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Alchemy nerfing is a bit extreme
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thats a great point, but same could be said for the opposite, ppl who wouldn't normally use alchemy, may not want to try.- and i think its important to always give each skill set something to look forward to, not push ppl into or out of them.
edit: i also get the enemies being immune to skills, but i dont remember shock immunity -hydra immunity or cloud immunity.. - i get sand burst or frozen blast which is CP prone, but it feels more like they turned those skills off for certain modes.... then just making each individual monster immune. (i wonder if you could evg in new tech durin and get immune to shock lol, or if they really individually put immunity on each monster)
The mages can be sand bursted
Tried to get to the witches with my elf in advanced but couldn't, so I switched to my giant instead.
After several naos later we beat the advanced dungeon and the only mobs that were immune to sand were salamanders and probably balor, I didn't try to sand him I assume he can't be anyways if the salamanders can't.
Balor can in story mode, that much i tried, but the npc breaks sandburst
Great to see Hydra cheeze is still effective.