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      <title>Bugs and Glitches - Forums | Official Mabinogi Website</title>
      <link>https://forums.mabinogi.nexon.net/</link>
      <pubDate>Tue, 27 Oct 2026 07:33:15 +0000</pubDate>
          <description>Bugs and Glitches - Forums | Official Mabinogi Website</description>
    <language>en</language>
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    <item>
        <title>Twin Blunt Weapons Stance Card + Chainsaw</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17854/twin-blunt-weapons-stance-card-chainsaw</link>
        <pubDate>Wed, 05 Sep 2018 00:27:04 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Ladame</dc:creator>
        <guid isPermaLink="false">17854@/discussions</guid>
        <description><![CDATA[<b>EDIT: I realized I should add, this probably happens with other newer vanity twin blunt weapons. Mainly the Nail Bats (If they can even be dual wielded). I don't have them to test it but if anyone else knows, go ahead and reply here! For that matter, any twin blunt weapons that don't work should be added if anyone knows they are out there! Thanks. <img src="/resources/emoji/heart.png" title="&lt;3" alt="&lt;3" height="20" /><br />
<br />
EDITx2COMBO: I might make a new thread for this if needed? But when the chainsaw appearance scrolls are used on Frosted Borealis Hammers and then Dual Wielded, they don't use the Twin Blunt Weapon Stance Card either, much like the regular chainsaws do not. It just uses the normal Frosted Borealis Hammer stance (which is a bit different from regular x2 blunt stance, hence the possible need for a different thread?).<br />
</b><br />
<br />
<br />
<b>What is the issue?</b><br />
When holding 2 Chainsaws as a Giant the proper stance does not display. This persists in combat mode as well as normal.<br />
<br />
<b>What steps must be taken for us to recreate the issue?</b><br />
To recreate this, be a giant, activate the Twin Blunt Weapons Stance Card and dual wield Chainsaws.<br />
<br />
<b>What do you expect to happen instead?</b><br />
The stance should be consistent with other twin blunt weapons using the stance card!<br />
<br />
<br />
Here are pictures of the Chainsaws (Note that the stance card is there to show its on and activated!):<br />
Normal<br />
<img src="https://i.gyazo.com/cea009ebd541e6e8de59d558a37264a1.png" alt="cea009ebd541e6e8de59d558a37264a1.png" /><br />
Combat<br />
<img src="https://i.gyazo.com/b95d2ba3b54a14750f9581974959d514.png" alt="b95d2ba3b54a14750f9581974959d514.png" /><br />
<br />
And here are some of regular blunt weapons:<br />
Normal<br />
<img src="https://i.gyazo.com/827641662892485ec403784bac421686.png" alt="827641662892485ec403784bac421686.png" /><br />
Combat<br />
<img src="https://i.gyazo.com/3c2ba2a33634370ee11de4d24bc1907f.png" alt="3c2ba2a33634370ee11de4d24bc1907f.png" /><br />
<br />
<i>Relevant Items in Pictures:</i><br />
Twin Blunt Weapons Stance Card<br />
Chainsaw <i>x2</i><br />
Star Candy Mace <i>x2</i><br />
<br />
IGN: Ladame<br />
Server: Alexina]]>
        </description>
    </item>
    <item>
        <title>Abyss Dragon Bone Tail Glitch</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17340/abyss-dragon-bone-tail-glitch</link>
        <pubDate>Fri, 27 Jul 2018 16:50:32 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Garrusvakari</dc:creator>
        <guid isPermaLink="false">17340@/discussions</guid>
        <description><![CDATA[<b><span style="text-decoration: underline;">Fixed image tags for post.</span></b><br />
<br />
Abyss Dragon Bone Tail Glitch<br />
a.) There is an issue with the new Abyss Dragon Bone Tail not connecting to the body of Giant characters.<br />
b.) To recreate this, equip an Abyss Dragon Bone Tail on a Giant character.<br />
c.) To fix this, the tail could either be made longer at the base and attached into the body, or just simply moved back into the body. I provided a screenshot of the Dragon Tail compared to 2 other tails (Fluffy Fox and Fluffy Kitty) to show this issue and how it seems to only be effecting the Abyss Dragon Bone Tail.<br />
<br />
<img src="https://preview.ibb.co/eN6sUT/Tails.png" alt="Tails.png" /><br />
<br />
Garrusvakari - Alexina]]>
        </description>
    </item>
    <item>
        <title>Giant Wand Stance Card</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17793/giant-wand-stance-card</link>
        <pubDate>Fri, 31 Aug 2018 00:22:28 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Ladame</dc:creator>
        <guid isPermaLink="false">17793@/discussions</guid>
        <description><![CDATA[<b>What is the issue?</b><br />
Giants (Female, I am unsure about male giants, and don't have a male giant to test on) hold some wands incorrectly. The giants hold them rotated so that they dont face forward, but instead poke into the chest.<br />
<b> NOTE:</b> This is with the Wand Stance Card activated.<br />
So far, I have noticed this with the Fairy Fire wand (presumably the Fairy Ice Wand and Fairy Lightning Wand as well, though I lack the wands to test this myself) and the Heart Lightning and Heart Ice wands (and again, presumably the Fire variant. I don't have it to personally test it).<br />
<br />
Fairy Fire wand:<br />
<img src="https://i.gyazo.com/3609b1160a0b2b3e5a353bc1b1fa6754.png" alt="3609b1160a0b2b3e5a353bc1b1fa6754.png" /><br />
<br />
Heart Lightning/Ice wand:<br />
<img src="https://i.gyazo.com/d62d758d11536f090418ea098251828c.png" alt="d62d758d11536f090418ea098251828c.png" /><br />
<br />
<br />
<b>What steps must be taken for us to recreate the issue?</b><br />
Equip any of the mentioned wands on a female giant character and compare the position of the wand to how Elves and Humans hold it. The giants hold them rotated so that they dont face the correct way (The way elves and humans hold them, really the way everyone should hold them with the Wand Stance Cards).<br />
<b>What do you expect to happen instead?</b><br />
Giants should hold the wands the same way as the other races do.<br />
<br />
Here are some pictures showing the wands being held correctly:<br />
<img src="https://i.gyazo.com/b8a5698cb3ee6cb8228ae4d210d1ec5b.png" alt="b8a5698cb3ee6cb8228ae4d210d1ec5b.png" /><br />
<img src="https://i.gyazo.com/7c531790e78bbf8a24c94c83ab323c07.png" alt="7c531790e78bbf8a24c94c83ab323c07.png" /><br />
<br />
<br />
IGN: Ladame<br />
Server: Alexina]]>
        </description>
    </item>
    <item>
        <title>Reset Achievements</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17743/reset-achievements</link>
        <pubDate>Mon, 27 Aug 2018 22:09:19 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Sofiah</dc:creator>
        <guid isPermaLink="false">17743@/discussions</guid>
        <description><![CDATA[I joined the forums to report this publicly, although I've already sent a ticket. After every Thursday maintenance I lose any achievement that was created after the chain of destruction update at random. Chain slash talent rank achievements, Baltane mission achievements, Avalon raid achievements, chain slash dan achievements, and the G21 completion achievement (unable to get back and genuinely heartbreaking)<br />
<br />
After every Thursday Maintenance I am greeted by the sound of gaining achievements upon logging in. Telling me that I've &quot;obtained&quot; all of the talent rank achievements and chain slash dan achievements that I &quot;lost&quot; and giving me the ap that comes with it. While many players would enjoy having a bug that can give them a potential 230 ap every week, I can't stand it. It's unbearably frustrating to have something so exploitative forced on me without any ability to control it.<br />
<br />
Some information I didn't mention when submitting the ticket:<br />
-This began happening after G21's initial release back in June. I didn't report it because I thought it was happening to everyone and would be resolved quickly<br />
-I began playing Mabi in July of last year, and completed the previous gens much later than most players<br />
-I had already mastered the chain slasher talent, gotten r1 in each chain slash skill, and dan 3 death mark and spinning slasher before the bug occurred. I did not, however, have chain slasher grandmastered<br />
-I had completed all of the Baltane missions at least once and gained the achievements related to them, before the bug occurred<br />
-I completed G21 part 1 the day of it's release, and stumbled into a Mokkurkalfi raid without dealing any damage, still netting me the achievement for the raid<br />
<br />
Other than the information stated above, I have no idea how to recreate the bug, or if it is even still possible<br />
I submitted a ticket, but there appears to be nothing that can be done, or Nexon isn't even working on it. I need to know for sure which is the case. If it is truly being ignored, then it seems my only other option is to delete my main character, as this is not happening to my alts at all. Below are screenshots provided of my character displaying the chain slash talent rank, while gaining the achievements for previous, already obtained, ranks<br />
<img src="https://p8.zdusercontent.com/attachment/629740/RMfEGbsaDObhU6KWdNsVDJKjh?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..4eKbfj04ujEt9tRY_Whu8A.ISm2Ar7Xg5JSLXcs4OD_pkooTlJgml79EQd-VrjpJux-HiIQoCFV1CKuIzHoU-DVu9VTvQrozDHh6wPNq_9hP_9YRscTM6quUXY4PQQQnHNUalVUqLuJ3Czmm5bdK696N8az6rPVJXjRvSE0vol32QM3vrpHlJjfJ4Ojd-R9ujgidFHtvM0Ey43vmerPYulqC4ev5RFuC_-X0Ku1UCLMNAwMh_iulBx9JSFdkEiIvuYUXDK_kC6Winb8DuJFfNSLJGn1tx8rglvBoP27XA_Duw.hqv1x5hWc374DRDpdpI8yA" alt="RMfEGbsaDObhU6KWdNsVDJKjh?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..4eKbfj04ujEt9tRY_Whu8A.ISm2Ar7Xg5JSLXcs4OD_pkooTlJgml79EQd-VrjpJux-HiIQoCFV1CKuIzHoU-DVu9VTvQrozDHh6wPNq_9hP_9YRscTM6quUXY4PQQQnHNUalVUqLuJ3Czmm5bdK696N8az6rPVJXjRvSE0vol32QM3vrpHlJjfJ4Ojd-R9ujgidFHtvM0Ey43vmerPYulqC4ev5RFuC_-X0Ku1UCLMNAwMh_iulBx9JSFdkEiIvuYUXDK_kC6Winb8DuJFfNSLJGn1tx8rglvBoP27XA_Duw.hqv1x5hWc374DRDpdpI8yA" /><br />
<img src="https://www.google.com/url?q=https://support.nexon.net/attachments/token/0D2O5c2Bqz0zF6SwbEFm5b5Zl/?name%3Dmabinogi_2018_08_09_520.jpg&amp;source=gmail&amp;ust=1535321744148000&amp;usg=AFQjCNGv4mNPqImHwSMNnWmRz22kXhWM5w" alt="?name%3Dmabinogi_2018_08_09_520.jpg&amp;source=gmail&amp;ust=1535321744148000&amp;usg=AFQjCNGv4mNPqImHwSMNnWmRz22kXhWM5w" /><br />
<img src="https://p8.zdusercontent.com/attachment/629740/pGbHddT6zdEZ3cHMl1Fv7fqUP?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..zkawPaMjXNNHM9vFi5d9DA.HkRTwiF2kbv-7aqg1akGZo-C1aLSekpr4HmkajMTWaJ0S1nuyuT2K4EGOEU2rgoE7wdBTSBSY_C_-42hf0IEnTRsyuBB_3s2yt4cHQ37F5bm4xkUddBql5XVVlNacWNeWSjMCs2nOdt2ExqYzyV-IUZepkYE-oebELmg-efLV1JtvAsRZpYLC3B9CSt7QLt4C_SGmtBjktxUj8qQMjUOgcsRaXa2W425BoatiQXe9180yM8H2LVOdXKwvyWhaA_4OebMRlFjJfLhT4li9O-p9g.UXKjJpUeKrbyztbBe56Gbw" alt="pGbHddT6zdEZ3cHMl1Fv7fqUP?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..zkawPaMjXNNHM9vFi5d9DA.HkRTwiF2kbv-7aqg1akGZo-C1aLSekpr4HmkajMTWaJ0S1nuyuT2K4EGOEU2rgoE7wdBTSBSY_C_-42hf0IEnTRsyuBB_3s2yt4cHQ37F5bm4xkUddBql5XVVlNacWNeWSjMCs2nOdt2ExqYzyV-IUZepkYE-oebELmg-efLV1JtvAsRZpYLC3B9CSt7QLt4C_SGmtBjktxUj8qQMjUOgcsRaXa2W425BoatiQXe9180yM8H2LVOdXKwvyWhaA_4OebMRlFjJfLhT4li9O-p9g.UXKjJpUeKrbyztbBe56Gbw" />]]>
        </description>
    </item>
    <item>
        <title>Certain Blunt weapons not working with Stance Card</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17722/certain-blunt-weapons-not-working-with-stance-card</link>
        <pubDate>Sat, 25 Aug 2018 16:40:48 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Giegue</dc:creator>
        <guid isPermaLink="false">17722@/discussions</guid>
        <description><![CDATA[<b>What happens</b>: Equipping a Dream Catcher with a One-Handed Blunt Stance Card does not cause a change in stance. This is the case for all Dream Catchers.<br />
<b>What should happen</b>: The Stance should change as they are One-Handed Blunt weapons.<br />
<b>How to recreate</b>: Activate a the One-handed Blunt stance card, and equip any Dream Catcher.<br />
<br />
<a href="https://www.youtube.com/watch?v=bt4fj_tn4ms" rel="nofollow">Video</a><br />
<a href="https://wiki.mabi.world/view/Category:One-Handed_Blunt_Weapons" rel="nofollow">Evidence of One-Handed Blunt Weapon status</a><br />
<br />
<i>A friend enlightened me that Dream Catchers use the Wand's combat animations, despite being Blunt weapons. However the Dream Catcher does not respond to the Wand Stance Card either.</i><br />
<br />
<b>IGN: </b>Giegue<br />
<b>Server:</b> Mari]]>
        </description>
    </item>
    <item>
        <title>Martial Arts Quest Missing Recipe</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17735/martial-arts-quest-missing-recipe</link>
        <pubDate>Mon, 27 Aug 2018 20:29:33 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Alouette</dc:creator>
        <guid isPermaLink="false">17735@/discussions</guid>
        <description><![CDATA[Most who know of this issue know that it is a very, very long-stading one, one that could be literally fixed in 5 minutes of work or even less.<br />
<br />
What is the issue?<br />
The missing recipe for the Martial Arts quest &quot;Cecilia's Pepper Grilled Silk-Stripped Marlin&quot;, which is the Pepper Grilled Silk-Stripped Marlin.<br />
<br />
What steps must be taken for us to recreate the issue?<br />
None. The recipe simply does not exist in the current list of recipes.<br />
<br />
What do you expect to happen instead?<br />
Find the recipe &quot;Pepper Grilled Silk-Stripped Marlin&quot; below &quot;Omelet&quot; above &quot;Quiche&quot; at Cooking Rank F.<br />
<br />
It's been like this for years and no one bothered to fix it. It ruins the mood of the quest forcing people to fail it, most people of course just don't care about quests, they finish it with the bad ending either way so they don't care. But what about those that do care? Those that like immersion or just roleplay their character and want to have fun? Do you just force them to fail without their control?<br />
My disappointment is immeasurable and my day is ruined.<br />
Also they make you pay 20k for that stupid fish to not allow you to complete the recipe. Way to ruin every aspect of that quest huh.<br />
<img src="https://i.imgur.com/sGhF7s7.png" alt="sGhF7s7.png" /><br />
<br />
By the way the same thing happens with the other missing required recipe: Show-off Pork Steak and it's just depressing.<br />
This also happens with the recipe Cruncy Mushroom Cookie. In fact everything about this quest involving cooking is broken. Thanks a lot, Mabinogi devs, really thank you that was a wholesome experience of forced failure and seeing upset npcs. I really needed that in my day, thank you a lot. For absolutely nothing.]]>
        </description>
    </item>
    <item>
        <title>Wand Stance with Appearance Scroll bug</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17695/wand-stance-with-appearance-scroll-bug</link>
        <pubDate>Thu, 23 Aug 2018 17:52:27 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Krissmas</dc:creator>
        <guid isPermaLink="false">17695@/discussions</guid>
        <description><![CDATA[<b>What happens:</b> Wands with an appearance scroll do not change stances when stance card is activated <i>(Unsure if limited to this specific appearance scroll)</i><br />
<b>What should happen:</b> The stance should change!<br />
<br />
<a href="https://youtu.be/3zBKiETwo3E" rel="nofollow">Video</a><br />
<br />
Both wands are Celtic Tribolt<br />
<br />
<b>IGN:</b> Krissjs<br />
<b>Server:</b> Mari]]>
        </description>
    </item>
    <item>
        <title>House Roswaal Maid Outfit (F) Animation</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17493/house-roswaal-maid-outfit-f-animation</link>
        <pubDate>Thu, 09 Aug 2018 18:58:57 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Ladame</dc:creator>
        <guid isPermaLink="false">17493@/discussions</guid>
        <description><![CDATA[<b>What is the issue?</b><br />
<br />
The item &quot;House Roswaal Maid Outfit (F)&quot; from the new Rem and Ram partners animation breaks after a couple minutes of idling in game. The Dress does not stretch when you move your hands after a bit.<br />
<br />
<br />
<b>What steps must be taken for us to recreate the issue?</b><br />
<br />
Put on the outfit, and wait.<br />
<br />
<br />
<b>What do you expect to happen instead?</b><br />
<br />
The outfit should continue doing the animation the same way, instead of changing to not move the dress after some time.<br />
<br />
This bellow picture is the animation while it still works.<br />
<img src="https://i.gyazo.com/b984a6bac379a579edb0380c64149468.png" alt="b984a6bac379a579edb0380c64149468.png" /><br />
<br />
This is the animation when it breaks.<br />
<img src="https://i.gyazo.com/e552a192edc89f85fed83743f7b4315b.png" alt="e552a192edc89f85fed83743f7b4315b.png" /><br />
<br />
<br />
<b>Items worn if it matters:</b><br />
Gold Ring Halo<br />
Frilly Ribbon Headband<br />
Roller Skates<br />
Playful Bunny Cuffs<br />
Cherry Blossom Hummingbird Wings<br />
House Roswaal Maid Outfit (F)<br />
<br />
<br />
<i>EDIT</i><br />
<br />
I always forget my IGN and Server:<br />
<br />
Alexina<br />
Ladame<br />
<br />
<br />
-edit-<br />
<br />
<br />
Another thing I will report here, if needed I will just make another thread. However, my internet is not good enough for uploading videos so theres not much I can do about that...<br />
When you move and then stop moving, the animation starts, but the start of the animation makes the dress bigger than the dress itself is, like the poof. So it just pops into place seeminly growing every time you stop, and shrinking whenever you are moving.<br />
<br />
To reproduce, put the outfit on. Move. Stop moving. Just keep an eye on the skirt itself.<br />
<br />
Instead, the animation should start matching the size the skirt was modeled to be. Or perhaps the skirt could be modeled to be bigger to match the animation, whichever is easier I suppose.
<div>But poofy skirts are best so make it bigger! <img src="/resources/emoji/wink.png" title=";)" alt=";)" height="20" /></div>
]]>
        </description>
    </item>
    <item>
        <title>Missing Stats from Death Mark Rank 1</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17709/missing-stats-from-death-mark-rank-1</link>
        <pubDate>Fri, 24 Aug 2018 00:16:35 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>XCalibie</dc:creator>
        <guid isPermaLink="false">17709@/discussions</guid>
        <description><![CDATA[Someone pointed this out today and I went ahead and reranked this skill to see it for myself, and surely enough...<br />
<br />
<img src="https://i.imgur.com/bBAkoaA.jpg" alt="bBAkoaA.jpg" /><br />
<br />
The stat bonus for Rank 1 is gone, it is supposed to give us +1 Dexterity and +4 Luck.<br />
Even after relogging, these stats seem to be missing.<br />
<br />
<b><span style="text-decoration: underline;">How to Reproduce:</span></b><br />
1. Aqcuire Death Mark Rank 2<br />
2. Train the skill so you can rank it.<br />
3. View the stat bonuses in the Rank-Up Window.<br />
<br />
Alternatively, you can also use a Perfect skill Reset Capsule to check the total stats lost when completely deranking the Skill to F.<br />
This would read:<br />
HP -17<br />
Strength -5<br />
<b>Dexterity -3<br />
Luck -13</b><br />
<br />
But in-game it says:<br />
HP -17<br />
Strength -5<br />
<b>Dexterity -2<br />
Luck -9</b><br />
<br />
Further proof can be found on this <b><a href="https://namu.wiki/w/%EB%8D%B0%EC%8A%A4%20%EB%A7%88%EC%BB%A4" rel="nofollow">Korean Wiki</a></b><br />
<br />
Server: Tarlach<br />
IGN: XSnowie<br />
]]>
        </description>
    </item>
    <item>
        <title>Attack delay set effect - unclear/misleading</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17706/attack-delay-set-effect-unclear-misleading</link>
        <pubDate>Thu, 23 Aug 2018 23:15:12 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>RRM</dc:creator>
        <guid isPermaLink="false">17706@/discussions</guid>
        <description><![CDATA[<b>What happens now:</b> The name of the attack delay set effect is misleading.<br />
<b>What should happen instead:</b> The set name should be updated for clarity.<br />
<br />
<img src="https://i.imgur.com/0ZrwLLu.png" alt="0ZrwLLu.png" /><br />
<br />
It actually reduces attack delay instead.<br />
<br />
Server: Ruairi<br />
IGN: RRM]]>
        </description>
    </item>
    <item>
        <title>Doggo event is broke</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17701/doggo-event-is-broke</link>
        <pubDate>Thu, 23 Aug 2018 20:18:49 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Hinotama</dc:creator>
        <guid isPermaLink="false">17701@/discussions</guid>
        <description><![CDATA[Either the wording on the announcement is completely messed up or it is not working or something since I've only gotten one pawprint thing since the server has been up.]]>
        </description>
    </item>
    <item>
        <title>Languhiris Chaser Frostbite effect</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17285/languhiris-chaser-frostbite-effect</link>
        <pubDate>Tue, 24 Jul 2018 02:06:55 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Arbiter</dc:creator>
        <guid isPermaLink="false">17285@/discussions</guid>
        <description><![CDATA[Hello Dev team,<br />
<br />
I recently crafted a pair of Languhiris Knuckles, which say they have the Frostbite effect: &quot;Has a 3% chance of inflicting frostbite when attacking, slowing the enemy down while dealing 12.5% of the original damage every second for 8 seconds.&quot;<br />
<br />
<a href="https://wiki.mabinogiworld.com/view/Languhiris_Chaser" target="_blank" rel="nofollow">https://wiki.mabinogiworld.com/view/Languhiris_Chaser</a><br />
<br />
When I was testing the damage out, with a damage range of 357-616, I hit 18,000 damage with a skill and the Frostbite effect activated, doing ~70 damage a tick. This totaled to around 12.5% of my [DAMAGE RANGE] and not my [DAMAGE DEALT] ultimately leading to an extremely disappointing and irrelevant effect. I've tried again with Drop Kick boots and crit ~50,000 damage, for a similar effect from the damage over time.<br />
<br />
Is this the intentional functionality of the Frostbite effect, or is the item mislabeled? IF this is actually how they are supposed to work, is it possible to have this addressed in-game so it is no longer misleading? If this is a glitch, will it ever be fixed?<br />
<br />
Thank you.<br />
<br />
PS: I haven't been able to get a satisfactory answer from players, but why does a Very Fast weapon need attack speed enhancement set bonus? This is more of a curiosity, but if you could answer that as well it would be incredibly appreciated.<br />
<br />
EDIT: This was meant to be posted in [Bugs and Glitches], if a GM sees this, please move the thread. Also please respond. A white dragon heart for a 3% chance to do a total of 8 damage over 8 seconds is absurdly and embarrassingly pointless on top of another questionable attack speed enhancement effect on an already Very Fast weapon.<br />
<br />
I want someone from the Dev team to explain to me if these effects are the intended functionality (because even in G1, it still wouldn't make sense) and if so, why.<br />
<br />
IGN: Arbiter<br />
Server: Ruairi<br />
<br />
EDIT 2: 8/20/2018<br />
For some reason I am not able to add replies to the thread directly, so I will edit the original message. Please do not allow this glitch to go unexamined. This weapon has been out for years, and glitched for years. It is about time some of these old, simple, glitches start to be fixed or at least addressed formally. If you will not review it, please just say so. ]]>
        </description>
    </item>
    <item>
        <title>Cannot use "Special" enchant on Royal Knight Armor</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17589/cannot-use-special-enchant-on-royal-knight-armor</link>
        <pubDate>Thu, 16 Aug 2018 07:33:56 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Erorserv</dc:creator>
        <guid isPermaLink="false">17589@/discussions</guid>
        <description><![CDATA[<b>What is the issue?</b><br />
Cannot use the &quot;Special&quot; enchant on Royal Knight Armor, despite the enchant specifying &quot;Enchant enabled for clothes and armor&quot;.<br />
<br />
<b>What steps must be taken for us to recreate the issue?</b><br />
Attempt to enchant a set of Royal Knight Armor (F) using the &quot;Special&quot; enchant scroll.<br />
<br />
<b>What do you expect to happen instead?</b><br />
The ability to enchant Royal Knight Armor with the &quot;Special&quot; enchant scroll.<br />
<br />
This image shows how the enchant will work on Dustin Silver Knight Armor, but not the Royal Knight Armor, despite both falling under the &quot;armor&quot; category.<br />
<br />
<img src="https://i.imgur.com/kxGsqPu.png" alt="kxGsqPu.png" /><br />
<br />
I have a hunch it's because 11 base defense armor is a different armor type than 6 base defense armor, and the enchant doesn't account for it.<br />
<br />
highcaster<br />
Tarlach]]>
        </description>
    </item>
    <item>
        <title>Pet AI Rules - Can not make a "Runaway" action</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17596/pet-ai-rules-can-not-make-a-runaway-action</link>
        <pubDate>Thu, 16 Aug 2018 17:50:07 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Majix560</dc:creator>
        <guid isPermaLink="false">17596@/discussions</guid>
        <description><![CDATA[<b><span style="text-decoration: underline;">Edited to fix image link.</span></b><br />
<br />
The Pet AI Rules editor does not provide a way in the gui to set the distance for the &quot;Run away for a set distance&quot;.<br />
Because of this, the only way to use that as an action is to paste in source with it set as the action.<br />
As the validation stops you from making the rule if the run away action distance isn't set...which there is no way to set it outside of pasting source.<br />
And I mean the explicitly running away action, not the hover around action.<br />
<img src="https://steamcommunity.com/sharedfiles/filedetails/?id=1480805466" alt="?id=1480805466" /><br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/948458317589694277/71F232C7E3B483911578B918AE0C321F57B42CCE/" alt="71F232C7E3B483911578B918AE0C321F57B42CCE" />]]>
        </description>
    </item>
    <item>
        <title>Avoiding Ulgarms Metia and Personal Shop collision</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17553/avoiding-ulgarms-metia-and-personal-shop-collision</link>
        <pubDate>Mon, 13 Aug 2018 18:02:07 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Musicat</dc:creator>
        <guid isPermaLink="false">17553@/discussions</guid>
        <description><![CDATA[I experienced this bug by accident today about an hour or two ago, unfortunately, I can't remember now.<br />
When you use the <b>Metia</b> for the first time after each daily reset, there's that scripted video about Subaru being knocked down by a ulgarm, and then the corresponding shadow mission begins, with its dialogue window and so on... The thing is usually followed by character teleportation to Tir Chonaiil southern fields. <i>Not sure if it's also a bug; I mean, why would we want to teleport the character there - we don't get teleported to Taillteann gates when we start Taillteann shadow missions.</i> Also, when I did that with my <b>personal shop open in Dunbarton</b> (both protected by a pet and not), it was being <span style="text-decoration: underline;">closed</span>, with the <span style="text-decoration: underline;">notification</span> popping up inside the shadow mission, and I just closed the notification at once.<br />
This time I opened my personal shop in Dunbarton and left a pet to protect it. I went to the desert where the <a href="http://mabinogi.nexon.net/News/Announcements/1/00JB7" rel="nofollow">Hot Air Balloon</a> event took place. Then I returned to Dunbarton, then went to Bangor, from where I used the <b>Metia</b>. I totally <span style="text-decoration: underline;">forgot about the notification and completed the mission</span> as it was. When my character appeared on the southern fields of Tir Chonaiil after the mission, I didn't pay attention to any notifications as well. I opened my inventory, the <b>Personal Shop window</b> was <span style="text-decoration: underline;">still on</span>, and the items in the bag were still having prices, so I pressed the Close Shop button (don't know why I did that in the first place). With this, another notification popped up, about the inability to close the personal shop. The two <span style="text-decoration: underline;">notifications started blinking</span> frequently, and the <span style="text-decoration: underline;">character got stuck</span>, being able to perform actions during some kind of gaps in this blinking (opening and closing the inventory at any time; didn't try other windows though).<br />
There was no opportunity to finally close any of the notifications, so I went to Dunbarton (I knew that the pet was definitely unsummoned, so I wanted to see if there's something with the shop itself). When I <span style="text-decoration: underline;">reached the place where my shop had been</span> (entered the shop protection 5m radius), there was no shop, but <span style="text-decoration: underline;">the notifications stopped blinking and were closed</span>. Then I opened my inventory again and saw that the <b>Personal Shop window</b> was <span style="text-decoration: underline;">still there</span>, and the items in the bag were still having prices. I pressed the Close Shop button again to receive another notification on the inability to do this (steady and closable this time).<br />
<br />
I've spent pretty much time picking appropriate words for the post, so I still have the &quot;unclosed&quot; (as in undead <img src="/resources/emoji/lol.png" title=":D" alt=":D" height="20" />) personal shop in the game.<br />
<br />
<i>I marked the approximate place where the shop was situated and the goods with yellow.</i><br />
<img src="https://pp.userapi.com/c845418/v845418080/c5047/rv_nEGCGlWA.jpg" alt="rv_nEGCGlWA.jpg" /><br />
<img src="https://pp.userapi.com/c845418/v845418080/c5051/cqFvKF2177Y.jpg" alt="cqFvKF2177Y.jpg" /><br />
]]>
        </description>
    </item>
    <item>
        <title>On Missing Hit Effects for Weapons Below Step 1</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17541/on-missing-hit-effects-for-weapons-below-step-1</link>
        <pubDate>Mon, 13 Aug 2018 17:09:17 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Concerne</dc:creator>
        <guid isPermaLink="false">17541@/discussions</guid>
        <description><![CDATA[When attacking an opponent you will find that various types of hits effects are produced--most often, the familiar white halo of light when attacking with any old weapon. Go punch a fox or something, you'll see it. Beginning with the first upgrade step, attacks from weapons given special upgrades have glow corresponding to the colour of the upgrade type (i.e., red or blue).<br />
<br />
Out of curiosity, I decided to see if the visual effect would persist if a special upgrade failed several times, reducing the weapons upgrade level to below 1. Presumably, the red or blue glow would disappear after to this return to a &quot;neutral&quot; state and would only return when restored to level 1. I tried this with an SType weapon and observed that hit effects were gone altogether. As I suspected, there were no effects from the special upgrade, but the stock effects--for lack of a better term--<i>were gone too</i>.<br />
<br />
<img src="http://i66.tinypic.com/r9n3oo.png" alt="r9n3oo.png" /><br />
<br />
Note(s): Other than visual effects inherent to a particular skill, the stock effect was still missing. Also, crits don't make a difference.<br />
<br />
]]>
        </description>
    </item>
    <item>
        <title>No Hasidim Dailies</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17500/no-hasidim-dailies</link>
        <pubDate>Thu, 09 Aug 2018 23:31:55 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>PlatinaKoki</dc:creator>
        <guid isPermaLink="false">17500@/discussions</guid>
        <description><![CDATA[The issue: I have no Hasidim Dailies, and the &quot;Mid Bonus&quot; daily has replaced one of the 5 Girg dailies, thus making it impossible for me to finish Daily Quest.<br />
What should happen: Daily Quest should now have eleven objectives: five for Girg, five for Hasidim, and one as a &quot;Mid Bonus&quot;.<br />
How to re-create: Unknown.<br />
<img src="http://i63.tinypic.com/29e3i1i.png" alt="29e3i1i.png" />]]>
        </description>
    </item>
    <item>
        <title>Race transformation switching to Divinity Hotkeys</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17288/race-transformation-switching-to-divinity-hotkeys</link>
        <pubDate>Tue, 24 Jul 2018 06:00:11 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>Noss</dc:creator>
        <guid isPermaLink="false">17288@/discussions</guid>
        <description><![CDATA[<b>What is the issue?</b><br />
The issue is that Divinity hotkeys (specifically, the skills in the 2nd F1-F12 Hotkey bar) are being applied during race transformation (Dark Knight, Paladin, Beast, and Falcon). This is an issue because when I am in Dark Knight transformation, I can't use my main skills because they get replaced by the hotkeys I had set for Divinity transformation. It doesn't make a lot of sense for me to be using Divinity skills during Dark Knight, so I don't understand why they get swapped out during Dark Knight. I can only fit so many skills onto my hotkeys. I have talked to the other races (Elf, Giant, and a human with Paladin), and they have the same issue.<br />
<br />
<b>What steps must be taken to recreate this issue?</b><br />
Go into Divinity transformation and set hotkeys of your choice for the 2nd F1-F12 Hotkey bar. Cancel Divinity transformation, allowing the 2nd F1-F12 Hotkey bar to reset back to what it was originally. Then activate race transformation. The same hotkeys in the 2nd F1-F12 Hotkey bar during Divinity are now applied for the race transformation.<br />
<br />
<b>What do you expect to happen instead?</b><br />
I expect race transformation to have it's own set of hotkeys that apply when you activate race transformation, and Divinity transformation to have it's own set of hotkeys that apply when you activate Divinity transformation. They shouldn't be shared.<br />
<br />
Here are some examples of what the issue is:<br />
<br />
<img src="https://i.gyazo.com/f3251434d19381d8e8706a1776b0f6b0.jpg" alt="f3251434d19381d8e8706a1776b0f6b0.jpg" /><br />
<br />
<img src="https://i.gyazo.com/f0fc75eae8aa03d366cb3835de5014bd.jpg" alt="f0fc75eae8aa03d366cb3835de5014bd.jpg" /><br />
<br />
<img src="https://i.gyazo.com/98a0cb926bd933861becdb484a3f4be0.jpg" alt="98a0cb926bd933861becdb484a3f4be0.jpg" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/471184164486643712/471188010847830026/mabinogi_2018_07_24_006.jpg" alt="mabinogi_2018_07_24_006.jpg" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/471184164486643712/471185552515923973/mabinogi_2018_07_24_004.jpg" alt="mabinogi_2018_07_24_004.jpg" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/471184164486643712/471184862137810945/mabinogi_2018_07_24_003.jpg" alt="mabinogi_2018_07_24_003.jpg" /><br />
<br />
IGN: Nossx3<br />
Server: Mari]]>
        </description>
    </item>
    <item>
        <title>Sketch Cooldown Message Grammar</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17353/sketch-cooldown-message-grammar</link>
        <pubDate>Sat, 28 Jul 2018 19:05:45 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>RRM</dc:creator>
        <guid isPermaLink="false">17353@/discussions</guid>
        <description><![CDATA[<b>What happens now:</b> In the cooldown message for sketching, &quot;second(s)&quot; shows up twice.<br />
<b>What should happen instead:</b> It should only show up once.<br />
<br />
<img src="https://i.imgur.com/ZEvEB1b.png" alt="ZEvEB1b.png" /><br />
<br />
Server: Ruairi<br />
IGN: RRM]]>
        </description>
    </item>
    <item>
        <title>Abyss Dragon Gauntlets + robe = graphical glitch</title>
        <link>https://forums.mabinogi.nexon.net/discussion/17366/abyss-dragon-gauntlets-robe-graphical-glitch</link>
        <pubDate>Mon, 30 Jul 2018 21:18:54 +0000</pubDate>
        <category>Bugs and Glitches</category>
        <dc:creator>JJ</dc:creator>
        <guid isPermaLink="false">17366@/discussions</guid>
        <description><![CDATA[<b>What is the issue? (It may also be necessary to explain Why it is considered an issue.)</b><br />
When wearing Abyss Dragon Gauntlets (M) and a robe at the same time, parts of the right gauntlet become invisible.<br />
<img src="https://i.imgur.com/ByMON1a.png" alt="ByMON1a.png" /><img src="https://i.imgur.com/XX73fHD.png" alt="XX73fHD.png" /><img src="https://i.imgur.com/9JCgCo0.png" alt="9JCgCo0.png" /><br />
<br />
I've tried this with a few robes with the same glitch occurring: Robe, Slender Robe, Tricolor Robe, Cruces Robe, Shooting Star Robe<br />
I've not tried this with the female gauntlets.<br />
<br />
<b>What steps must be taken for us to recreate the issue?</b><br />
Wear a robe at the same time as Abyss Dragon Gauntlets (M).<br />
<br />
<b>What do you expect to happen instead?</b><br />
The right hand should look the same as the left hand, just as it does without a robe.<br />
<br />
<b>Server:</b> Mari<br />
<b>IGN:</b> jjeremy]]>
        </description>
    </item>
   <language>en</language>
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