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New Ai/ characteristics?

Mabinogi Rep: 1,590
Posts: 146
in Feedback and Suggestions
The only way to make the game more "interesting" is best shown via Queen Succubus and its minions.

Has unique skill sets
Has "PLAYERS" skill sets
No heavy stander needed.

So imagine a new goblin that stole a gun from a noobie player. It now has the basic ranks of gunslinger. Goblin is placed in the wanted list to kill and receive back the gun. Player who kills said goblin gets a reward and gun is returned to the owner.

As for lets say Bandit Boss they can also mimic your skill ranks of said weapon. Just to spice things up a little.

You can also make a new option where if a player dies they lose a certain amount of gold. Making gold stored in banks more of an incentive


  • THICCthighssavelivesTHICCthighssavelives
    Mabinogi Rep: 6,855
    Posts: 790
    NPCs with player skills would be super deadly. +1 to the idea. no heavy stander needed, no millions of HP. Imagine if they had access to potions, oh boy.
  • GiegueGiegue
    Mabinogi Rep: 2,975
    Posts: 215
    +1 I'm up for creativity in Monsters. Bard Monsters buffing their team and using dischord was always terrifying to go up against and they never needed Heavy Stander to be terrifying since they did % based damage. I'd like to see more monsters using sensible combos and AI instead of spamming powerful attacks. Older monsters have pretty impressive AI (wolves don't aggro until you enter combat mode, until then they circle you with defense/counter) (Laghodessas will cancle their attack at the last moment to load windmill) (Ratmen will talk over their skill bubble and try to fake you out)