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It is time to give Giants and Elves Final Hit
Comments
Yea it's pretty easy to become a "funded elf" by just getting a CRX, some sharp bolts, a Bohemian band with magnum damage, and a combo card from advancement tests. If you want to insist that elves must get a Bhafel combo then you would probably agree that humans must get floored swords, floored lance, and a tribolt on top of their final hit reforged gear. The main takeaway is that humans need to drop a lot of money as well to be better than a modest elf, but if an elf decided to also drop equal amount of money as the human then they will be stronger. Again, I'm talking about end game content like Alban/Tasm/HM dungeons, not just shadow missions, where a modest human outperforms a modest elf due to the low health.
Right. People make it sound as tho getting a decently powerful elf require no life levels of commitment when you can become competitive in damage with about the same gear investment as a human and even outclass them if you're willing to go the length. While saving up money for ranged gear that you can just spam firebolt and lightningrod. The biggest turn-off for me is that you'd need to pay 2 bucks a month to renew your combo card and if you don't you'd lose your biggest damage multiplier.
You do realize that I am not talking about "decently" powerful elves right?
All I am saying is this; next time someone wants to mention elf "end game/fastest runz",
make sure to include the paywall needed to be like that too.
Don't give new players false hope.
that would be great,
it is really easy to tweak, but i know this game has stop growing "properly" and i'm still looking for another game to sink into
Overlooked this but the wiki is worded incorrectly then, and if you ask any human player they'll tell you that the skill multiplier is 400%. Here is a screenshot of the skill description.
[img][/img]
Both races can outdamage final hit EASILY.
Magic Missile is without a doubt one of the worst skills in the game.
The amount of times I can spam this skill won't even come remotely close to charging any of the intermediate skill in one cast for 5 charges. Nearly every skillset I have can arguably do much more damage, and there simply isn't a place for it via utility.
I really like this idea. Yes daggers count as swords but in nearly every other game they're used for a Theif type skillset. I don't want elves to duel wield, despite being an elf myself, because I don't want the racial differences to disappear. Elves don't have the strength of the other races, holding two swords is taxing to the arms. I don't want to see that for Elves.
However, Daggers are light and fast, just like elves. This would be really cool.
Or Rapiers, so Elves can be dashing swashbucklers who woo all the ladies.
Shakespeare has wind guard.... He has the Revamped version of it to
o-o Final hit is fine. Elves just need final shot to last longer and not be canceled on knock down.
*cough cough* Final Stomp...
Final Shot itself could perhaps use word, but with a 20 minute buff from Shine of Eweca for what is essentially just a longer version of Final Shot, elves are in a great place.