other wings in the game.<br />
b. <i>What steps must be taken to recreate the issue?</i><br />
-Wear the wings and enter combat mode stance.<br />
c. <i>What do you expect to happen instead?</i><br />
-Correctly aligned positioning of the wings.<br />
<br />
Visual evidence:<br />
<img src="http://prntscr.com/mv4b9z" alt="mv4b9z" /><br />
<a href="https://prnt.sc/mv4b9z" rel="nofollow">https://prnt.sc/mv4b9z</a><br />
<br />
<i>Reported by Sophiedela of Tarlach</i><br />
<br />
]]>
        </description>
    </item>
    <item>
        <title>Exploration Cap Quest makes a reappearance</title>
        <link>https://forums.mabinogi.nexon.net/discussion/18636/exploration-cap-quest-makes-a-reappearance</link>
        <pubDate>Wed, 28 Nov 2018 00:07:01 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Ekaterin</dc:creator>
        <guid isPermaLink="false">18636@/discussions</guid>
        <description><![CDATA[A friend recently restarted playing Mabi after a long long absence, and the Giant character just received a exploration level 5 quest to &quot;Find a Hedgehog&quot;.  The problem is twofold -- one, you can no longer alter the landscape in Vales to uncover them, and two, he cannot quit the quest.  And he can't take any other Quest Board exploration quests while it's present.  He submitted a ticket, but this seems a rather important bug for new Giant players.<br />
<br />
No screenshot bc it's not my glitch, but I'm posting bc he is a returnee w/o forum privileges yet.]]>
        </description>
    </item>
    <item>
        <title>Valentines Day Cake Event</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19393/valentines-day-cake-event</link>
        <pubDate>Fri, 15 Feb 2019 18:16:36 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Kacho</dc:creator>
        <guid isPermaLink="false">19393@/discussions</guid>
        <description><![CDATA[
<blockquote>

<div><b>Posted has been edited to fix image links.</b></div>
</blockquote>
<br />
I gave the cake I made to Nunu and recieved the next batch of dough in return for it (which I used to make another cake for the next day),<br />
<img src="https://i.postimg.cc/65mGqL2G/nunu.png" alt="nunu.png" /><br />
but I didn't recieve the dungeon pass. It popped up as a recieved item when I gave Nunu the cake, but it isn't in my inventory at all. The only passes I have are for other things.<br />
<img src="https://i.postimg.cc/nh99DjBS/inventory.png" alt="inventory.png" />]]>
        </description>
    </item>
    <item>
        <title>Baltane Zombies "Teleport", Speed Mismatch</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17344/baltane-zombies-teleport-speed-mismatch</link>
        <pubDate>Fri, 27 Jul 2018 19:36:45 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>RRM</dc:creator>
        <guid isPermaLink="false">17344@/discussions</guid>
        <description><![CDATA[<b>What happens now:</b> Zombies in Baltane missions appear to walk sometimes when they should run.<br />
<b>What should happen instead:</b> Their movement speed on the client should match the server.<br />
<br />
Zombies that &quot;walk&quot; are actually running and catch up to you to do melee attacks when it appears they shouldn't.<br />
<br />
<img src="https://i.imgur.com/ihXACNa.gif" alt="ihXACNa.gif" /><br />
<br />
IGN: RRM<br />
Server: Ruairi<br />
]]>
        </description>
    </item>
    <item>
        <title>Blaanid holding her book upside-down.</title>
        <link>https://forums.mabinogi.nexon.net/discussion/18751/blaanid-holding-her-book-upside-down</link>
        <pubDate>Fri, 07 Dec 2018 21:50:41 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>THICCthighssavelives</dc:creator>
        <guid isPermaLink="false">18751@/discussions</guid>
        <description><![CDATA[<b>Issue:</b> NPC Blaanid in Dunbarton is holding her book upside-down. Might be a graphical oversight.<br />
<br />
<b>How to Reproduce:</b> Stand near NPC Blaanid in Dunbarton and position camera to face her, then wait until her animation shows a book in her hands.<br />
<br />
<b>Expected:</b> I expect NPC Blaanid's book to match the book images in the memoirs window and memory book promotional artwork.<br />
<br />
<b>Images:</b><br />
<img src="https://i.imgur.com/DVt9iVc.jpg" alt="DVt9iVc.jpg" /><br />
<br />
- Gravithicc on Alexina]]>
        </description>
    </item>
    <item>
        <title>Energy Amplifier - Incorrect Material Labeling</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19309/energy-amplifier-incorrect-material-labeling</link>
        <pubDate>Tue, 05 Feb 2019 11:51:37 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>XCalibie</dc:creator>
        <guid isPermaLink="false">19309@/discussions</guid>
        <description><![CDATA[Steps to reproduce:<br />
<br />
1. Reach the required rank of Hillwen Engineering  to craft Energy Amplifiers. (Rank 6)<br />
2. Open the Crafting Interface at an Engineering Rack and select the Energy Amplifier recipe.<br />
3. Insert Energy Converter or Emerald Cores.<br />
4. Energy Converters are listed as Emerald Cores and vice versa.<br />
<br />
It's minor since both material amounts are the same, so  at least it's not gonna get in anyone's way.<br />
<br />
Image examples:<br />
<br />
<img src="https://i.imgur.com/6yiFnqA.png" alt="6yiFnqA.png" /><br />
<br />
<img src="https://i.imgur.com/tcfEWzH.png" alt="tcfEWzH.png" /><br />
<br />
IGN: XSnowie<br />
Server: Tarlach]]>
        </description>
    </item>
    <item>
        <title>Musical Math Clearing Strange Light Effect</title>
        <link>https://forums.mabinogi.nexon.net/discussion/19187/musical-math-clearing-strange-light-effect</link>
        <pubDate>Tue, 22 Jan 2019 03:18:54 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Tenrain</dc:creator>
        <guid isPermaLink="false">19187@/discussions</guid>
        <description><![CDATA[Hey, recently noticed after clearing musical math i get a light beam above my head, it wont go away until i cc or relog, inconvenient when setting up shop and distracting while fighting.<br />
<img src="https://cdn.discordapp.com/attachments/490991441196220416/537108532286324767/mabinogi_2019_01_22_007.jpg" alt="mabinogi_2019_01_22_007.jpg" /><br />
]]>
        </description>
    </item>
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